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Peter Xin
MyDIY
Commits
61ab1c6e
Commit
61ab1c6e
authored
Jun 28, 2024
by
IamIpanda
Browse files
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Browse Files
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周年庆前赶车(点单)
parent
62cf49d2
Pipeline
#28004
passed with stages
in 17 seconds
Changes
3
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3 changed files
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245 additions
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3 deletions
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-3
2024.txt
2024.txt
+6
-3
script/c172016310.lua
script/c172016310.lua
+134
-0
script/c172016315.lua
script/c172016315.lua
+105
-0
No files found.
2024.txt
View file @
61ab1c6e
...
...
@@ -78,12 +78,14 @@ S.A.R.A.(172016020) 无 3星 龙/调整 0 1800 (Custom)
# 末代圣女恰好和初代圣女名字一样很合理吧?
# 卡图能改到我自己满意就印,画不出来就无事发生
# 三个效果都没有一回合一次,等一个玩坏她的靓仔。
教导的圣女 奎姆(172016310) 光 4星 魔法使 1500 1500 (Custom)
系列:教导
①:从额外卡组特殊召唤的怪兽在场上存在的场合才能发动。这张卡从手卡特殊召唤。
②:这张卡召唤·特殊召唤成功的场合才能发动。从卡组选「教导」魔法·陷阱卡各1张盖放。这个效果的发动后,直到回合结束时自己不能从额外卡组把怪兽特殊召唤。
③:使用这张卡仪式召唤的「凶导」怪兽得到以下效果。
● 卡从额外卡组送去墓地时,场上与那些怪兽类型相同的怪兽(融合·超量·同调·连接·灵摆)效果无效并破坏。这个效果1回合只能适用1次。
● 卡从额外卡组送去墓地时,场上与那些怪兽类型相同的怪兽(融合·超量·同调·连接·灵摆)效果无效并破坏。
提示文本:特殊召唤、从卡组盖放、同类怪兽送去墓地
# 卡图能画到我自己满意就印,画不出来就无事发生
# 「落印」注音「らくいん」
...
...
@@ -93,8 +95,9 @@ S.A.R.A.(172016020) 无 3星 龙/调整 0 1800 (Custom)
地中族邪界兽的巢穴(172016315) 永续魔法 (Custom)
系列:地中族
①:自己对「地中族」怪兽召唤·特殊召唤·反转召唤成功时才能发动。展示自己卡组正中3张/4张卡。从那之中选择1只「地中族」怪兽加入手卡,其他的按照喜欢的顺序放回卡组
顶或卡组底
。
①:自己对「地中族」怪兽召唤·特殊召唤·反转召唤成功时才能发动。展示自己卡组正中3张/4张卡。从那之中选择1只「地中族」怪兽加入手卡,其他的按照喜欢的顺序放回卡组
上面或卡组下面
。
②:自己场上的「地中族」怪兽攻击宣言和被选为攻击对象时(必须)发动。战斗阶段结束时那些怪兽变成里侧守备表示。
提示文本:变成里侧表示(巢穴)、放到卡组上面、放到卡组下面
# 想要印一张加强红城的卡,但是似乎怎么印都不满意。
白银之城的迷宫姬(172016320) 暗 8星 恶魔 3000 2900 (Draft)
...
...
@@ -115,7 +118,7 @@ S.A.R.A.(172016020) 无 3星 龙/调整 0 1800 (Custom)
# 能多次开的效果那就不配叫「神心一刀流」了。
神心无忌(172016991) 速攻魔法 (Draft)
①:重置自己「神心一刀流」怪兽效果发动过的事实。那之后,自己
场上有
「妖刀·万华」表侧表示存在的场合,那之上的斩身·崩神·断魂指示物全部取除。
①:重置自己「神心一刀流」怪兽效果发动过的事实。那之后,自己「妖刀·万华」表侧表示存在的场合,那之上的斩身·崩神·断魂指示物全部取除。
②:这张卡在墓地存在,自己要往「妖刀·万华」上放置斩身·崩神·断魂指示物的场合,改为墓地的这张卡返回手卡。那之后,那张卡破坏。
# -----------------------------------------------------------------------
...
...
script/c172016310.lua
0 → 100644
View file @
61ab1c6e
--教导的圣女 奎姆
local
s
,
id
=
GetID
()
local
o
=
1e9
function
s
.
initial_effect
(
c
)
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--to field
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetTarget
(
s
.
settg
)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
local
e2p
=
e2
:
Clone
()
e2p
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2p
)
--gain
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_EVENT_PLAYER
)
e3
:
SetCode
(
EVENT_BE_MATERIAL
)
e3
:
SetCondition
(
s
.
mtcon
)
e3
:
SetOperation
(
s
.
mtop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsSummonLocation
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
LOCATION_EXTRA
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
s
.
setfilter1
(
c
)
return
c
:
IsSetCard
(
0x145
)
and
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsSSetable
()
end
function
s
.
setfilter2
(
c
)
return
c
:
IsSetCard
(
0x145
)
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsSSetable
()
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
setfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
setfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
setfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
setfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
Duel
.
SSet
(
tp
,
g1
+
g2
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
)
return
c
:
IsLocation
(
LOCATION_EXTRA
)
end
function
s
.
mtcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_RITUAL
and
eg
:
IsExists
(
Card
.
IsSetCard
,
1
,
nil
,
0x145
)
and
not
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_OVERLAY
)
end
function
s
.
mtop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
eg
:
Filter
(
Card
.
IsSetCard
,
nil
,
0x145
)
local
rc
=
g
:
GetFirst
()
if
not
rc
then
return
end
local
e1
=
Effect
.
CreateEffect
(
rc
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e1
:
SetCategory
(
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_TO_GRAVE
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
s
.
descon
)
e1
:
SetOperation
(
s
.
desop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
if
not
rc
:
IsType
(
TYPE_EFFECT
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_ADD_TYPE
)
e3
:
SetValue
(
TYPE_EFFECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e3
,
true
)
end
rc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
id
,
3
))
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsPreviousLocation
,
1
,
nil
,
LOCATION_EXTRA
)
--and not Duel.IsChainSolving()
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
e
:
GetHandler
():
GetCode
())
local
cg
=
eg
:
Filter
(
Card
.
IsPreviousLocation
,
nil
,
LOCATION_EXTRA
)
local
type
=
0
for
cc
in
aux
.
Next
(
cg
)
do
type
=
type
|
cc
:
GetType
()
end
type
=
type
&
(
TYPE_FUSION
+
TYPE_XYZ
+
TYPE_SYNCHRO
+
TYPE_LINK
+
TYPE_PENDULUM
)
local
dg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
,
type
)
for
dc
in
aux
.
Next
(
dg
)
do
if
dc
:
IsCanBeDisabledByEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
dc
:
RegisterEffect
(
e1
)
Duel
.
NegateRelatedChain
(
dc
,
RESET_TURN_SET
)
end
end
Duel
.
AdjustInstantly
()
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
end
script/c172016315.lua
0 → 100644
View file @
61ab1c6e
--地中族邪界兽的巢穴
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
--reveal
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetCondition
(
s
.
revcon
)
e1
:
SetTarget
(
s
.
revtg
)
e1
:
SetOperation
(
s
.
revop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EVENT_FLIP_SUMMON_SUCCESS
)
c
:
RegisterEffect
(
e3
)
--attack
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetCategory
(
CATEGORY_POSITION
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCondition
(
s
.
atkcon
)
e4
:
SetTarget
(
s
.
atktg
)
e4
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
revcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSetCard
,
1
,
nil
,
0xed
)
and
ep
==
tp
end
function
s
.
revtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
3
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_DECK
)
end
function
s
.
revop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dk
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
if
dk
<
3
then
return
end
local
ct
=
3
if
dk
%
2
==
0
then
ct
=
4
end
local
st
=
(
dk
-
ct
)
/
2
local
g
=
Duel
.
GetMatchingGroup
(
s
.
revfilter
(
st
,
st
+
ct
),
tp
,
LOCATION_DECK
,
0
,
nil
)
--Duel.ConfirmCards(tp,g)
--Duel.ConfirmCards(1-tp,g)
for
c
in
aux
.
Next
(
g
)
do
Duel
.
MoveSequence
(
c
,
SEQ_DECKTOP
)
end
Duel
.
ConfirmDecktop
(
tp
,
ct
)
local
tg
=
g
:
Filter
(
Card
.
IsSetCard
,
nil
,
0xed
)
if
#
tg
>
0
then
local
tc
=
tg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
DisableShuffleCheck
()
Duel
.
SendtoHand
(
tc
,
tp
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
ct
=
ct
-
1
end
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
if
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
))
==
1
then
for
i
=
1
,
ct
do
local
mg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
mg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
end
function
s
.
revfilter
(
from
,
to
)
return
function
(
c
)
local
s
=
c
:
GetSequence
()
return
s
>=
from
and
s
<
to
end
end
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttacker
():
IsSetCard
(
0xed
)
or
(
Duel
.
GetAttackTarget
()
~=
nil
and
Duel
.
GetAttackTarget
():
IsSetCard
(
0xed
))
end
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
nil
,
2
,
0
,
0
)
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c1
=
Duel
.
GetAttacker
()
local
c2
=
Duel
.
GetAttackTarget
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
)
e1
:
SetOperation
(
s
.
flipop
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
c1
:
RegisterEffect
(
e1
:
Clone
())
if
c2
~=
nil
then
c2
:
RegisterEffect
(
e1
)
end
end
function
s
.
flipop
(
e
)
Duel
.
ChangePosition
(
e
:
GetHandler
(),
POS_FACEDOWN_DEFENSE
)
end
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