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Peter Xin
Entertainment Server
Commits
ff558723
Commit
ff558723
authored
Jul 15, 2025
by
root
Browse files
Options
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Plain Diff
Refresh on 2025-07-15 22:34:58
parent
25f91572
Changes
6
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Showing
6 changed files
with
288 additions
and
184 deletions
+288
-184
script/c172016008.lua
script/c172016008.lua
+7
-3
script/c172016010.lua
script/c172016010.lua
+85
-2
script/c172016016.lua
script/c172016016.lua
+2
-0
script/c172016038.lua
script/c172016038.lua
+15
-10
script/c172016099.lua
script/c172016099.lua
+176
-169
texts/balanced.txt
texts/balanced.txt
+3
-0
No files found.
script/c172016008.lua
View file @
ff558723
...
@@ -41,7 +41,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -41,7 +41,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
for
k
,
_
in
pairs
(
s
.
operationlist
)
do
for
k
,
_
in
pairs
(
s
.
operationlist
)
do
s
.
banlist
[
k
]
=
1
s
.
banlist
[
k
]
=
1
end
end
if
not
s
.
activitate
d
then
if
not
s
.
activitate
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
@@ -57,11 +57,15 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -57,11 +57,15 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetCode
(
id
)
e2
:
SetCode
(
id
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
,
2
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_SELF_TURN
,
2
)
else
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_SELF_TURN
,
1
)
end
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
s
.
aclimit
(
e
,
re
,
tp
)
function
s
.
aclimit
(
e
,
re
,
tp
)
return
s
.
banlist
[
re
:
GetCode
()]
~=
nil
return
s
.
banlist
[
re
:
Get
Handler
():
Get
Code
()]
~=
nil
end
end
function
s
.
counter
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
counter
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c172016010.lua
View file @
ff558723
...
@@ -55,13 +55,13 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -55,13 +55,13 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local
tg
=
Group
.
CreateGroup
()
local
tg
=
Group
.
CreateGroup
()
for
rc
in
aux
.
Next
(
rg
)
do
for
rc
in
aux
.
Next
(
rg
)
do
local
tc
=
Duel
.
CreateToken
(
rc
:
GetControler
(),
tid
)
local
tc
=
Duel
.
CreateToken
(
rc
:
GetControler
(),
tid
)
getmetatable
(
tc
)
.
register
(
tc
,
rc
)
s
.
register
(
tc
,
rc
)
tg
:
AddCard
(
tc
)
tg
:
AddCard
(
tc
)
end
end
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
,
tp
)
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
,
tp
)
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
,
tp
)
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
,
tp
)
for
rc
in
aux
.
Next
(
tg
)
do
for
rc
in
aux
.
Next
(
tg
)
do
getmetatable
(
rc
)
.
register2
(
rc
)
s
.
register2
(
rc
)
end
end
--cannot activitate spell/trap
--cannot activitate spell/trap
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
@@ -81,3 +81,86 @@ function s.aclimit(e,re,tp)
...
@@ -81,3 +81,86 @@ function s.aclimit(e,re,tp)
local
c
=
re
:
GetHandler
()
local
c
=
re
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
return
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
end
function
s
.
register
(
c
,
rc
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_IGNORE_RANGE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetRange
(
~
LOCATION_REMOVED
)
e1
:
SetValue
(
rc
:
GetOriginalCodeRule
())
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e2
:
SetValue
(
rc
:
GetAttribute
())
c
:
RegisterEffect
(
e2
)
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EFFECT_CHANGE_RACE
)
e3
:
SetValue
(
rc
:
GetRace
())
c
:
RegisterEffect
(
e3
)
local
e4
=
e1
:
Clone
()
e4
:
SetCode
(
EFFECT_SET_BASE_ATTACK_FINAL
)
e4
:
SetValue
(
rc
:
GetBaseAttack
())
c
:
RegisterEffect
(
e4
)
local
e4p
=
e4
:
Clone
()
e4p
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
c
:
RegisterEffect
(
e4p
)
local
e5
=
e1
:
Clone
()
e5
:
SetCode
(
EFFECT_SET_BASE_DEFENSE_FINAL
)
e5
:
SetValue
(
rc
:
GetBaseDefense
())
c
:
RegisterEffect
(
e5
)
local
e5p
=
e5
:
Clone
()
e5p
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
c
:
RegisterEffect
(
e5p
)
local
e6
=
e1
:
Clone
()
e6
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e6
:
SetValue
(
rc
:
GetLevel
())
c
:
RegisterEffect
(
e6
)
if
rc
:
IsType
(
TYPE_XYZ
)
then
local
e6p
=
e1
:
Clone
()
e6p
:
SetCode
(
EFFECT_CHANGE_RANK
)
e6p
:
SetValue
(
rc
:
GetRank
())
end
-- ocg don't have effects change link number.
