Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
E
Entertainment Server
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Peter Xin
Entertainment Server
Commits
ac431ad0
Commit
ac431ad0
authored
Jul 06, 2025
by
root
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Refresh on 2025-07-06 16:41:07
parent
f2b0fbeb
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
254 additions
and
245 deletions
+254
-245
script/c172016018.lua
script/c172016018.lua
+6
-3
script/c172016019.lua
script/c172016019.lua
+7
-5
script/c172016041.lua
script/c172016041.lua
+72
-68
script/c172016099.lua
script/c172016099.lua
+169
-169
No files found.
script/c172016018.lua
View file @
ac431ad0
--转瞬即逝的噩梦
local
s
,
id
,
o
=
GetID
()
o
=
1e9
function
s
.
initial_effect
(
c
)
--activate
local
e0
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -72,15 +73,17 @@ end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
>
0
and
tc
:
IsType
(
TYPE_PENDULUM
)
then
e
:
GetHandler
():
RegisterFlagEffect
(
id
+
o
,
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
s
.
sdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
22200403
)
return
e
:
GetHandler
():
GetFlagEffect
(
id
+
o
)
>
0
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
22200403
)
end
function
s
.
sdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
Damage
(
tp
,
3000
,
REASON_EFFECT
)
>
0
then
Duel
.
Destroy
(
c
,
REASON_EFFECT
)
end
end
\ No newline at end of file
end
script/c172016019.lua
View file @
ac431ad0
...
...
@@ -21,9 +21,7 @@ function s.cfilter(c,id)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
id
)
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
3
and
(
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
53375573
)
or
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
53982768
))
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
3
end
function
s
.
filter
(
c
,
tp
,
code
)
return
c
:
IsCode
(
code
)
and
c
:
GetActivateEffect
():
IsActivatable
(
tp
,
true
,
true
)
...
...
@@ -35,6 +33,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
skip
=
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
53375573
)
or
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
53982768
)
for
_
,
tid
in
ipairs
({
82732705
,
73599290
,
68937720
})
do
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
,
tid
):
GetFirst
()
if
tc
then
...
...
@@ -42,8 +42,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
te
=
tc
:
GetActivateEffect
()
te
:
UseCountLimit
(
tp
,
1
,
true
)
local
tep
=
tc
:
GetControler
()
local
cost
=
te
:
GetCost
()
if
cost
then
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
if
not
skip
then
local
cost
=
te
:
GetCost
()
if
cost
then
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
end
Duel
.
RaiseEvent
(
tc
,
tid
,
te
,
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
else
return
...
...
script/c172016041.lua
View file @
ac431ad0
--神之预告
local
s
,
id
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate(summon)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCost
(
s
.
cost1
)
e1
:
SetTarget
(
s
.
target1
)
e1
:
SetOperation
(
s
.
activate1
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
s
.
handcon
)
c
:
RegisterEffect
(
e2
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
end
function
s
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
lp
=
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
)
Duel
.
PayLPCost
(
tp
,
lp
)
e
:
SetLabel
(
lp
)
end
function
s
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
2
,
0
,
0
)
end
function
s
.
activate1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c1
=
Duel
.
AnnounceCard
(
tp
)
local
c2
=
Duel
.
AnnounceCard
(
1
-
tp
)
if
c1
~=
c2
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCondition
(
s
.
ngcon
)
e1
:
SetOperation
(
s
.
ngop
)
e1
:
SetLabel
(
c1
)
e1
:
SetLabelObject
(
e
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
aux
.
NegateSummonCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
e
:
GetLabel
())
end
function
s
.
ngop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateSummon
(
eg
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Remove
(
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
0
,
LOCATION_EXTRA
,
nil
,
e
:
GetLabel
()),
POS_FACEDOWN
,
REASON_EFFECT
)
Duel
.
Recover
(
tp
,
e
:
GetLabelObject
():
GetLabel
(),
REASON_EFFECT
)
local
c
=
e
:
GetLabelObject
():
GetHandler
()
if
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
BreakEffect
()
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
function
s
.
handcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCustomActivityCount
(
id
,
e
:
GetHandlerPlayer
(),
ACTIVITY_CHAIN
)
==
0
--and ep~=tp
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
local
rc
=
re
:
GetHandler
()
if
rc
==
nil
then
return
true
end
return
not
rc
:
IsType
(
TYPE_MONSTER
+
TYPE_SPELL
)
end
--神之预告
local
s
,
id
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate(summon)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCondition
(
s
.
con1
)
e1
:
SetCost
(
s
.
cost1
)
e1
:
SetTarget
(
s
.
target1
)
e1
:
SetOperation
(
s
.
activate1
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
s
.
handcon
)
c
:
RegisterEffect
(
e2
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
end
function
s
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ep
~=
tp
end
function
s
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
lp
=
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
)
Duel
.
PayLPCost
(
tp
,
lp
)
e
:
SetLabel
(
lp
)
end
function
s
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
2
,
0
,
0
)
end
function
s
.
activate1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c1
=
Duel
.
AnnounceCard
(
tp
)
local
c2
=
Duel
.
AnnounceCard
(
1
-
tp
)
if
c1
~=
c2
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCategory
(
CATEGORY_DISABLE_SUMMON
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_SPSUMMON
)
e1
:
SetCondition
(
s
.
ngcon
)
e1
:
SetOperation
(
s
.
ngop
)
e1
:
SetLabel
(
c1
)
e1
:
SetLabelObject
(
e
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
aux
.
NegateSummonCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
eg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
e
:
GetLabel
())
end
function
s
.
ngop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateSummon
(
eg
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Remove
(
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
0
,
LOCATION_EXTRA
,
nil
,
e
:
GetLabel
()),
POS_FACEDOWN
,
REASON_EFFECT
)
Duel
.
Recover
(
tp
,
e
:
GetLabelObject
():
GetLabel
(),
REASON_EFFECT
)
local
c
=
e
:
GetLabelObject
():
GetHandler
()
if
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
BreakEffect
()
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
function
s
.
handcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCustomActivityCount
(
id
,
e
:
GetHandlerPlayer
(),
ACTIVITY_CHAIN
)
==
0
--and ep~=tp
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
local
rc
=
re
:
GetHandler
()
if
rc
==
nil
then
return
true
end
return
not
rc
:
IsType
(
TYPE_MONSTER
+
TYPE_SPELL
)
end
script/c172016099.lua
View file @
ac431ad0
--看到这张卡在卡池里应该反省的是你不是我
local
s
,
id
=
GetID
()
s
.
enabled
=
{
0
,
0
}
function
s
.
initial_effect
(
c
)
--reflect
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
reflectcon
)
e1
:
SetOperation
(
s
.
reflectop
)
c
:
RegisterEffect
(
e1
)
--remove
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetCondition
(
s
.
rmcon
)
e2
:
SetTarget
(
s
.
rmtg
)
e2
:
SetOperation
(
s
.
rmop
)
c
:
RegisterEffect
(
e2
)
--draw
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_DRAW
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_DELAY
)
e4
:
SetCondition
(
s
.
drawcon
)
e4
:
SetTarget
(
s
.
drawtg
)
e4
:
SetOperation
(
s
.
drawop
)
c
:
RegisterEffect
(
e4
)
local
e4p
=
e4
:
Clone
()
e4p
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e4p
)
local
e4q
=
e4
:
Clone
()
e4q
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e4q
)
--Choose
if
not
s
.
global_check
then
local
ge
=
Effect
.
CreateEffect
(
c
)
ge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge
:
SetCode
(
EVENT_PREDRAW
)
ge
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
ge
:
SetOperation
(
s
.
selectop
)
Duel
.
RegisterEffect
(
ge
,
0
)
s
.
global_check
=
true
end
end
function
s
.
reflectcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
s
.
enabled
[
tp
]
&
1
==
0
then
return
false
end
if
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
local
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DAMAGE
)
if
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
then
return
true
end
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_RECOVER
)
return
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_REVERSE_RECOVER
)
end
function
s
.
reflectop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
else
return
end
local
cid
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_CHAIN_ID
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_REFLECT_DAMAGE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetLabel
(
cid
)
e1
:
SetValue
(
s
.
refcon
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
s
.
damval
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
s
.
refcon
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cc
=
Duel
.
GetCurrentChain
()
if
cc
==
0
or
bit
.
band
(
r
,
REASON_EFFECT
)
==
0
then
return
end
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
return
cid
==
e
:
GetLabel
()
end
function
s
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
if
cid
~=
e
:
GetLabel
()
then
return
val
end
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
)
return
v
end
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--print("rmcon",s.enabled[tp],rp,r)
return
s
.
enabled
[
tp
]
&
2
>
0
and
rp
~=
tp
and
r
&
REASON_EFFECT
>
0
end
function
s
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
ct
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
ct
,
1
-
tp
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
nil
,
ct
*
3
,
0
,
0
)
end
function
s
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
if
#
g
==
0
then
return
end
Duel
.
SendtoDeck
(
g
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
#
g
*
3
)
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
local
fc
=
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
if
fc
~=
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
Remove
(
fc
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
function
s
.
drawcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
s
.
enabled
[
tp
]
&
8
>
0
and
rp
~=
tp
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
r
&
REASON_EFFECT
>
0
end
function
s
.
drawtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
end
function
s
.
drawop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
ct
==
0
then
return
end
if
Duel
.
Draw
(
p
,
ct
,
REASON_EFFECT
)
>
0
then
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_BP
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
selectop
(
e
,
tp
)
e
:
Reset
()
for
tp
=
0
,
1
do
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
~
0
,
0
,
1
,
nil
,
id
)
then
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
local
option1
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
0
),
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
),
aux
.
Stringid
(
id
,
3
))
local
option2
=
aux
.
SelectFromOptions
(
tp
,{
option1
~=
0
,
aux
.
Stringid
(
id
,
0
),
0
},{
option1
~=
1
,
aux
.
Stringid
(
id
,
1
),
1
},{
option1
~=
2
,
aux
.
Stringid
(
id
,
2
),
2
},{
option1
~=
3
,
aux
.
Stringid
(
id
,
3
),
3
})
s
.
enabled
[
tp
]
=
(
1
<<
option1
)
+
(
1
<<
option2
)
--print("Enabled options: " .. s.enabled[tp])
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
local
c
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
nil
,
id
):
GetFirst
()
if
c
then
local
h
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
nil
):
RandomSelect
(
tp
,
1
):
GetFirst
()
Duel
.
SendtoDeck
(
h
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_RULE
)
end
end
end
end
end
--看到这张卡在卡池里应该反省的是你不是我
local
s
,
id
=
GetID
()
s
.
enabled
=
{
0
,
0
}
function
s
.
initial_effect
(
c
)
--reflect
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
reflectcon
)
e1
:
SetOperation
(
s
.
reflectop
)
c
:
RegisterEffect
(
e1
)
--remove
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e2
:
SetCondition
(
s
.
rmcon
)
e2
:
SetTarget
(
s
.
rmtg
)
e2
:
SetOperation
(
s
.
rmop
)
c
:
RegisterEffect
(
e2
)
--draw
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_DRAW
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_DELAY
)
e4
:
SetCondition
(
s
.
drawcon
)
e4
:
SetTarget
(
s
.
drawtg
)
e4
:
SetOperation
(
s
.
drawop
)
c
:
RegisterEffect
(
e4
)
local
e4p
=
e4
:
Clone
()
e4p
:
SetCode
(
EVENT_TO_DECK
)
c
:
RegisterEffect
(
e4p
)
local
e4q
=
e4
:
Clone
()
e4q
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e4q
)
--Choose
if
not
s
.
global_check
then
local
ge
=
Effect
.
CreateEffect
(
c
)
ge
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge
:
SetCode
(
EVENT_PREDRAW
)
ge
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
ge
:
SetOperation
(
s
.
selectop
)
Duel
.
RegisterEffect
(
ge
,
0
)
s
.
global_check
=
true
end
end
function
s
.
reflectcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
s
.
enabled
[
tp
]
&
1
==
0
then
return
false
end
if
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
local
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DAMAGE
)
if
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
then
return
true
end
ex
,
cg
,
ct
,
cp
,
cv
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_RECOVER
)
return
ex
and
(
cp
==
tp
or
cp
==
PLAYER_ALL
)
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_REVERSE_RECOVER
)
end
function
s
.
reflectop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
else
return
end
local
cid
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_CHAIN_ID
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_REFLECT_DAMAGE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetLabel
(
cid
)
e1
:
SetValue
(
s
.
refcon
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetValue
(
s
.
damval
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
s
.
refcon
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cc
=
Duel
.
GetCurrentChain
()
if
cc
==
0
or
bit
.
band
(
r
,
REASON_EFFECT
)
==
0
then
return
end
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
return
cid
==
e
:
GetLabel
()
end
function
s
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
local
cid
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_CHAIN_ID
)
if
cid
~=
e
:
GetLabel
()
then
return
val
end
local
v
=
val
*
math.max
(
0
,
13
-
Duel
.
GetTurnCount
()
*
3
)
return
v
end
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--print("rmcon",s.enabled[tp],rp,r)
return
s
.
enabled
[
tp
]
&
2
>
0
and
rp
~=
tp
and
r
&
REASON_EFFECT
>
0
end
function
s
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
ct
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
ct
,
1
-
tp
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
nil
,
ct
*
3
,
0
,
0
)
end
function
s
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
if
#
g
==
0
then
return
end
Duel
.
SendtoDeck
(
g
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
#
g
*
3
)
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
local
fc
=
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
if
fc
~=
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
5
))
then
Duel
.
Remove
(
fc
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
function
s
.
drawcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
s
.
enabled
[
tp
]
&
8
>
0
and
rp
~=
tp
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
r
&
REASON_EFFECT
>
0
end
function
s
.
drawtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
end
function
s
.
drawop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
ct
=
5
-
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
if
ct
==
0
then
return
end
if
Duel
.
Draw
(
p
,
ct
,
REASON_EFFECT
)
>
0
then
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
,
1
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_BP
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
selectop
(
e
,
tp
)
e
:
Reset
()
for
tp
=
0
,
1
do
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
~
0
,
0
,
1
,
nil
,
id
)
then
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
local
option1
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
0
),
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
),
aux
.
Stringid
(
id
,
3
))
local
option2
=
aux
.
SelectFromOptions
(
tp
,{
option1
~=
0
,
aux
.
Stringid
(
id
,
0
),
0
},{
option1
~=
1
,
aux
.
Stringid
(
id
,
1
),
1
},{
option1
~=
2
,
aux
.
Stringid
(
id
,
2
),
2
},{
option1
~=
3
,
aux
.
Stringid
(
id
,
3
),
3
})
s
.
enabled
[
tp
]
=
(
1
<<
option1
)
+
(
1
<<
option2
)
--print("Enabled options: " .. s.enabled[tp])
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
local
c
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
nil
,
id
):
GetFirst
()
if
c
then
local
h
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
nil
):
RandomSelect
(
tp
,
1
):
GetFirst
()
Duel
.
SendtoDeck
(
h
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_RULE
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_RULE
)
end
end
end
end
end
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment