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Peter Xin
Entertainment Server
Commits
ac431ad0
Commit
ac431ad0
authored
Jul 06, 2025
by
root
Browse files
Options
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Plain Diff
Refresh on 2025-07-06 16:41:07
parent
f2b0fbeb
Changes
4
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Showing
4 changed files
with
254 additions
and
245 deletions
+254
-245
script/c172016018.lua
script/c172016018.lua
+6
-3
script/c172016019.lua
script/c172016019.lua
+7
-5
script/c172016041.lua
script/c172016041.lua
+72
-68
script/c172016099.lua
script/c172016099.lua
+169
-169
No files found.
script/c172016018.lua
View file @
ac431ad0
--转瞬即逝的噩梦
--转瞬即逝的噩梦
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
o
=
1e9
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--activate
--activate
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
...
@@ -72,15 +73,17 @@ end
...
@@ -72,15 +73,17 @@ end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
>
0
and
tc
:
IsType
(
TYPE_PENDULUM
)
then
e
:
GetHandler
():
RegisterFlagEffect
(
id
+
o
,
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
end
function
s
.
sdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
sdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
22200403
)
return
e
:
GetHandler
():
GetFlagEffect
(
id
+
o
)
>
0
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
22200403
)
end
end
function
s
.
sdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
sdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
Damage
(
tp
,
3000
,
REASON_EFFECT
)
>
0
then
if
Duel
.
Damage
(
tp
,
3000
,
REASON_EFFECT
)
>
0
then
Duel
.
Destroy
(
c
,
REASON_EFFECT
)
Duel
.
Destroy
(
c
,
REASON_EFFECT
)
end
end
end
end
\ No newline at end of file
script/c172016019.lua
View file @
ac431ad0
...
@@ -21,9 +21,7 @@ function s.cfilter(c,id)
...
@@ -21,9 +21,7 @@ function s.cfilter(c,id)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
id
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
id
)
end
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
3
and
(
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
3
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
53375573
)
or
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
53982768
))
end
end
function
s
.
filter
(
c
,
tp
,
code
)
function
s
.
filter
(
c
,
tp
,
code
)
return
c
:
IsCode
(
code
)
and
c
:
GetActivateEffect
():
IsActivatable
(
tp
,
true
,
true
)
return
c
:
IsCode
(
code
)
and
c
:
GetActivateEffect
():
IsActivatable
(
tp
,
true
,
true
)
...
@@ -35,6 +33,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -35,6 +33,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
skip
=
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
53375573
)
or
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
53982768
)
for
_
,
tid
in
ipairs
({
82732705
,
73599290
,
68937720
})
do
for
_
,
tid
in
ipairs
({
82732705
,
73599290
,
68937720
})
do
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
,
tid
):
GetFirst
()
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
,
tid
):
GetFirst
()
if
tc
then
if
tc
then
...
@@ -42,8 +42,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -42,8 +42,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
te
=
tc
:
GetActivateEffect
()
local
te
=
tc
:
GetActivateEffect
()
te
:
UseCountLimit
(
tp
,
1
,
true
)
te
:
UseCountLimit
(
tp
,
1
,
true
)
local
tep
=
tc
:
GetControler
()
local
tep
=
tc
:
GetControler
()
local
cost
=
te
:
GetCost
()
if
not
skip
then
if
cost
then
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
local
cost
=
te
:
GetCost
()
if
cost
then
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
end
Duel
.
RaiseEvent
(
tc
,
tid
,
te
,
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
Duel
.
RaiseEvent
(
tc
,
tid
,
te
,
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
else
else
return
return
...
...
script/c172016041.lua
View file @
ac431ad0
--神之预告
--神之预告
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--Activate(summon)
--Activate(summon)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCost
(
s
.
cost1
)
e1
:
SetCondition
(
s
.
con1
)
e1
:
SetTarget
(
s
.
target1
)
e1
:
SetCost
(
s
.
cost1
)
e1
:
SetOperation
(
s
.
activate1
)
e1
:
SetTarget
(
s
.
target1
)
c
:
RegisterEffect
(
e1
)
e1
:
SetOperation
(
s
.
activate1
)
--act in hand
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
--act in hand
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCondition
(
s
.
handcon
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
c
:
RegisterEffect
(
e2
)
e2
:
SetCondition
(
s
.
handcon
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
c
:
RegisterEffect
(
e2
)
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
function
s
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
chk
==
0
then
return
true
end
function
s
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
lp
=
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
)
return
ep
~=
tp
Duel
.
PayLPCost
(
tp
,
lp
)
end
e
:
SetLabel
(
lp
)
function
s
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
if
chk
==
0
then
return
true
end
function
s
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
lp
=
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
)
if
chk
==
0
then
return
true
end
Duel
.
PayLPCost
(
tp
,
lp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
2
,
0
,
0
)
e
:
SetLabel
(
lp
)
end
end
function
s
.
activate1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c1
=
Duel
.
AnnounceCard
(
tp
)
if
chk
==
0
then
return
true
end
local
c2
=
Duel
.
AnnounceCard
(
1
-
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
2
,
0
,
0
)
if
c1
~=
c2
then
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
function
s
.
activate1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
local
c1
=
Duel
.
AnnounceCard
(
tp
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
c2
=
Duel
.
AnnounceCard
(
1
-
tp
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
if
c1
~=
c2
then
e1
:
SetCondition
(
s
.
ngcon
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetOperation
(
s
.
ngop
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetLabel
(
c1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetLabelObject
(
e
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
Duel
.
RegisterEffect
(
e1
,
tp
)
e1
:
SetCondition
(
s
.
ngcon
)
end
e1
:
SetOperation
(
s
.
ngop
)
end
e1
:
SetLabel
(
c1
)
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetLabelObject
(
e
)
return
aux
.
NegateSummonCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
e
:
GetLabel
())
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
ngop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
Duel
.
NegateSummon
(
eg
)
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
return
aux
.
NegateSummonCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
e
:
GetLabel
())
Duel
.
Remove
(
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
0
,
LOCATION_EXTRA
,
nil
,
e
:
GetLabel
()),
POS_FACEDOWN
,
REASON_EFFECT
)
end
Duel
.
Recover
(
tp
,
e
:
GetLabelObject
():
GetLabel
(),
REASON_EFFECT
)
function
s
.
ngop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetLabelObject
():
GetHandler
()
Duel
.
NegateSummon
(
eg
)
if
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
Duel
.
Remove
(
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
0
,
LOCATION_EXTRA
,
nil
,
e
:
GetLabel
()),
POS_FACEDOWN
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
Duel
.
Recover
(
tp
,
e
:
GetLabelObject
():
GetLabel
(),
REASON_EFFECT
)
end
local
c
=
e
:
GetLabelObject
():
GetHandler
()
end
if
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
BreakEffect
()
function
s
.
handcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
return
Duel
.
GetCustomActivityCount
(
id
,
e
:
GetHandlerPlayer
(),
ACTIVITY_CHAIN
)
==
0
--and ep~=tp
end
end
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
local
rc
=
re
:
GetHandler
()
function
s
.
handcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
rc
==
nil
then
return
true
end
return
Duel
.
GetCustomActivityCount
(
id
,
e
:
GetHandlerPlayer
(),
ACTIVITY_CHAIN
)
==
0
--and ep~=tp
return
not
rc
:
IsType
(
TYPE_MONSTER
+
TYPE_SPELL
)
end
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
local
rc
=
re
:
GetHandler
()
if
rc
==
nil
then
return
true
end
return
not
rc
:
IsType
(
TYPE_MONSTER
+
TYPE_SPELL
)
end
script/c172016099.lua
View file @
ac431ad0
--看到这张卡在卡池里应该反省的是你不是我
--看到这张卡在卡池里应该反省的是你不是我
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
s
.
enabled
=
{
0
,
0
}
s
.
enabled
=
{
0
,
0
}
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--reflect
--reflect
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
reflectcon
)
e1
:
SetCondition
(
s
.
reflectcon
)
e1
:
SetOperation
(
s
.