-- if rc:IsType(TYPE_LINK) then
-- local e6p=e1:Clone()
-- e6p:SetCode(EFFECT_CHANGE_LINK)
-- e6p:SetValue(rc:GetLink())
-- c:RegisterEffect(e6p)
-- end
local
e7
=
e1
:
Clone
()
e7
:
SetCode
(
EFFECT_CANNOT_SUMMON
)
c
:
RegisterEffect
(
e7
)
local
e8
=
e1
:
Clone
()
e8
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
c
:
RegisterEffect
(
e8
)
local
e9
=
e1
:
Clone
()
e9
:
SetCode
(
EFFECT_CANNOT_MSET
)
c
:
RegisterEffect
(
e9
)
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESET_REMOVE
,
0
,
1
,
rc
:
GetOriginalCodeRule
())
end
function
s
.
register2
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetOperation
(
s
.
op
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tid
=
c
:
GetFlagEffectLabel
(
id
)
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_RULE
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
refilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
tid
)
if
#
g
==
1
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
elseif
#
g
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
end
end
function
s
.
refilter
(
c
,
tid
)
return
not
c
:
IsFaceup
()
and
c
:
IsOriginalCodeRule
(
tid
)
end
script/c172016016.lua
View file @
ff558723
...
@@ -105,6 +105,8 @@ s.yhvhc={
...
@@ -105,6 +105,8 @@ s.yhvhc={
[
40605147
]
=
1
,
--通
[
40605147
]
=
1
,
--通
[
92512625
]
=
1
,
--忠
[
92512625
]
=
1
,
--忠
[
38891741
]
=
1
,
--摄
[
38891741
]
=
1
,
--摄
[
172016016
]
=
1
,
--预
[
1994420
]
=
1
,
--配
--[id]=1, --怒
--[id]=1, --怒
}
}
function
s
.
recordcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
recordcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c172016038.lua
View file @
ff558723
...
@@ -24,13 +24,6 @@ function s.initial_effect(c)
...
@@ -24,13 +24,6 @@ function s.initial_effect(c)
local
e4
=
e2
:
Clone
()
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EVENT_DESTROYED
)
e4
:
SetCode
(
EVENT_DESTROYED
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
--redirect
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetRange
(
LOCATION_SZONE
+
LOCATION_GRAVE
+
LOCATION_REMOVED
)
e5
:
SetOperation
(
s
.
retop
)
c
:
RegisterEffect
(
e5
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
c
:
IsFaceup
()
return
c
:
IsFaceup
()
...
@@ -68,6 +61,7 @@ function s.can_trigger(te,tep,eg,ep,ev,re,r,rp)
...
@@ -68,6 +61,7 @@ function s.can_trigger(te,tep,eg,ep,ev,re,r,rp)
return
(
condition
==
nil
or
condition
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
return
(
condition
==
nil
or
condition
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
(
cost
==
nil
or
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
(
cost
==
nil
or
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
(
target
==
nil
or
target
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
(
target
==
nil
or
target
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
te
:
CheckCountLimit
(
tep
)
end
end
function
s
.
force_effect
(
e
,
tp
)
function
s
.
force_effect
(
e
,
tp
)
local
te
=
e
:
Clone
()
local
te
=
e
:
Clone
()
...
@@ -103,19 +97,30 @@ end
...
@@ -103,19 +97,30 @@ end
function
s
.
flagop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
flagop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESET_CHAIN
,
0
,
1
)
if
c
:
GetFlagEffect
(
id
)
==
0
then
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESET_CHAIN
,
0
,
1
)
--redirect
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetRange
(
~
0
)
e5
:
SetCountLimit
(
1
)
e5
:
SetOperation
(
s
.
retop
)
e5
:
SetLabelObject
(
c
)
Duel
.
RegisterEffect
(
e5
,
tp
)
end
end
end
function
s
.
retop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
retop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
GetFlagEffect
(
id
)
==
0
then
return
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
tp
,
REASON_REDIRECT
)
Duel
.
SendtoHand
(
e
:
GetHandler
(),
tp
,
REASON_REDIRECT
)
e
:
Reset
()
end
end
s
.
originRegisterEffect
=
Card
.
RegisterEffect
s
.
originRegisterEffect
=
Card
.
RegisterEffect
s
.
register
=
{}
s
.
register
=
{}
s
.
register_counter
=
0
s
.
register_counter
=
0
function
Card
.
RegisterEffect
(
c
,
e
)
function
Card
.
RegisterEffect
(
c
,
e
)
if
e
:
GetType
()
&
EFFECT_TYPE_QUICK_O
>
0
or
e
:
GetType
()
&
EFFECT_TYPE_TRIGGER_O
>
0
then
if
(
e
:
GetType
()
&
EFFECT_TYPE_QUICK_O
>
0
or
e
:
GetType
()
&
EFFECT_TYPE_TRIGGER_O
>
0
)
and
(
e
:
GetCode
()
==
EVENT_CHAINING
or
e
:
GetCode
()
==
EVENT_FREE_CHAIN
)
then
local
label
=
c
:
GetFlagEffectLabel
(
id
)
local
label
=
c
:
GetFlagEffectLabel
(
id
)
if
label
==
nil
then
if
label
==
nil
then
s
.
register_counter
=
s
.
register_counter
+
1
s
.
register_counter
=
s
.
register_counter
+
1
...
...
script/c172016099.lua
View file @
ff558723
This diff is collapsed.
Click to expand it.
texts/balanced.txt
View file @
ff558723
...
@@ -11481,6 +11481,9 @@ S.A.R.A.(172016027) 无 3星 龙/调整 0 1800 (Custom)
...
@@ -11481,6 +11481,9 @@ S.A.R.A.(172016027) 无 3星 龙/调整 0 1800 (Custom)
强制捕获装置(172016042) 通常陷阱 (Custom)
强制捕获装置(172016042) 通常陷阱 (Custom)
①:丢弃1张手卡,以对方场上1只怪兽为对象才能发动。那只怪兽加入自己手卡。
①:丢弃1张手卡,以对方场上1只怪兽为对象才能发动。那只怪兽加入自己手卡。
心灵崩灭(172016043) 通常陷阱 (Custom)
鸽了
看到这张卡在卡池里应该反省的是你不是我(172016099) 通常魔法 (Custom)
看到这张卡在卡池里应该反省的是你不是我(172016099) 通常魔法 (Custom)
决斗开始时,从以下效果中选择两项并公示。这场决斗中,这个卡名的卡具有选择的效果。那之后,可以随机选自己1张手卡返回卡组,卡组中1张这个卡名的卡加入手卡。
决斗开始时,从以下效果中选择两项并公示。这场决斗中,这个卡名的卡具有选择的效果。那之后,可以随机选自己1张手卡返回卡组,卡组中1张这个卡名的卡加入手卡。
①:原本控制者是对方的卡的包含对自己效果伤害的效果发动时,可以把手卡的这张卡丢弃。那次伤害变成对方受到这个效果10倍的伤害。这个效果每适用过1次,游戏每进行过1回合,这个倍数下降3(最多下降至0)。
①:原本控制者是对方的卡的包含对自己效果伤害的效果发动时,可以把手卡的这张卡丢弃。那次伤害变成对方受到这个效果10倍的伤害。这个效果每适用过1次,游戏每进行过1回合,这个倍数下降3(最多下降至0)。
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