Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
MyDIY
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Peter Xin
MyDIY
Commits
96f38d2e
Commit
96f38d2e
authored
Jul 13, 2025
by
IamIpanda
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix; new card
parent
5e6ed117
Pipeline
#38944
passed with stages
in 1 minute and 29 seconds
Changes
5
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
174 additions
and
4 deletions
+174
-4
2024.txt
2024.txt
+1
-1
2025.txt
2025.txt
+7
-0
script/c172016010.lua
script/c172016010.lua
+84
-2
script/c172016043.lua
script/c172016043.lua
+76
-0
script/c172016099.lua
script/c172016099.lua
+6
-1
No files found.
2024.txt
View file @
96f38d2e
...
...
@@ -31,7 +31,7 @@ S.A.R.A.(172016020) 无 3星 龙/调整 0 1800 (Custom)
# 可以对连接怪兽发动,处理完成因效果适用未完成,返回手卡不执行。
那个什么来着(172016021) 通常陷阱 (Custom)
这张卡能且只能从手卡发动。
①:
自己场上没有怪兽存在,
对方场上这回合特殊召唤且攻击表示的怪兽把效果发动时才能发动。从卡组选1张「健忘」除外,那张卡的效果适用。那之后,这张卡返回手卡。
①:对方场上这回合特殊召唤且攻击表示的怪兽把效果发动时才能发动。从卡组选1张「健忘」除外,那张卡的效果适用。那之后,这张卡返回手卡。
②:这张卡送去墓地时才能发动。自己除外的「健忘」尽可能在场上盖放。这个效果盖放的卡从场上离开时返回卡组。
纵欲之壶(172016022) 通常魔法 (Custom)
...
...
2025.txt
View file @
96f38d2e
...
...
@@ -83,6 +83,13 @@
强制捕获装置(172016042) 通常陷阱 (Custom)
①:丢弃1张手卡,以对方场上1只怪兽为对象才能发动。那只怪兽加入自己手卡。
心灵崩灭(172016043) 通常陷阱 (Custom)
这张卡可以支付一半基本分从手卡发动。
①:宣言不超过自己手卡数量的卡名。从手卡发动的场合,至少宣言3个。
●宣言卡名的卡全部在对方手中的场合:那些卡丢弃。宣言数量的卡在4张以上的场合,这张卡结算结束后不送去墓地在自己场上盖放。
●有不存在的卡名的场合:对方确认自己的手牌,选不在对方手中的宣言卡名数量的卡丢弃。
提示文本:是否要继续宣言卡名?
看到这张卡在卡池里应该反省的是你不是我(172016099) 通常魔法 (Custom)
决斗开始时,从以下效果中选择两项并公示。这场决斗中,这个卡名的卡具有选择的效果。那之后,可以随机选自己1张手卡返回卡组,卡组中1张这个卡名的卡加入手卡。
①:原本控制者是对方的卡的包含对自己效果伤害的效果发动时,可以把手卡的这张卡丢弃。那次伤害变成对方受到这个效果10倍的伤害。这个效果每适用过1次,游戏每进行过1回合,这个倍数下降3(最多下降至0)。
...
...
script/c172016010.lua
View file @
96f38d2e
...
...
@@ -55,13 +55,13 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local
tg
=
Group
.
CreateGroup
()
for
rc
in
aux
.
Next
(
rg
)
do
local
tc
=
Duel
.
CreateToken
(
rc
:
GetControler
(),
tid
)
getmetatable
(
tc
)
.
register
(
tc
,
rc
)
s
.
register
(
tc
,
rc
)
tg
:
AddCard
(
tc
)
end
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
,
tp
)
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
,
tp
)
for
rc
in
aux
.
Next
(
tg
)
do
getmetatable
(
rc
)
.
register2
(
rc
)
s
.
register2
(
rc
)
end
--cannot activitate spell/trap
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
@@ -81,3 +81,85 @@ function s.aclimit(e,re,tp)
local
c
=
re
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
function
s
.
register
(
c
,
rc
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_IGNORE_RANGE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetRange
(
~
LOCATION_REMOVED
)
e1
:
SetValue
(
rc
:
GetOriginalCodeRule
())
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e2
:
SetValue
(
rc
:
GetAttribute
())
c
:
RegisterEffect
(
e2
)
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EFFECT_CHANGE_RACE
)
e3
:
SetValue
(
rc
:
GetRace
())
c
:
RegisterEffect
(
e3
)
local
e4
=
e1
:
Clone
()
e4
:
SetCode
(
EFFECT_SET_BASE_ATTACK_FINAL
)
e4
:
SetValue
(
rc
:
GetBaseAttack
())
c
:
RegisterEffect
(
e4
)
local
e4p
=
e4
:
Clone
()
e4p
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
c
:
RegisterEffect
(
e4p
)
local
e5
=
e1
:
Clone
()
e5
:
SetCode
(
EFFECT_SET_BASE_DEFENSE_FINAL
)
e5
:
SetValue
(
rc
:
GetBaseDefense
())
c
:
RegisterEffect
(
e5
)
local
e5p
=
e5
:
Clone
()
e5p
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
c
:
RegisterEffect
(
e5p
)
local
e6
=
e1
:
Clone
()
e6
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e6
:
SetValue
(
rc
:
GetLevel
())
c
:
RegisterEffect
(
e6
)
if
rc
:
IsType
(
TYPE_XYZ
)
then
local
e6p
=
e1
:
Clone
()
e6p
:
SetCode
(
EFFECT_CHANGE_RANK
)
e6p
:
SetValue
(
rc
:
GetRank
())
end
-- ocg don't have effects change link number.
-- if rc:IsType(TYPE_LINK) then
-- local e6p=e1:Clone()
-- e6p:SetCode(EFFECT_CHANGE_LINK)
-- e6p:SetValue(rc:GetLink())
-- c:RegisterEffect(e6p)
-- end
local
e7
=
e1
:
Clone
()
e7
:
SetCode
(
EFFECT_CANNOT_SUMMON
)
c
:
RegisterEffect
(
e7
)
local
e8
=
e1
:
Clone
()
e8
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
c
:
RegisterEffect
(
e8
)
local
e9
=
e1
:
Clone
()
e9
:
SetCode
(
EFFECT_CANNOT_MSET
)
c
:
RegisterEffect
(
e9
)
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESET_REMOVE
,
0
,
1
,
rc
:
GetOriginalCodeRule
())
end
function
s
.
register2
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetOperation
(
s
.
op
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tid
=
c
:
GetFlagEffectLabel
(
id
)
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_RULE
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
refilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
tid
)
if
#
g
==
1
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
elseif
#
g
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
end
end
function
s
.
refilter
(
c
,
tid
)
return
not
c
:
IsFaceup
()
and
c
:
IsOriginalCodeRule
(
tid
)
end
script/c172016043.lua
0 → 100644
View file @
96f38d2e
--心灵崩灭
local
s
,
id
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_TOHAND
)
e1
:
SetCategory
(
CATEGORY_HANDES
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCost
(
s
.
handcost
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
>
0
and
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
0
,
tp
,
0
)
end
function
s
.
handcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
))
end
Duel
.
PayLPCost
(
tp
,
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
))
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
max
=
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
local
min
=
1
if
c
:
IsStatus
(
STATUS_ACT_FROM_HAND
)
then
min
=
3
end
local
announced
=
{}
local
filter
=
{
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
,
OPCODE_ISTYPE
,
OPCODE_NOT
}
while
#
announced
<
max
do
local
sid
=
Duel
.
AnnounceCard
(
tp
,
table.unpack
(
filter
))
table.insert
(
announced
,
sid
)
table.insert
(
filter
,
sid
)
table.insert
(
filter
,
OPCODE_ISCODE
)
table.insert
(
filter
,
OPCODE_NOT
)
table.insert
(
filter
,
OPCODE_AND
)
if
#
announced
>=
min
and
not
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
break
end
end
local
g
=
Group
.
CreateGroup
()
local
miss
=
0
for
_
,
ac
in
ipairs
(
announced
)
do
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
0
,
LOCATION_HAND
,
nil
,
ac
)
if
#
sg
==
0
then
miss
=
miss
+
1
else
g
:
Merge
(
sg
)
end
end
if
miss
>
0
then
local
tg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_DISCARD
)
local
sg
=
tg
:
Select
(
1
-
tp
,
miss
,
miss
,
nil
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
)
else
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
+
REASON_DISCARD
)
if
#
g
>=
4
then
Duel
.
BreakEffect
()
c
:
CancelToGrave
()
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
c
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
end
end
script/c172016099.lua
View file @
96f38d2e
...
...
@@ -54,6 +54,7 @@ function s.initial_effect(c)
end
function
s
.
reflectcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
s
.
enabled
[
tp
]
&
1
==
0
then
return
false
end
if
rp
~=
1
-
tp
then
return
false
end
if
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
local
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DAMAGE
)
if
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
then
return
true
end
...
...
@@ -91,7 +92,11 @@ end
function
s
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
if
cid
~=
e
:
GetLabel
()
then
return
val
end
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
)
local
ctc
=
Duel
.
GetFlagEffectLabel
(
e
:
GetOwnerPlayer
(),
id
)
if
ctc
==
nil
then
ctc
=
0
end
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
-
ctc
*
3
)
if
ctc
==
nil
then
Duel
.
RegisterFlagEffect
(
e
:
GetOwnerPlayer
(),
id
,
0
,
0
,
1
)
else
Duel
.
SetFlagEffectLabel
(
e
:
GetOwnerPlayer
(),
id
,
ctc
+
1
)
end
return
v
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment