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JoyJ
specials
Commits
2b601263
Commit
2b601263
authored
Apr 02, 2021
by
nanahira
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doom-pot/c55144522.lua
doom-pot/c55144522.lua
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doom-pot/c55144522.lua
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2b601263
--強欲な壺
function
c55144522
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
c55144522
.
target
)
e1
:
SetOperation
(
c55144522
.
activate
)
c
:
RegisterEffect
(
e1
)
if
not
c55144522
.
doom
then
c55144522
.
doom
=
true
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
function
(
e
)
for
tp
=
0
,
1
do
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
55144522
)
then
Auxiliary
.
InitializeDoom
(
tp
,
10
)
end
end
e
:
Reset
()
end
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
end
function
c55144522
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
end
function
c55144522
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
end
function
Auxiliary
.
DoomChance
(
p
,
DOOM_LEVEL
)
return
math.random
()
<=
DOOM_LEVEL
*
0
.
1
*
p
end
function
Auxiliary
.
DoomValue
(
p
,
DOOM_LEVEL
)
if
p
<=
0
then
return
p
end
if
DOOM_LEVEL
==
0
then
return
0
end
return
math.random
(
math.ceil
(
DOOM_LEVEL
*
0
.
1
*
p
))
end
function
Auxiliary
.
InitializeDoom
(
PLAYER_AI
,
DOOM_LEVEL
)
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
EFFECT_DRAW_COUNT
)
e1
:
SetValue
(
function
(
e
)
return
math.min
(
1
+
Auxiliary
.
DoomValue
(
5
,
DOOM_LEVEL
),
Duel
.
GetFieldGroupCount
(
0
,
LOCATION_DECK
,
0
))
end
)
Duel
.
RegisterEffect
(
e1
,
PLAYER_AI
)
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
EFFECT_HAND_LIMIT
)
e1
:
SetValue
(
100
)
Duel
.
RegisterEffect
(
e1
,
PLAYER_AI
)
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
EFFECT_SET_SUMMON_COUNT_LIMIT
)
e1
:
SetValue
(
100
)
Duel
.
RegisterEffect
(
e1
,
PLAYER_AI
)
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
PLAYER_AI
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
PLAYER_AI
,
LOCATION_DECK
,
0
)
<=
6
then
local
g
=
Duel
.
GetFieldGroup
(
PLAYER_AI
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_RULE
)
Duel
.
ShuffleDeck
(
PLAYER_AI
)
end
Duel
.
Recover
(
PLAYER_AI
,
Auxiliary
.
DoomValue
(
2000
,
DOOM_LEVEL
),
REASON_RULE
)
--[[local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(1+Auxiliary.DoomValue(10,DOOM_LEVEL))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,0)]]
end
)
Duel
.
RegisterEffect
(
e1
,
PLAYER_AI
)
--if Duel.IsExistingMatchingCard(Card.IsCode,0,LOCATION_EXTRA,0,1,nil,48905153,59822133) then
--[[local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_EXTRA_TOMAIN_KOISHI)
e1:SetValue(1)
Duel.RegisterEffect(e1,PLAYER_AI)]]
--end
local
e3
=
Effect
.
GlobalEffect
()
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e3
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e3
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
return
tc
and
tc
:
IsControler
(
PLAYER_AI
)
end
)
e3
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
if
not
tc
then
return
end
local
atk
=
tc
:
GetAttack
()
if
atk
<=
0
then
return
end
local
e1
=
Effect
.
CreateEffect
(
tc
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE_CAL
)
e1
:
SetValue
(
Auxiliary
.
DoomValue
(
atk
,
DOOM_LEVEL
))
tc
:
RegisterEffect
(
e1
,
true
)
end
)
Duel
.
RegisterEffect
(
e3
,
PLAYER_AI
)
--[[local reg=Card.RegisterEffect
Card.RegisterEffect=function(c,e,b)
if e:IsHasType(0x7f0) then
local con=e:GetCondition()
e:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return not con or con(e,tp,eg,ep,ev,re,r,rp) or (tp==PLAYER_AI and Auxiliary.DoomChance(0.8,DOOM_LEVEL))
end)
local cost=e:GetCost()
e:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not cost or cost(e,tp,eg,ep,ev,re,r,rp,0) or (tp==PLAYER_AI and Auxiliary.DoomChance(0.7,DOOM_LEVEL)) end
if cost and cost(e,tp,eg,ep,ev,re,r,rp,0) and not (tp==PLAYER_AI and Auxiliary.DoomChance(0.7,DOOM_LEVEL)) then
cost(e,tp,eg,ep,ev,re,r,rp,1)
end
end)
end
reg(c,e,b)
end]]
local
lp
=
Duel
.
GetLP
(
PLAYER_AI
)
Duel
.
SetLP
(
PLAYER_AI
,
lp
*
(
1
+
DOOM_LEVEL
*
0
.
1
))
Duel
.
Draw
(
PLAYER_AI
,
math.ceil
(
DOOM_LEVEL
*
0
.
5
),
REASON_RULE
)
end
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