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Peter Xin
Entertainment Server
Commits
12b5d61d
Commit
12b5d61d
authored
Sep 17, 2024
by
root
Browse files
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Refresh on 2024-09-17 12:27:32
parent
f3135556
Changes
8
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Showing
8 changed files
with
223 additions
and
14 deletions
+223
-14
script/c100226148.lua
script/c100226148.lua
+10
-1
script/c100227001.lua
script/c100227001.lua
+7
-7
script/c100227030.lua
script/c100227030.lua
+4
-4
script/c100228001.lua
script/c100228001.lua
+120
-0
script/c101207000.lua
script/c101207000.lua
+79
-0
script/c101207080.lua
script/c101207080.lua
+1
-1
script/c114514574.lua
script/c114514574.lua
+1
-1
script/c191981041.lua
script/c191981041.lua
+1
-0
No files found.
script/c100226148.lua
View file @
12b5d61d
...
@@ -17,7 +17,9 @@ function s.initial_effect(c)
...
@@ -17,7 +17,9 @@ function s.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetRange
(
LOCATION_HAND
)
e3
:
SetRange
(
LOCATION_HAND
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e3
:
SetCountLimit
(
1
,
id
)
e3
:
SetCountLimit
(
1
,
id
)
e3
:
SetCondition
(
s
.
spcon
)
e3
:
SetCost
(
s
.
spcost
)
e3
:
SetCost
(
s
.
spcost
)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
e3
:
SetOperation
(
s
.
spop
)
...
@@ -79,8 +81,15 @@ function s.relgoal(sg,tp)
...
@@ -79,8 +81,15 @@ function s.relgoal(sg,tp)
Duel
.
SetSelectedCard
(
sg
)
Duel
.
SetSelectedCard
(
sg
)
return
sg
:
CheckWithSumGreater
(
Card
.
GetLevel
,
11
)
and
aux
.
mzctcheckrel
(
sg
,
tp
)
return
sg
:
CheckWithSumGreater
(
Card
.
GetLevel
,
11
)
and
aux
.
mzctcheckrel
(
sg
,
tp
)
end
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
end
function
s
.
rfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsLevelAbove
(
1
)
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
mg
=
Duel
.
GetReleaseGroup
(
tp
):
Filter
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
)
local
mg
=
Duel
.
GetReleaseGroup
(
tp
):
Filter
(
s
.
rfilter
,
nil
)
if
chk
==
0
then
return
mg
:
CheckSubGroup
(
s
.
relgoal
,
1
,
12
,
tp
)
end
if
chk
==
0
then
return
mg
:
CheckSubGroup
(
s
.
relgoal
,
1
,
12
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
relgoal
,
false
,
1
,
12
,
tp
)
local
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
relgoal
,
false
,
1
,
12
,
tp
)
...
...
script/c100227001.lua
View file @
12b5d61d
...
@@ -30,29 +30,29 @@ function s.dfilter(c,g,e,tp)
...
@@ -30,29 +30,29 @@ function s.dfilter(c,g,e,tp)
return
c
:
IsSetCard
(
0x35
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsDiscardable
(
REASON_EFFECT
+
REASON_DISCARD
)
return
c
:
IsSetCard
(
0x35
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsDiscardable
(
REASON_EFFECT
+
REASON_DISCARD
)
end
end
function
s
.
fselect
(
g
,
e
,
tp
)
function
s
.
fselect
(
g
,
e
,
tp
)
return
g
:
IsContains
(
e
:
GetHandler
())
and
Duel
.
IsExistingMatchingCard
(
s
.
synfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
g
,
e
,
tp
)
local
lv
=
g
:
GetSum
(
Card
.
GetOriginalLevel
)
return
g
:
IsContains
(
e
:
GetHandler
())
and
Duel
.
IsExistingMatchingCard
(
s
.
synfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
lv
)
end
end
function
s
.
synfilter
(
c
,
g
,
e
,
tp
)
function
s
.
synfilter
(
c
,
e
,
tp
,
lv
)
local
lv
=
g
:
GetSum
(
Card
.
GetLevel
)
return
c
:
IsSetCard
(
0x35
)
and
c
:
IsLevel
(
lv
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
return
c
:
IsSetCard
(
0x35
)
and
c
:
IsLevel
(
lv
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
end
function
s
.
syntg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
syntg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
dfilter
,
tp
,
LOCATION_HAND
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
dfilter
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
s
.
fselect
,
2
,
99
,
e
,
tp
)
end
if
chk
==
0
then
return
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
and
g
:
CheckSubGroup
(
s
.
fselect
,
2
,
99
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
tp
,
LOCATION_HAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
tp
,
LOCATION_HAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
end
function
s
.
synop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
synop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
dfilter
,
tp
,
LOCATION_HAND
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
dfilter
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
not
g
:
CheckSubGroup
(
s
.
fselect
,
2
,
99
,
e
,
tp
)
then
return
end
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
or
not
g
:
CheckSubGroup
(
s
.
fselect
,
2
,
99
,
e
,
tp
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
SetSelectedCard
(
e
:
GetHandler
())
Duel
.
SetSelectedCard
(
e
:
GetHandler
())
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
fselect
,
false
,
2
,
99
,
e
,
tp
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
fselect
,
false
,
2
,
99
,
e
,
tp
)
if
sg
and
sg
:
GetCount
()
>=
2
then
if
sg
and
sg
:
GetCount
()
>=
2
then
local
lv
=
sg
:
GetSum
(
Card
.
GetOriginalLevel
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
)
local
dg
=
Duel
.
GetOperatedGroup
()
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
synfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
lv
):
GetFirst
()
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
synfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
dg
,
e
,
tp
):
GetFirst
()
if
not
sc
then
return
end
if
not
sc
then
return
end
sc
:
SetMaterial
(
nil
)
sc
:
SetMaterial
(
nil
)
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_SYNCHRO
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_SYNCHRO
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
...
script/c100227030.lua
View file @
12b5d61d
...
@@ -122,14 +122,14 @@ function s.spop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -122,14 +122,14 @@ function s.spop2(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
end
end
function
s
.
repfilter
(
c
)
function
s
.
repfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0x22
)
and
c
:
IsReason
(
REASON_EFFECT
)
and
not
c
:
IsReason
(
REASON_REPLACE
)
return
c
:
IsFaceup
()
and
c
:
Is
Controler
(
tp
)
and
c
:
Is
Type
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0x22
)
and
c
:
IsReason
(
REASON_EFFECT
)
and
not
c
:
IsReason
(
REASON_REPLACE
)
end
end
function
s
.
rmfilter
(
c
)
function
s
.
rmfilter
(
c
)
return
c
:
IsRace
(
RACE_DINOSAUR
)
and
c
:
IsAbleToRemove
()
return
c
:
IsRace
(
RACE_DINOSAUR
)
and
c
:
IsAbleToRemove
()
end
end
function
s
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
IsExists
(
s
.
repfilter
,
1
,
nil
)
if
chk
==
0
then
return
eg
:
IsExists
(
s
.
repfilter
,
1
,
nil
,
tp
)
and
Duel
.
IsExistingMatchingCard
(
s
.
rmfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
and
Duel
.
IsExistingMatchingCard
(
s
.
rmfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
if
Duel
.
SelectEffectYesNo
(
tp
,
e
:
GetHandler
(),
96
)
then
if
Duel
.
SelectEffectYesNo
(
tp
,
e
:
GetHandler
(),
96
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
...
@@ -140,5 +140,5 @@ function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -140,5 +140,5 @@ function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
return
false
return
false
end
end
function
s
.
repval
(
e
,
c
)
function
s
.
repval
(
e
,
c
)
return
s
.
repfilter
(
c
)
return
s
.
repfilter
(
c
,
e
:
GetHandlerPlayer
()
)
end
end
\ No newline at end of file
script/c100228001.lua
0 → 100644
View file @
12b5d61d
--封印の魔道士 スプーン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--search or half atk
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
--equip
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_EQUIP
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
eqtg
)
e2
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsDiscardable
()
end
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
filter
(
c
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0x150
)
and
c
:
IsAbleToHand
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
if
b1
and
not
b2
then
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
aux
.
Stringid
(
id
,
2
))
op
=
1
end
if
b2
and
not
b1
then
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
aux
.
Stringid
(
id
,
3
))
op
=
2
end
if
b1
and
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
if
op
==
1
then
e
:
SetLabel
(
1
)
e
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
elseif
op
==
2
then
e
:
SetLabel
(
2
)
e
:
SetCategory
(
CATEGORY_ATKCHANGE
)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
#
g
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
elseif
e
:
GetLabel
()
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
HintSelection
(
g
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
math.ceil
(
tc
:
GetAttack
()
/
2
))
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
eqfilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x150
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
CheckUniqueOnField
(
tp
,
LOCATION_SZONE
)
and
not
c
:
IsForbidden
()
end
function
s
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
chkc
:
IsFaceup
()
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
e
:
GetHandler
(),
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
)
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
tp
)
local
ec
=
g
:
GetFirst
()
if
ec
then
if
not
Duel
.
Equip
(
tp
,
ec
,
tc
)
then
return
end
--equip limit
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetLabelObject
(
tc
)
e1
:
SetValue
(
s
.
eqlimit
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
ec
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
eqlimit
(
e
,
c
)
return
c
==
e
:
GetLabelObject
()
end
\ No newline at end of file
script/c101207000.lua
0 → 100644
View file @
12b5d61d
--結束と絆の超魔導剣士
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
s
.
synfilter
),
1
)
c
:
EnableReviveLimit
()
--indes
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetValue
(
aux
.
indoval
)
c
:
RegisterEffect
(
e1
)
--cannot target
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e2
:
SetCondition
(
s
.
indcon
)
e2
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e2
)
--Atk up
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
s
.
atkcon
)
e3
:
SetValue
(
s
.
atkval
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e4
)
--negate spell
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e5
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e5
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e5
:
SetCode
(
EVENT_CHAINING
)
e5
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetCondition
(
s
.
negcon
)
e5
:
SetTarget
(
s
.
negtg
)
e5
:
SetOperation
(
s
.
negop
)
c
:
RegisterEffect
(
e5
)
end
function
s
.
indcon
(
e
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
end
function
s
.
synfilter
(
c
)
return
c
:
GetBaseAttack
()
==
2500
and
c
:
GetBaseDefense
()
==
2500
end
function
s
.
atkcon
(
e
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
and
Duel
.
GetFieldGroupCount
(
c
:
GetControler
(),
LOCATION_GRAVE
,
0
)
>=
25
end
function
s
.
atkval
(
e
,
c
)
return
Duel
.
GetFieldGroupCount
(
c
:
GetControler
(),
LOCATION_GRAVE
+
LOCATION_MZONE
,
LOCATION_GRAVE
+
LOCATION_MZONE
)
*
100
end
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
then
return
false
end
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_GRAVE
)
>=
25
and
re
:
IsActiveType
(
TYPE_SPELL
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
Duel
.
IsChainNegatable
(
ev
)
end
function
s
.
negtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
end
function
s
.
negop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
end
\ No newline at end of file
script/c101207080.lua
View file @
12b5d61d
...
@@ -35,7 +35,7 @@ function s.rmlimit(e,c,rp,r,re)
...
@@ -35,7 +35,7 @@ function s.rmlimit(e,c,rp,r,re)
and
r
&
REASON_EFFECT
~=
0
and
re
:
GetOwnerPlayer
()
~=
tp
and
r
&
REASON_EFFECT
~=
0
and
re
:
GetOwnerPlayer
()
~=
tp
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xea
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xea
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
end
function
s
.
tdfilter
(
c
)
function
s
.
tdfilter
(
c
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0xea
)
and
c
:
IsAbleToDeck
()
return
not
c
:
IsCode
(
id
)
and
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0xea
)
and
c
:
IsAbleToDeck
()
...
...
script/c114514574.lua
View file @
12b5d61d
...
@@ -104,7 +104,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -104,7 +104,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
sc
=
sg
:
GetFirst
()
local
sc
=
sg
:
GetFirst
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
sc
and
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
sc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
if
sc
and
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
sc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
if
not
Duel
.
Equip
(
tp
,
tc
,
sc
)
then
return
end
if
not
Duel
.
Equip
(
tp
,
tc
,
sc
,
false
)
then
return
end
--equip limit
--equip limit
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
script/c191981041.lua
View file @
12b5d61d
...
@@ -3,6 +3,7 @@ function s.initial_effect(c)
...
@@ -3,6 +3,7 @@ function s.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCondition
(
s
.
chcon
)
e1
:
SetCondition
(
s
.
chcon
)
e1
:
SetTarget
(
s
.
chtg
)
e1
:
SetTarget
(
s
.
chtg
)
e1
:
SetOperation
(
s
.
chop
)
e1
:
SetOperation
(
s
.
chop
)
...
...
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