Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
specials
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
JoyJ
specials
Commits
53da4d4b
Commit
53da4d4b
authored
Mar 21, 2022
by
JoyJ
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update srv5555 scripts
parent
51bd442c
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
325 additions
and
7 deletions
+325
-7
dc-srv5555/S1/special-7-HanoiTower.lua
dc-srv5555/S1/special-7-HanoiTower.lua
+16
-6
dc-srv5555/S2/special-12.8-IceSad.lua
dc-srv5555/S2/special-12.8-IceSad.lua
+1
-1
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
+77
-0
dc-srv5555/S2/special-14.C-YouAreDragonToo.lua
dc-srv5555/S2/special-14.C-YouAreDragonToo.lua
+29
-0
dc-srv5555/S2/special-14.D-HopeSlash.lua
dc-srv5555/S2/special-14.D-HopeSlash.lua
+79
-0
dc-srv5555/S2/special-14.E-Freedom.lua
dc-srv5555/S2/special-14.E-Freedom.lua
+14
-0
dc-srv5555/S2/special-14.F-PendulumNow.lua
dc-srv5555/S2/special-14.F-PendulumNow.lua
+109
-0
No files found.
dc-srv5555/S1/special-7-HanoiTower.lua
View file @
53da4d4b
...
@@ -2,13 +2,23 @@
...
@@ -2,13 +2,23 @@
--所有起动效果变为2速。
--所有起动效果变为2速。
--T2多抽1张。
--T2多抽1张。
local
OrigSetType
=
Effect
.
SetType
OrigRegister
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
,
forced
)
local
typ
=
e
:
GetType
()
if
typ
and
(
typ
&
EFFECT_TYPE_IGNITION
)
>
0
then
e
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e
:
SetCode
(
EVENT_FREE_CHAIN
)
local
cat
=
e
:
GetCategory
()
if
cat
and
(
cat
&
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
+
CATEGORY_NEGATE
))
>
0
then
local
prop
=
e
:
GetProperty
()
if
not
prop
then
prop
=
0
end
prop
=
prop
|
(
EFFECT_FLAG_DAMAGE_CAL
+
EFFECT_FLAG_DAMAGE_STEP
)
e
:
SetProperty
(
prop
)
end
end
return
OrigRegister
(
c
,
e
,
forced
)
end
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
Effect
.
SetType
=
function
(
e
,
typ
)
if
typ
==
EFFECT_TYPE_IGNITION
then
typ
=
EFFECT_TYPE_QUICK_O
end
OrigSetType
(
e
,
typ
)
end
-- 1 more draw
-- 1 more draw
local
e1
=
Effect
.
GlobalEffect
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
...
...
dc-srv5555/S2/special-12.8-IceSad.lua
View file @
53da4d4b
...
@@ -77,7 +77,7 @@ function CUNGUI.reccon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -77,7 +77,7 @@ function CUNGUI.reccon(e,tp,eg,ep,ev,re,r,rp)
return
Duel
.
GetTurnPlayer
()
==
tp
return
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
CUNGUI
.
recfilter
(
c
)
function
CUNGUI
.
recfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
76103675
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
20871001
)
end
end
function
CUNGUI
.
rectg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
CUNGUI
.
rectg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
0 → 100644
View file @
53da4d4b
--村规决斗:正版卫士
--所有怪兽(同名卡)在场上都只能有1只表侧表示存在。
--所有怪兽得到以下效果。
--1回合1次,可以发动。宣言1个卡名,选场上1只怪兽的卡名变为宣言的卡名。
--这回合是第1次把这个效果发动的场合,再宣言1个卡名,那张卡从卡组外加入额外卡组。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
+
LOCATION_MZONE
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
+
LOCATION_MZONE
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
CUNGUI
.
used
=
{}
CUNGUI
.
used
[
0
]
=
0
CUNGUI
.
used
[
1
]
=
0
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
c
:
SetUniqueOnField
(
1
,
1
,
c
:
GetOriginalCode
())
--change code
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
89312388
,
0
))
e1
:
SetCountLimit
(
1
,
87654321
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTarget
(
CUNGUI
.
target
)
e1
:
SetOperation
(
CUNGUI
.
operation
)
c
:
RegisterEffect
(
e1
)
end
function
CUNGUI
.
filter
(
c
)
return
c
:
IsFaceup
()
end
function
CUNGUI
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
not
g
or
#
g
==
0
then
return
end
local
c
=
g
:
GetFirst
()
local
code
=
Duel
.
AnnounceCard
(
tp
,
TYPE_MONSTER
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetValue
(
code
)
c
:
RegisterEffect
(
e1
)
local
turn
=
Duel
.
