Commit 1e0b77f8 authored by JoyJ's avatar JoyJ

fixes

parent e12963ba
......@@ -413,6 +413,22 @@ end
function X.ConsiderR()
local tpLoc = nil
local sCastType = 'ground'
local hEffectTarget = nil
local sCastMotive = nil
local nMinTPDistance = 3500
local nMode = bot:GetActiveMode()
local nModeDesire = bot:GetActiveModeDesire()
local botLocation = bot:GetLocation()
local botHP = J.GetHP( bot )
local botMP = J.GetMP( bot )
local nEnemyCount = J.GetEnemyCount( bot, 1600 )
local nAllyCount = J.GetAllyCount( bot, 1600 )
local itemFlask = J.IsItemAvailable( "item_flask" )
--照抄回城卷轴
if nMode == BOT_MODE_RUNE
......@@ -437,22 +453,6 @@ function X.ConsiderR()
local nNearbyEnemyTowers = bot:GetNearbyTowers( 888, true )
if #nNearbyEnemyTowers > 0 then return BOT_ACTION_DESIRE_NONE end
local tpLoc = nil
local sCastType = 'ground'
local hEffectTarget = nil
local sCastMotive = nil
local nMinTPDistance = 3500
local nMode = bot:GetActiveMode()
local nModeDesire = bot:GetActiveModeDesire()
local botLocation = bot:GetLocation()
local botHP = J.GetHP( bot )
local botMP = J.GetMP( bot )
local nEnemyCount = X.GetNumHeroWithinRange( 1600 )
local nAllyCount = J.GetAllyCount( bot, 1600 )
local itemFlask = J.IsItemAvailable( "item_flask" )
if bot:GetLevel() > 12 and bot:DistanceFromFountain() < 600 then nMinTPDistance = nMinTPDistance + 600 end
--守塔
......
......@@ -330,7 +330,7 @@ function X.ConsiderQ()
if nAoeLoc ~= nil and most>1
then
nTargetLocation = nAoeLoc
return BOT_ACTION_DESIRE_HIGH, nTargetLocation, 'Q-对线AOE'
return BOT_ACTION_DESIRE_HIGH, nTargetLocation, 'Q-AOE'
end
--团战
......@@ -416,7 +416,7 @@ function X.ConsiderE()
end
end
--追杀
--团战
if J.IsInTeamFight( bot, 1200 )
then
for _, npcEnemy in pairs( nEnemyHeroesInRange )
......
......@@ -159,7 +159,7 @@ end
function X.ConsiderD()
if not abilityD:IsTrained() or not abilityD:IsFullyCastable() then return 0 end
if not abilityD:IsTrained() or abilityD:IsHidden() or not abilityD:IsFullyCastable() then return 0 end
if J.IsGoingOnSomeone(bot) or J.IsRetreating(bot) then return BOT_ACTION_DESIRE_HIGH end
......
......@@ -385,14 +385,20 @@ function X.FamiliarThink(minion)
if minion:IsStunned() or minion:IsInvulnerable() then return end
local nHP = minion:GetHealth() / minion:GetMaxHealth()
local abilityQ = bot:GetAbilityByName( 'visage_summon_familiars_stone_form' )
local abilityQ = minion:GetAbilityByName( 'visage_summon_familiars_stone_form' )
local canCast = abilityQ:IsFullyCastable() and not minion:IsSilenced() and not minion:IsStunned()
local nEnemyHeroes = minion:GetNearbyHeroes( 1200, true, BOT_MODE_DESIRE_NONE )
local nEnemyHeroesFromBot = bot:GetNearbyHeroes( 1200, true, BOT_MODE_DESIRE_NONE )
--石化不可用,逃跑
if nHP < 0.7 and not canCast and #nEnemyHeroes>0 then
--英雄死亡状态,返回泉水
if not bot:IsAlive() then
minion:Action_MoveToLocation(J.GetTeamFountain())
return
end
--石化不可用或被缴械,逃跑
if (nHP < 0.7 and not canCast and #nEnemyHeroes>0) or minion:IsDisarmed() then
local moveTo = J.GetVectorFromVectorToAngleWithDistance(nEnemyHeroes[1]:GetLocation(),
J.GetAngleFromUnitToUnit(nEnemyHeroes[1],minion),200 + nEnemyHeroes[1]:GetAttackRange() )
......@@ -401,7 +407,7 @@ function X.FamiliarThink(minion)
end
--石化可用,闲时石化回血
if nHP < 0.99 and canCast and #nEnemyHeroes==0 then
if nHP < 0.9999 and canCast and #nEnemyHeroes==0 then
minion:Action_UseAbility(abilityQ)
return
end
......@@ -412,12 +418,6 @@ function X.FamiliarThink(minion)
return
end
--英雄死亡状态,返回泉水
if not bot:IsAlive() then
minion:Action_MoveToLocation(J.GetTeamFountain())
return
end
--有可用目标,跟随追杀
if J.IsGoingOnSomeone(bot) then
local target = J.GetProperTarget( bot )
......@@ -503,8 +503,6 @@ function X.HealingWardThink(minion)
end
end
if targetLocation ~= nil
then
if targetLocation == GetBot():GetLocation()
......
......@@ -1009,7 +1009,7 @@ end
function X.CanNotUseAttack(bot)
return not bot:IsAlive()
or bot:NumQueuedActions() > 0
or (bot==GetBot() and bot:NumQueuedActions() > 0)
or bot:IsInvulnerable()
or bot:IsCastingAbility()
or bot:IsUsingAbility()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment