Commit 8d400a3b authored by root's avatar root

Refresh on 2024-09-02 15:41:55

parent 870d6752
...@@ -9,14 +9,14 @@ function c10105645.initial_effect(c) ...@@ -9,14 +9,14 @@ function c10105645.initial_effect(c)
e1:SetTarget(c10105645.target) e1:SetTarget(c10105645.target)
e1:SetOperation(c10105645.operation) e1:SetOperation(c10105645.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Equip Limit --Equip Limit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c10105645.eqlimit) e2:SetValue(c10105645.eqlimit)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--Return hand --Return hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND) e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
...@@ -27,7 +27,7 @@ function c10105645.initial_effect(c) ...@@ -27,7 +27,7 @@ function c10105645.initial_effect(c)
e3:SetTarget(c10105645.thtg) e3:SetTarget(c10105645.thtg)
e3:SetOperation(c10105645.thop) e3:SetOperation(c10105645.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--grave to equip --grave to equip
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_EQUIP) e4:SetCategory(CATEGORY_EQUIP)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
...@@ -2,9 +2,9 @@ function c10105646.initial_effect(c) ...@@ -2,9 +2,9 @@ function c10105646.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsCode,13171876),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsCode,13171876),1)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE) aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE)
--spsummon proc --spsummon proc
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetCode(EFFECT_SPSUMMON_PROC)
...@@ -13,7 +13,7 @@ function c10105646.initial_effect(c) ...@@ -13,7 +13,7 @@ function c10105646.initial_effect(c)
e1:SetCondition(c10105646.spcon) e1:SetCondition(c10105646.spcon)
e1:SetOperation(c10105646.spop) e1:SetOperation(c10105646.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10105646,1)) e2:SetDescription(aux.Stringid(10105646,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
...@@ -3,9 +3,9 @@ function c10105648.initial_effect(c) ...@@ -3,9 +3,9 @@ function c10105648.initial_effect(c)
--link summon --link summon
aux.AddLinkProcedure(c,c10105648.mfilter,1,1) aux.AddLinkProcedure(c,c10105648.mfilter,1,1)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE) aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE)
--Summon Launch Effect --Summon Launch Effect
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(10105648,1)) e3:SetDescription(aux.Stringid(10105648,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
...@@ -3,7 +3,7 @@ function c10105649.initial_effect(c) ...@@ -3,7 +3,7 @@ function c10105649.initial_effect(c)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,nil,2,4,c10105649.ovfilter,aux.Stringid(10105649,0),99,c10105649.xyzop) aux.AddXyzProcedure(c,nil,2,4,c10105649.ovfilter,aux.Stringid(10105649,0),99,c10105649.xyzop)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE) aux.EnableChangeCode(c,13171876,LOCATION_MZONE+LOCATION_GRAVE)
--repeat attack --repeat attack
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local s,id,o=GetID()
function s.initial_effect(c)
--sp summon
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.con)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--fusion
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetLabelObject(e0)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
if not s.gf then
s.gf=true
s.effect_order={}
s.effect_counter={0,0}
s.current_order=nil
s.last_effect=nil
s.last_effect_turn=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
ge1:SetCode(EVENT_CHAINING)
ge1:SetCondition(s.gecon)
ge1:SetOperation(s.geop)
Duel.RegisterEffect(ge1,0)
end
end
s.fusion_effect=true
function s.con(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return s.effect_counter[1-tp]>=8 and s.last_effect_turn==Duel.GetTurnCount() and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.GetLP(tp)>Duel.GetLP(1-tp)
end
function s.filter00(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsDestructable()
end
function s.filter01(c,e)
return not c:IsImmuneToEffect(e) and c:IsDestructable(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsSetCard(0x1a1)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
if Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil) then
local mg2=Duel.GetMatchingGroup(s.filter00,tp,LOCATION_DECK,0,nil)
mg1:Merge(mg2)
end
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_ONFIELD)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter01,nil,e)
if Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil) then
local mg2=Duel.GetMatchingGroup(s.filter00,tp,LOCATION_DECK,0,nil)
mg1:Merge(mg2)
end
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
local res=false
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
if Duel.Destroy(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)==#mat1 then
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
res=true
end
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
res=true
end
if res then
tc:CompleteProcedure()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
end
function s.filter0(c,e)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.filter1(c,e,tp,m,f,chkf)
if not (c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)) then return false end
local res=c:CheckFusionMaterial(m,e:GetHandler(),chkf)
return res
end
function s.cfilter0(c,se,tp)
return c:IsType(TYPE_MONSTER) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsSetCard(0x1a1)
and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter0,1,e:GetHandler(),se,tp)
end
function s.thfilter(c)
return c:IsSetCard(0x1a1) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg=Duel.GetMatchingGroup(s.filter0,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,nil,e)
local res=Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
if not c:IsRelateToChain() or c:IsImmuneToEffect(e) then return end
local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter0),tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_EXTRA,0,nil,e,tp,mg,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg,e:GetHandler(),chkf)
tc:SetMaterial(mat1)
if mat1:IsExists(s.fdfilter,1,nil) then
local cg=mat1:Filter(s.fdfilter,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat1:IsExists(s.fdfilter2,1,nil) then
local cg=mat1:Filter(s.fdfilter2,nil)
Duel.HintSelection(cg)
end
aux.PlaceCardsOnDeckBottom(tp,mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,e:GetHandler(),chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.fdfilter(c)
return c:IsLocation(LOCATION_MZONE) and c:IsFacedown() or c:IsLocation(LOCATION_HAND)
end
function s.fdfilter2(c)
return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)
end
function s.gecon(e,tp,eg,ep,ev,re,r,rp)
return s.last_effect~=re
end
function s.geop(e,tp,eg,ep,ev,re,r,rp)
local turn=Duel.GetTurnCount()
if turn~=s.last_effect_turn then
local ct=#s.effect_order
for i=1,ct do s.effect_order[i]=nil end
s.effect_counter={0,0}
end
table.insert(s.effect_order,re:GetHandler())
s.effect_counter[rp+1]=s.effect_counter[rp+1]+1
s.last_effect=re
s.last_effect_turn=turn
end
\ No newline at end of file
...@@ -35,11 +35,14 @@ function s.pfilter(c,tp) ...@@ -35,11 +35,14 @@ function s.pfilter(c,tp)
and not c:IsForbidden() and c:CheckUniqueOnField(tp) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end end
function s.thfilter(c) function s.thfilter(c)
return c:IsSetCard(0x8) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c:IsSetCard(0x1008) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thfilter1(c)
return c:IsSetCard(0x6008) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -58,10 +61,14 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,10 +61,14 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(fc,REASON_RULE) Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect() Duel.BreakEffect()
end end
if Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) then if Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) then
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
Duel.SendtoHand(g,nil,REASON_EFFECT) local g1=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.ConfirmCards(1-tp,g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
g1:Merge(g2)
Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end end
end end
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
......
--英豪挑战者 令旗兵
local s,id,o=GetID()
function s.initial_effect(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+1)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsReason(REASON_DRAW)
and e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.filter(c)
return c:IsSetCard(0x6f) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x6f) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,c,e,tp)
if g:GetCount()>0 then
g:AddCard(c)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(0x6f)
end
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