reflectop
)
e1
:
SetOperation
(
s
.
reflectop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--remove
--remove
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e2
:
SetCondition
(
s
.
rmcon
)
e2
:
SetCondition
(
s
.
rmcon
)
e2
:
SetTarget
(
s
.
rmtg
)
e2
:
SetTarget
(
s
.
rmtg
)
e2
:
SetOperation
(
s
.
rmop
)
e2
:
SetOperation
(
s
.
rmop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--draw
--draw
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_DRAW
)
e4
:
SetCategory
(
CATEGORY_DRAW
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_DELAY
)
e4
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_DELAY
)
e4
:
SetCondition
(
s
.
drawcon
)
e4
:
SetCondition
(
s
.
drawcon
)
e4
:
SetTarget
(
s
.
drawtg
)
e4
:
SetTarget
(
s
.
drawtg
)
e4
:
SetOperation
(
s
.
drawop
)
e4
:
SetOperation
(
s
.
drawop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e4p
=
e4
:
Clone
()
local
e4p
=
e4
:
Clone
()
e4p
:
SetCode
(
EVENT_TO_DECK
)
e4p
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e4p
)
c
:
RegisterEffect
(
e4p
)
local
e4q
=
e4
:
Clone
()
local
e4q
=
e4
:
Clone
()
e4q
:
SetCode
(
EVENT_REMOVE
)
e4q
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e4q
)
c
:
RegisterEffect
(
e4q
)
--Choose
--Choose
if
not
s
.
global_check
then
if
not
s
.
global_check
then
local
ge
=
Effect
.
CreateEffect
(
c
)
local
ge
=
Effect
.
CreateEffect
(
c
)
ge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge
:
SetCode
(
EVENT_PREDRAW
)
ge
:
SetCode
(
EVENT_PREDRAW
)
ge
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
ge
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
ge
:
SetOperation
(
s
.
selectop
)
ge
:
SetOperation
(
s
.
selectop
)
Duel
.
RegisterEffect
(
ge
,
0
)
Duel
.
RegisterEffect
(
ge
,
0
)
s
.
global_check
=
true
s
.
global_check
=
true
end
end
end
end
function
s
.
reflectcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
reflectcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
s
.
enabled
[
tp
]
&
1
==
0
then
return
false
end
if
s
.
enabled
[
tp
]
&
1
==
0
then
return
false
end
if
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
if
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
local
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DAMAGE
)
local
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DAMAGE
)
if
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
then
return
true
end
if
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
then
return
true
end
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_RECOVER
)
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_RECOVER
)
return
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_REVERSE_RECOVER
)
return
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_REVERSE_RECOVER
)
end
end
function
s
.
reflectop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
reflectop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
else
else
return
return
end
end
local
cid
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_CHAIN_ID
)
local
cid
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_CHAIN_ID
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_REFLECT_DAMAGE
)
e1
:
SetCode
(
EFFECT_REFLECT_DAMAGE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetLabel
(
cid
)
e1
:
SetLabel
(
cid
)
e1
:
SetValue
(
s
.
refcon
)
e1
:
SetValue
(
s
.
refcon
)
e1
:
SetReset
(
RESET_CHAIN
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e2
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
s
.
damval
)
e2
:
SetValue
(
s
.
damval
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
s
.
refcon
(
e
,
re
,
val
,
r
,
rp
,
rc
)
function
s
.
refcon
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cc
=
Duel
.
GetCurrentChain
()
local
cc
=
Duel
.
GetCurrentChain
()
if
cc
==
0
or
bit
.
band
(
r
,
REASON_EFFECT
)
==
0
then
return
end
if
cc
==
0
or
bit
.
band
(
r
,
REASON_EFFECT
)
==
0
then
return
end
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
return
cid
==
e
:
GetLabel
()
return
cid
==
e
:
GetLabel
()
end
end
function
s
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
function
s
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
if
cid
~=
e
:
GetLabel
()
then
return
val
end
if
cid
~=
e
:
GetLabel
()
then
return
val
end
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
)
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
)
return
v
return
v
end
end
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--print("rmcon",s.enabled[tp],rp,r)
--print("rmcon",s.enabled[tp],rp,r)
return
s
.
enabled
[
tp
]
&
2
>
0
and
rp
~=
tp
and
r
&
REASON_EFFECT
>
0
return
s
.
enabled
[
tp
]
&
2
>
0
and
rp
~=
tp
and
r
&
REASON_EFFECT
>
0
end
end
function
s
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
local
ct
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
ct
,
1
-
tp
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
ct
,
1
-
tp
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
nil
,
ct
*
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
nil
,
ct
*
3
,
0
,
0
)
end
end
function
s
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
if
#
g
==
0
then
return
end
if
#
g
==
0
then
return
end
Duel
.
SendtoDeck
(
g
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
g
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
#
g
*
3
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
#
g
*
3
)
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
local
fc
=
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
local
fc
=
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
if
fc
~=
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
if
fc
~=
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
Remove
(
fc
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
Remove
(
fc
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
end
end
function
s
.
drawcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
drawcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
s
.
enabled
[
tp
]
&
8
>
0
and
rp
~=
tp
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
r
&
REASON_EFFECT
>
0
return
s
.
enabled
[
tp
]
&
8
>
0
and
rp
~=
tp
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
r
&
REASON_EFFECT
>
0
end
end
function
s
.
drawtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
drawtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
ct
)
Duel
.
SetTargetParam
(
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
end
end
function
s
.
drawop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
drawop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
ct
==
0
then
return
end
if
ct
==
0
then
return
end
if
Duel
.
Draw
(
p
,
ct
,
REASON_EFFECT
)
>
0
then
if
Duel
.
Draw
(
p
,
ct
,
REASON_EFFECT
)
>
0
then
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_BP
)
e1
:
SetCode
(
EFFECT_CANNOT_BP
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
end
function
s
.
selectop
(
e
,
tp
)
function
s
.
selectop
(
e
,
tp
)
e
:
Reset
()
e
:
Reset
()
for
tp
=
0
,
1
do
for
tp
=
0
,
1
do
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
~
0
,
0
,
1
,
nil
,
id
)
then
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
~
0
,
0
,
1
,
nil
,
id
)
then
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
local
option1
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
0
),
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
),
aux
.
Stringid
(
id
,
3
))
local
option1
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
0
),
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
),
aux
.
Stringid
(
id
,
3
))
local
option2
=
aux
.
SelectFromOptions
(
tp
,{
option1
~=
0
,
aux
.
Stringid
(
id
,
0
),
0
},{
option1
~=
1
,
aux
.
Stringid
(
id
,
1
),
1
},{
option1
~=
2
,
aux
.
Stringid
(
id
,
2
),
2
},{
option1
~=
3
,
aux
.
Stringid
(
id
,
3
),
3
})
local
option2
=
aux
.
SelectFromOptions
(
tp
,{
option1
~=
0
,
aux
.
Stringid
(
id
,
0
),
0
},{
option1
~=
1
,
aux
.
Stringid
(
id
,
1
),
1
},{
option1
~=
2
,
aux
.
Stringid
(
id
,
2
),
2
},{
option1
~=
3
,
aux
.
Stringid
(
id
,
3
),
3
})
s
.
enabled
[
tp
]
=
(
1
<<
option1
)
+
(
1
<<
option2
)
s
.
enabled
[
tp
]
=
(
1
<<
option1
)
+
(
1
<<
option2
)
--print("Enabled options: " .. s.enabled[tp])
--print("Enabled options: " .. s.enabled[tp])
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
local
c
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
nil
,
id
):
GetFirst
()
local
c
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
nil
,
id
):
GetFirst
()
if
c
then
if
c
then
local
h
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
nil
):
RandomSelect
(
tp
,
1
):
GetFirst
()
local
h
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
nil
):
RandomSelect
(
tp
,
1
):
GetFirst
()
Duel
.
SendtoDeck
(
h
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
Duel
.
SendtoDeck
(
h
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_RULE
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_RULE
)
end
end
end
end
end
end
end
end
end
end
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