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Fakesonkun
MDPro2
Commits
df4db0d2
Commit
df4db0d2
authored
Jun 18, 2023
by
赤子奈落
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Plain Diff
Fix card do not show face in deck manager when add existing card
parent
0c195f46
Changes
3
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3 changed files
with
4 additions
and
2 deletions
+4
-2
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
+1
-1
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+1
-0
Assets/YGOSharp/CardsManager.cs
Assets/YGOSharp/CardsManager.cs
+2
-1
No files found.
Assets/ArtSystem/deckManager/MonoCardInDeckManager.cs
View file @
df4db0d2
...
@@ -23,7 +23,7 @@ public class MonoCardInDeckManager : MonoBehaviour
...
@@ -23,7 +23,7 @@ public class MonoCardInDeckManager : MonoBehaviour
}
}
}
}
p
rivate
async
void
LoadCard
()
p
ublic
async
void
LoadCard
()
{
{
gameObject
.
transform
.
Find
(
"face"
).
GetComponent
<
Renderer
>().
material
.
mainTexture
=
gameObject
.
transform
.
Find
(
"face"
).
GetComponent
<
Renderer
>().
material
.
mainTexture
=
await
GameTextureManager
.
GetCardPicture
(
_cardData
.
Id
);
await
GameTextureManager
.
GetCardPicture
(
_cardData
.
Id
);
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
df4db0d2
...
@@ -191,6 +191,7 @@ public class DeckManager : ServantWithCardDescription
...
@@ -191,6 +191,7 @@ public class DeckManager : ServantWithCardDescription
deckDirty
=
true
;
deckDirty
=
true
;
ArrangeObjectDeck
(
true
);
ArrangeObjectDeck
(
true
);
ShowObjectDeck
();
ShowObjectDeck
();
card
.
LoadCard
();
}
}
else
else
{
{
...
...
Assets/YGOSharp/CardsManager.cs
View file @
df4db0d2
...
@@ -25,7 +25,8 @@ MDPro2
...
@@ -25,7 +25,8 @@ MDPro2
Bilibili @赤子奈落
Bilibili @赤子奈落
快捷键功能:
快捷键功能:
F5:打开或关闭决斗时的UI;
F4:开关卡片描述;
F5:开关决斗时的UI;
F6:锁定画面位置(画面无法上下移动);
F6:锁定画面位置(画面无法上下移动);
F7:切换确认卡片的位置。
F7:切换确认卡片的位置。
...
...
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