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JoyJ
specials
Commits
2934935f
Commit
2934935f
authored
Feb 28, 2022
by
JoyJ
Browse files
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update srv5555 scripts
parent
67f1ac3e
Changes
4
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4 changed files
with
286 additions
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0 deletions
+286
-0
dc-srv5555/S2/special-14.3-WhoIsJoker.lua
dc-srv5555/S2/special-14.3-WhoIsJoker.lua
+84
-0
dc-srv5555/S2/special-14.4-Tribute.lua
dc-srv5555/S2/special-14.4-Tribute.lua
+57
-0
dc-srv5555/S2/special-14.5-HarmonyOS.lua
dc-srv5555/S2/special-14.5-HarmonyOS.lua
+94
-0
dc-srv5555/S2/special-14.6-GoodStuff.lua
dc-srv5555/S2/special-14.6-GoodStuff.lua
+51
-0
No files found.
dc-srv5555/S2/special-14.3-WhoIsJoker.lua
0 → 100644
View file @
2934935f
--村规决斗:谁是小丑
--开局时,双方从卡组外将1张【娱乐法师 戏法小丑】表侧表示从游戏中除外。
--这张【娱乐法师 戏法小丑】得到以下效果。
--①自己准备阶段,这张卡不在场上的场合发动。
--投1个硬币。如果是正面,这张卡在自己场上特殊召唤,自己受到1000点伤害。
--③这张卡离开场上的场合从游戏中除外,不在场上存在的场合(比如作为超量素材)从游戏中除外。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
if
not
CUNGUI
.
INIT
then
CUNGUI
.
INIT
=
true
CUNGUI
.
RegisterForbiddenRule
(
0
)
CUNGUI
.
RegisterForbiddenRule
(
1
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsLocation
(
LOCATION_REMOVED
+
LOCATION_ONFIELD
)
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsLocation
(
LOCATION_REMOVED
+
LOCATION_ONFIELD
)
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
)
end
end
CUNGUI
.
RuleCard
=
{}
CUNGUI
.
ForbiddenEffects
=
{}
CUNGUI
.
ForbiddenEffects
[
0
]
=
{}
CUNGUI
.
ForbiddenEffects
[
1
]
=
{}
function
CUNGUI
.
RegisterForbiddenRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
67696066
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e1
:
SetValue
(
LOCATION_REMOVED
)
c
:
RegisterEffect
(
e1
)
--damage
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetDescription
(
aux
.
Stringid
(
102380
,
1
))
e2
:
SetCategory
(
CATEGORY_DICE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetRange
(
LOCATION_OVERLAY
+
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
CUNGUI
.
damcon
)
e2
:
SetOperation
(
CUNGUI
.
damop
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
end
function
CUNGUI
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dice
=
Duel
.
TossCoin
(
tp
,
1
)
if
dice
==
1
then
if
Duel
.
SpecialSummon
(
e
:
GetHandler
(),
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
Duel
.
Damage
(
tp
,
1000
,
REASON_EFFECT
)
end
end
end
dc-srv5555/S2/special-14.4-Tribute.lua
0 → 100644
View file @
2934935f
--村规决斗:献上祭品
--所有怪兽得到以下效果:
--这张卡可以把自己场上的表侧表示的2只与这张卡同种族或同属性的怪兽送去墓地,
--从手卡·卡组特殊召唤。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0x7f
,
0x7f
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
--spsummon proc
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_DECK
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
e1
:
SetOperation
(
CUNGUI
.
spop
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
end
function
CUNGUI
.
CreateFilter
(
c
)
local
race
=
c
:
GetRace
()
local
attr
=
c
:
GetAttribute
()
return
function
(
c
)
return
c
:
IsFaceup
()
and
(
c
:
IsRace
(
race
)
or
c
:
IsAttribute
(
attr
))
and
c
:
IsAbleToGraveAsCost
()
end
end
function
CUNGUI
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>-
2
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
CreateFilter
(
e
:
GetHandler
()),
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
CreateFilter
(
e
:
GetHandler
()),
tp
,
LOCATION_MZONE
,
0
,
2
,
2
,
nil
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
\ No newline at end of file
dc-srv5555/S2/special-14.5-HarmonyOS.lua
0 → 100644
View file @
2934935f
--村规决斗:万物互联
--进行各种选卡动作时,
--可以选择双方的任何卡。
--每个回合把手卡抽到5张(最少为1)。
--细则:
--大部分情况下,并不改变卡片的发动条件;
--只是在选取对象和处理卡的选择时可以任意选。
CUNGUI
=
{}
local
SelectMatchingCard
=
Duel
.
SelectMatchingCard
Duel
.
SelectMatchingCard
=
function
(
tp
,
f
,
tp2
,
s
,
o
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
repeat
local
g1
=
SelectMatchingCard
(
tp
,
nil
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
nil
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
return
g3
end
local
SelectTarget
=
Duel
.
SelectTarget
Duel
.
SelectTarget
=
function
(
tp
,
f
,
tp2
,
s
,
o
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
repeat
local
g1
=
SelectTarget
(
tp
,
nil
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
local
g2
=
SelectTarget
(
tp
,
nil
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
return
g3
end
local
DiscardHand
=
Duel
.
DiscardHand
Duel
.
DiscardHand
=
function
(
tp
,
f
,
min
,
max
,
reason
)
local
g3
=
Group
.
CreateGroup
()
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
Duel
.
SendtoGrave
(
g3
,
reason
|
REASON_DISCARD
)
end
local
SelectReleaseGroup
=
Duel
.
SelectReleaseGroup
Duel
.
SelectReleaseGroup
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
return
g3
end
local
SelectReleaseGroupEx
=
Duel
.
SelectReleaseGroupEx
Duel
.
SelectReleaseGroupEx
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
return
g3
end
function
Auxiliary
.
PreloadUds
()
--Draw
local
e2
=
Effect
.
GlobalEffect
()
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_DRAW_COUNT
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetValue
(
CUNGUI
.
DrawCount
)
Duel
.
RegisterEffect
(
e2
,
0
)
end
function
CUNGUI
.
DrawCount
(
e
)
if
Duel
.
GetTurnCount
()
==
1
then
return
0
end
local
p
=
Duel
.
GetTurnPlayer
()
local
ct
=
Duel
.
GetFieldGroupCount
(
p
,
LOCATION_HAND
,
0
)
if
ct
>
4
then
return
1
else
return
5
-
ct
end
end
\ No newline at end of file
dc-srv5555/S2/special-14.6-GoodStuff.lua
0 → 100644
View file @
2934935f
--村规决斗:传世经典
--开局时,双方查看对方卡组,相互选2张卡。
--双方选好后,那些卡加入各自的额外卡组。
--那些因此加入额外卡组的卡和同名的卡,
--仅限其持有者,在决斗中不能使用。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
ForbidCard
(
c
)
local
tp
=
c
:
GetControler
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetCode
(
EFFECT_FORBIDDEN
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetTargetRange
(
0x7f
,
0x7f
)
e1
:
SetTarget
(
CUNGUI
.
bantg
)
e1
:
SetLabel
(
c
:
GetCode
())
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_TARGET
)
e2
:
SetCode
(
EFFECT_ADD_TYPE
)
e2
:
SetValue
(
TYPE_PENDULUM
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
bantg
(
e
,
c
)
local
code1
,
code2
=
c
:
GetOriginalCodeRule
()
local
fcode
=
e
:
GetLabel
()
return
(
code1
==
fcode
or
code2
==
fcode
)
end
function
CUNGUI
.
AdjustOperation
(
e
)
local
g
=
Group
.
CreateGroup
()
for
tp
=
0
,
1
do
if
#
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_DECK
)
>
1
then
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_DECK
))
g
:
Merge
(
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
0
,
LOCATION_DECK
,
2
,
2
,
nil
))
end
end
g
:
ForEach
(
CUNGUI
.
ForbidCard
)
Duel
.
SendtoExtraP
(
g
,
nil
,
REASON_RULE
)
e
:
Reset
()
end
\ No newline at end of file
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