Commit a0c77ab2 authored by root's avatar root

Refresh on 2024-08-07 13:16:13

parent 982fdc74
This diff is collapsed.
...@@ -63,7 +63,7 @@ function s.pop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,7 +63,7 @@ function s.pop(e,tp,eg,ep,ev,re,r,rp)
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end end
function s.cfilter(c,tp,se) function s.cfilter(c,tp,se)
return c:IsFaceup() and c:IsControler(tp) and c:IsCode(89631139) return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsCode(89631139)
and (se==nil or c:GetReasonEffect()~=se) and (se==nil or c:GetReasonEffect()~=se)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
...@@ -77,7 +77,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,7 +77,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) or not aux.NecroValleyFilter()(c) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp) function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
......
--ネオ・カイザ・シーホース
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89631139)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--tograve
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(89631139)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_TUNER)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) then
local op=0
if tc:IsLevel(1) then op=1
else op=aux.SelectFromOptions(tp,
{true,aux.Stringid(id,3),1},
{true,aux.Stringid(id,4),-1})
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(op)
tc:RegisterEffect(e1)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.tgfilter(c)
return (c:IsSetCard(0xdd) or aux.IsCodeListed(c,89631139)) and c:IsAbleToGrave() and not c:IsCode(id) and c:IsType(TYPE_MONSTER)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
\ No newline at end of file
--白き龍の威光
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,89631139)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsummon
local e2=aux.AddRitualProcEqual2(c,nil,nil,nil,s.mfilter,true)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
c:RegisterEffect(e2)
end
function s.chkfilter(c)
return c:IsFaceupEx() and c:IsCode(89631139)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
local g=Duel.GetMatchingGroup(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil)
local ct=math.min(3,math.min(dg:GetCount(),g:GetCount()))
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local rg=g:Select(tp,1,ct,nil)
if rg:GetCount()>0 then
local hg=rg:Filter(Card.IsLocation,nil,LOCATION_HAND)
local og=rg-hg
Duel.ConfirmCards(1-tp,hg)
Duel.HintSelection(og)
if hg:GetCount()>=1 then
Duel.ShuffleHand(tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,rg:GetCount(),rg:GetCount(),nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function s.mfilter(c,e,tp,chk)
return (not chk or c~=e:GetHandler()) and c:IsCode(89631139)
end
\ No newline at end of file
--青き眼の精霊
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,24382602)
--link summon
aux.AddLinkProcedure(c,s.mfilter,1,1)
c:EnableReviveLimit()
--to hand or grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.mfilter(c)
return (c:IsLinkRace(RACE_DRAGON) or c:IsLinkRace(RACE_SPELLCASTER)) and c:IsLevelBelow(4)
end
function s.cfilter(c)
return c:IsCode(24382602) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,1191)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsRace(RACE_DRAGON)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0xdd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,nil,e,tp)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local c=e:GetHandler()
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) and tc:IsSummonLocation(LOCATION_GRAVE) and tc:IsType(TYPE_EFFECT) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
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