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Dilmah
MDPro3
Commits
684dff98
Commit
684dff98
authored
Apr 04, 2024
by
SherryChaos
Browse files
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Email Patches
Plain Diff
fix bugs
parent
06fbaaca
Changes
2
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2 changed files
with
39 additions
and
8 deletions
+39
-8
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+7
-0
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
+32
-8
No files found.
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
684dff98
...
...
@@ -1194,6 +1194,7 @@ namespace MDPro3
public
List
<
GameCard
>
materialCards
=
new
List
<
GameCard
>();
public
List
<
GameCard
>
cardsInChain
=
new
List
<
GameCard
>();
public
List
<
int
>
codesInChain
=
new
List
<
int
>();
public
List
<
GameCard
>
cardsBeTarget
=
new
List
<
GameCard
>();
public
List
<
GameCard
>
cardsInSelection
=
new
List
<
GameCard
>();
public
List
<
GameCard
>
cardsMustBeSelected
=
new
List
<
GameCard
>();
...
...
@@ -1236,6 +1237,7 @@ namespace MDPro3
lastHandOffset
=
0
;
materialCards
.
Clear
();
cardsInChain
.
Clear
();
codesInChain
.
Clear
();
cardsBeTarget
.
Clear
();
cardsInSelection
.
Clear
();
cardsMustBeSelected
.
Clear
();
...
...
@@ -2256,6 +2258,7 @@ namespace MDPro3
card
.
SetCode
(
code
);
card
.
AnimationActivate
();
cardsInChain
.
Add
(
card
);
codesInChain
.
Add
(
code
);
Sleep
(
100
);
ES_hint
=
InterString
.
Get
(
"「[?]」被发动时"
,
card
.
GetData
().
Name
);
}
...
...
@@ -2285,6 +2288,9 @@ namespace MDPro3
{
card
=
cardsInChain
[
id
-
1
];
card
.
ResolveChain
(
id
);
if
(
card
.
GetData
().
Id
!=
codesInChain
[
id
-
1
])
//Hand Shuffle
break
;
if
(
card
.
disabled
||
card
.
negated
)
break
;
...
...
@@ -2577,6 +2583,7 @@ namespace MDPro3
}
cardsBeTarget
.
Clear
();
cardsInChain
.
Clear
();
codesInChain
.
Clear
();
materialCards
.
Clear
();
break
;
case
GameMessage
.
ChainNegated
:
...
...
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
View file @
684dff98
...
...
@@ -155,19 +155,43 @@ namespace MDPro3.UI
highlight
.
SetActive
(
false
);
}
void
OnClick
()
{
if
(
selecting
)
{
AudioManager
.
PlaySE
(
"SE_DUEL_SELECT"
);
selected
=
true
;
var
response
=
new
byte
[
3
];
response
[
0
]
=
Program
.
I
().
ocgcore
.
isFirst
?
(
byte
)
p
.
controller
:
(
byte
)(
1
-
p
.
controller
);
response
[
1
]
=
(
byte
)
p
.
location
;
response
[
2
]
=
(
byte
)
p
.
sequence
;
var
binaryMaster
=
new
BinaryMaster
();
binaryMaster
.
writer
.
Write
(
response
);
Program
.
I
().
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
if
(!
selected
)
{
selected
=
true
;
select
.
SetActive
(
false
);
selectPush
.
SetActive
(
false
);
selectPush
.
SetActive
(
true
);
}
else
{
selected
=
false
;
select
.
SetActive
(
true
);
}
var
selectedCount
=
0
;
foreach
(
var
place
in
Program
.
I
().
ocgcore
.
places
)
if
(
place
.
selected
)
selectedCount
++;
if
(
selectedCount
==
Program
.
I
().
ocgcore
.
ES_min
)
{
var
binaryMaster
=
new
BinaryMaster
();
foreach
(
var
place
in
Program
.
I
().
ocgcore
.
places
)
if
(
place
.
selected
)
{
var
response
=
new
byte
[
3
];
response
[
0
]
=
Program
.
I
().
ocgcore
.
isFirst
?
(
byte
)
place
.
p
.
controller
:
(
byte
)(
1
-
place
.
p
.
controller
);
response
[
1
]
=
(
byte
)
place
.
p
.
location
;
response
[
2
]
=
(
byte
)
place
.
p
.
sequence
;
binaryMaster
.
writer
.
Write
(
response
);
}
Program
.
I
().
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
}
}
else
if
(
cardSelecting
)
{
...
...
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