GetTurnCount
()
if
CUNGUI
.
used
[
tp
]
<
turn
then
CUNGUI
.
used
[
tp
]
=
turn
code
=
Duel
.
AnnounceCard
(
tp
,
TYPE_SYNCHRO
|
TYPE_XYZ
|
TYPE_LINK
|
TYPE_FUSION
)
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
SendtoDeck
(
tc
,
nil
,
0
,
REASON_EFFECT
)
end
end
dc-srv5555/S2/special-14.C-YouAreDragonToo.lua
0 → 100644
View file @
53da4d4b
--村规决斗:你也是龙
--仅在卡片效果判定时:
--所有卡都具有全属性。
--所有卡都视为全种族。
--所有卡都视为正面朝上。
--(背面朝上的场合,同时视为正面朝上+背面朝上)
--所有卡都视为是任意攻击力·守备力。
--所有卡都视为是任意等级。
CUNGUI
=
{}
Card
.
IsFaceup
=
function
()
return
true
end
Card
.
IsRace
=
function
()
return
true
end
Card
.
GetRace
=
function
()
return
RACE_ALL
end
Card
.
IsAttribute
=
function
()
return
true
end
Card
.
GetAttribute
=
function
()
return
0x7f
end
Card
.
IsFaceup
=
function
()
return
true
end
Card
.
IsAttackAbove
=
function
()
return
true
end
Card
.
IsAttackBelow
=
function
()
return
true
end
Card
.
IsDefenseAbove
=
function
()
return
true
end
Card
.
IsDefenseBelow
=
function
()
return
true
end
Card
.
IsLevelAbove
=
function
()
return
true
end
Card
.
IsLevelBelow
=
function
()
return
true
end
Card
.
IsAttack
=
function
()
return
true
end
Card
.
IsDefense
=
function
()
return
true
end
Card
.
IsLevel
=
function
()
return
true
end
function
Auxiliary
.
PreloadUds
()
end
dc-srv5555/S2/special-14.D-HopeSlash.lua
0 → 100644
View file @
53da4d4b
--村规决斗:希望剑斩
--所有卡得到以下效果:
--这个效果的发动和效果不会被无效化。
--把这张卡从手卡里侧表示除外才能发动。从卡组外将2张有装备效果,
--且能加入手卡的随机「异热同心武器」卡加入手卡。
--这个效果加入手卡的卡,在那个回合不能把此类效果发动(即使发生过位置移动)。
--加入的卡不需要给对方确认。
--所有怪兽得到以下效果:
--这张卡的卡名在场上·墓地也当作【混沌No.39希望皇 霍普雷】使用。这个效果不会被无效化。
CUNGUI
=
{}
CUNGUI
.
ZexalWeapons
=
{
2648201
,
6330307
,
12927849
,
18865703
,
29353756
,
32164201
,
32281491
,
40941889
,
45082499
,
76080032
,
81471108
,
87008374
,
95886782
}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
0
,
0x7f
,
0x7f
,
nil
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
4
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCost
(
CUNGUI
.
cost
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_NEGATE
+
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetOperation
(
CUNGUI
.
operation
)
c
:
RegisterEffect
(
e1
)
if
c
:
IsType
(
TYPE_MONSTER
)
then
Auxiliary
.
AddCodeList
(
c
,
56840427
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_NEGATE
+
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_CHANGE_CODE
)
e2
:
SetRange
(
LOCATION_MZONE
+
LOCATION_GRAVE
)
e2
:
SetValue
(
56840427
)
c
:
RegisterEffect
(
e2
)
end
end
function
CUNGUI
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToRemoveAsCost
()
end
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_COST
)
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
add
=
0
if
not
CUNGUI
.
DiceInit
then
CUNGUI
.
DiceInit
=
true
local
a1
,
a2
,
a3
,
a4
,
a5
=
Duel
.
TossDice
(
tp
,
5
)
local
a6
,
a7
,
a8
,
a9
,
a10
=
Duel
.
TossDice
(
tp
,
5
)
local
x
=
a1
*
6
^
10
+
a2
*
6
^
9
+
a3
*
6
^
8
+
a4
*
6
^
7
+
a5
*
6
^
6
+
a6
*
6
^
5
+
a7
*
6
^
4
+
a8
*
6
^
3
+
a9
*
6
^
2
+
a10
*
6
math.randomseed
(
x
)
end
while
add
<
2
do
local
code
=
math.random
(
#
CUNGUI
.
ZexalWeapons
)
local
tc
=
Duel
.
CreateToken
(
tp
,
CUNGUI
.
ZexalWeapons
[
code
])
if
tc
then
add
=
add
+
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
end
dc-srv5555/S2/special-14.E-Freedom.lua
0 → 100644
View file @
53da4d4b
--村规决斗:自由主义
--所有回合发动次数限制变为3倍。
CUNGUI
=
{}
local
SetCountLimit
=
Effect
.
SetCountLimit
Effect
.
SetCountLimit
=
function
(
e
,
count
,
code
)
count
=
count
*
3
SetCountLimit
(
e
,
count
,
code
)
end
function
Auxiliary
.
PreloadUds
()
end
dc-srv5555/S2/special-14.F-PendulumNow.lua
0 → 100644
View file @
53da4d4b
--村规决斗:即刻开摆
--游戏开始时,各自从卡组外将1张【霸王门 零】和1张【霸王门 无限】在灵摆区域发动。
--这些卡的所有效果和效果外文本在这场决斗中不适用(改变过位置也不适用);
--因任何原因不在灵摆区域的场合,那个控制者灵摆区域的这两张卡以外的卡送去额外卡组,那些不在的卡在灵摆区域发动。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
CUNGUI
.
Exceptions
=
Group
.
CreateGroup
()
CUNGUI
.
origE
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
,
forced
)
if
CUNGUI
.
Exceptions
:
IsContains
(
c
)
then
return
false
end
return
CUNGUI
.
origE
(
c
,
e
,
forced
)
end
function
CUNGUI
.
AdjustOperation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
0
,
0x7f
-
LOCATION_HAND
-
LOCATION_ONFIELD
,
0x7f
-
LOCATION_HAND
-
LOCATION_ONFIELD
,
nil
,
10000
)
if
#
g
>
0
then
Duel
.
SendtoHand
(
g
,
REASON_RULE
+
REASON_RETURN
)
end
end
function
CUNGUI
.
EnablePendulumAttribute
(
c
,
reg
)
if
not
Auxiliary
.
PendulumChecklist
then
Auxiliary
.
PendulumChecklist
=
0
local
ge1
=
Effect
.
GlobalEffect
()
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
ge1
:
SetOperation
(
Auxiliary
.
PendulumReset
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
1163
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC_G
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetCondition
(
Auxiliary
.
PendCondition
())
e1
:
SetOperation
(
Auxiliary
.
PendOperation
())
e1
:
SetValue
(
SUMMON_TYPE_PENDULUM
)
CUNGUI
.
origE
(
c
,
e1
)
--register by default
if
reg
==
nil
or
reg
then
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
1160
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_HAND
)
CUNGUI
.
origE
(
c
,
e2
)
end
end
function
CUNGUI
.
InitPlayer
(
tp
)
local
xre
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
()
return
false
end
local
card1
=
Duel
.
CreateToken
(
tp
,
22211622
)
local
card2
=
Duel
.
CreateToken
(
tp
,
96227613
)
Card
.
RegisterEffect
=
xre
CUNGUI
.
EnablePendulumAttribute
(
card1
)
CUNGUI
.
EnablePendulumAttribute
(
card2
)
Duel
.
MoveToField
(
card1
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
Duel
.
MoveToField
(
card2
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
local
g
=
Group
.
CreateGroup
()
g
:
AddCard
(
card1
)
g
:
AddCard
(
card2
)
g
:
KeepAlive
()
CUNGUI
.
Exceptions
:
AddCard
(
card1
)
CUNGUI
.
Exceptions
:
AddCard
(
card2
)
--return
local
e2
=
Effect
.
CreateEffect
(
card1
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetCode
(
EVENT_ADJUST
)
e2
:
SetLabelObject
(
g
)
e2
:
SetOperation
(
CUNGUI
.
PCardReturnToField
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
CUNGUI
.
PCardReturnToField
(
e
,
tp
)
local
g
=
e
:
GetLabelObject
()
local
pzcard
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_PZONE
,
0
)
for
tc
in
aux
.
Next
(
pzcard
)
do
if
not
g
:
IsContains
(
tc
)
then
Duel
.
SendtoExtraP
(
tc
,
nil
,
REASON_RULE
)
end
end
for
tc
in
aux
.
Next
(
g
)
do
if
not
tc
:
IsLocation
(
LOCATION_PZONE
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
end
end
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
CUNGUI
.
INIT
then
CUNGUI
.
INIT
=
true
CUNGUI
.
InitPlayer
(
0
)
CUNGUI
.
InitPlayer
(
1
)
end
end
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment