Commit ac431ad0 authored by root's avatar root

Refresh on 2025-07-06 16:41:07

parent f2b0fbeb
--转瞬即逝的噩梦 --转瞬即逝的噩梦
local s,id,o=GetID() local s,id,o=GetID()
o=1e9
function s.initial_effect(c) function s.initial_effect(c)
--activate --activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
...@@ -72,15 +73,17 @@ end ...@@ -72,15 +73,17 @@ end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
Duel.Destroy(tc,REASON_EFFECT) if Duel.Destroy(tc,REASON_EFFECT)>0 and tc:IsType(TYPE_PENDULUM) then
e:GetHandler():RegisterFlagEffect(id+o,RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
end end
function s.sdcon(e,tp,eg,ep,ev,re,r,rp) function s.sdcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,22200403) return e:GetHandler():GetFlagEffect(id+o)>0 and not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,22200403)
end end
function s.sdop(e,tp,eg,ep,ev,re,r,rp) function s.sdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.Damage(tp,3000,REASON_EFFECT)>0 then if Duel.Damage(tp,3000,REASON_EFFECT)>0 then
Duel.Destroy(c,REASON_EFFECT) Duel.Destroy(c,REASON_EFFECT)
end end
end end
\ No newline at end of file
...@@ -21,9 +21,7 @@ function s.cfilter(c,id) ...@@ -21,9 +21,7 @@ function s.cfilter(c,id)
return c:IsFaceup() and c:IsCode(id) return c:IsFaceup() and c:IsCode(id)
end end
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLocationCount(tp,LOCATION_SZONE)>=3 and ( return Duel.GetLocationCount(tp,LOCATION_SZONE)>=3
Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,53375573)
or Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_ONFIELD,1,nil,53982768))
end end
function s.filter(c,tp,code) function s.filter(c,tp,code)
return c:IsCode(code) and c:GetActivateEffect():IsActivatable(tp,true,true) return c:IsCode(code) and c:GetActivateEffect():IsActivatable(tp,true,true)
...@@ -35,6 +33,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -35,6 +33,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local skip=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil,53375573)
or Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_ONFIELD,1,nil,53982768)
for _, tid in ipairs({82732705,73599290,68937720}) do for _, tid in ipairs({82732705,73599290,68937720}) do
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tp,tid):GetFirst() local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tp,tid):GetFirst()
if tc then if tc then
...@@ -42,8 +42,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,8 +42,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local te=tc:GetActivateEffect() local te=tc:GetActivateEffect()
te:UseCountLimit(tp,1,true) te:UseCountLimit(tp,1,true)
local tep=tc:GetControler() local tep=tc:GetControler()
local cost=te:GetCost() if not skip then
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
end
Duel.RaiseEvent(tc,tid,te,0,tp,tp,Duel.GetCurrentChain()) Duel.RaiseEvent(tc,tid,te,0,tp,tp,Duel.GetCurrentChain())
else else
return return
......
--神之预告 --神之预告
local s,id=GetID() local s,id=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate(summon) --Activate(summon)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON) e1:SetCode(EVENT_SPSUMMON)
e1:SetCost(s.cost1) e1:SetCondition(s.con1)
e1:SetTarget(s.target1) e1:SetCost(s.cost1)
e1:SetOperation(s.activate1) e1:SetTarget(s.target1)
c:RegisterEffect(e1) e1:SetOperation(s.activate1)
--act in hand c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) --act in hand
e2:SetType(EFFECT_TYPE_SINGLE) local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCondition(s.handcon) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2) e2:SetCondition(s.handcon)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) c:RegisterEffect(e2)
end Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk) end
if chk==0 then return true end function s.con1(e,tp,eg,ep,ev,re,r,rp)
local lp=math.floor(Duel.GetLP(tp)/2) return ep~=tp
Duel.PayLPCost(tp,lp) end
e:SetLabel(lp) function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
end if chk==0 then return true end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) local lp=math.floor(Duel.GetLP(tp)/2)
if chk==0 then return true end Duel.PayLPCost(tp,lp)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,2,0,0) e:SetLabel(lp)
end end
function s.activate1(e,tp,eg,ep,ev,re,r,rp) function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
local c1=Duel.AnnounceCard(tp) if chk==0 then return true end
local c2=Duel.AnnounceCard(1-tp) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,2,0,0)
if c1~=c2 then end
local e1=Effect.CreateEffect(e:GetHandler()) function s.activate1(e,tp,eg,ep,ev,re,r,rp)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) local c1=Duel.AnnounceCard(tp)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) local c2=Duel.AnnounceCard(1-tp)
e1:SetCode(EVENT_SPSUMMON) if c1~=c2 then
e1:SetCondition(s.ngcon) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetOperation(s.ngop) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetLabel(c1) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetLabelObject(e) e1:SetCode(EVENT_SPSUMMON)
Duel.RegisterEffect(e1,tp) e1:SetCondition(s.ngcon)
end e1:SetOperation(s.ngop)
end e1:SetLabel(c1)
function s.ngcon(e,tp,eg,ep,ev,re,r,rp) e1:SetLabelObject(e)
return aux.NegateSummonCondition(e,tp,eg,ep,ev,re,r,rp) and eg:IsExists(Card.IsCode,1,nil,e:GetLabel()) Duel.RegisterEffect(e1,tp)
end end
function s.ngop(e,tp,eg,ep,ev,re,r,rp) end
Duel.NegateSummon(eg) function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(eg,REASON_EFFECT) return aux.NegateSummonCondition(e,tp,eg,ep,ev,re,r,rp) and eg:IsExists(Card.IsCode,1,nil,e:GetLabel())
Duel.Remove(Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_EXTRA,nil,e:GetLabel()),POS_FACEDOWN,REASON_EFFECT) end
Duel.Recover(tp,e:GetLabelObject():GetLabel(),REASON_EFFECT) function s.ngop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetLabelObject():GetHandler() Duel.NegateSummon(eg)
if c:IsLocation(LOCATION_GRAVE) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Destroy(eg,REASON_EFFECT)
Duel.BreakEffect() Duel.Remove(Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_EXTRA,nil,e:GetLabel()),POS_FACEDOWN,REASON_EFFECT)
Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.Recover(tp,e:GetLabelObject():GetLabel(),REASON_EFFECT)
end local c=e:GetLabelObject():GetHandler()
end if c:IsLocation(LOCATION_GRAVE) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
function s.handcon(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(c,nil,REASON_EFFECT)
return Duel.GetCustomActivityCount(id,e:GetHandlerPlayer(),ACTIVITY_CHAIN)==0 --and ep~=tp end
end end
function s.chainfilter(re,tp,cid)
local rc=re:GetHandler() function s.handcon(e,tp,eg,ep,ev,re,r,rp)
if rc==nil then return true end return Duel.GetCustomActivityCount(id,e:GetHandlerPlayer(),ACTIVITY_CHAIN)==0 --and ep~=tp
return not rc:IsType(TYPE_MONSTER+TYPE_SPELL) end
end function s.chainfilter(re,tp,cid)
local rc=re:GetHandler()
if rc==nil then return true end
return not rc:IsType(TYPE_MONSTER+TYPE_SPELL)
end
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