Commit 71f45adf authored by fallenstardust's avatar fallenstardust

add PHNI 幻魔の召唤神

移除已经正式更新的卡
修改ini内容
parent 3864ba54
超先行内测与平衡性探究 [YGOProExpansionPack]
exp.baldlee.top:23333 FileName = pre-release-database-cdb.ypk
\ No newline at end of file PackName = 巧克力布丁拼盘
PackAuthor = 星光
PackHomePage = https://mycard.moe/
[YGOMobileAddServer]
ServerName = 超先行内测与平衡性探究
ServerHost = exp.baldlee.top
ServerPort = 23333
--ジャンク・ドラゴンセント
--Script by fmole
local s,id=GetID()
function c100200238.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(SUMMON_VALUE_SELF)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+100)
e2:SetCondition(s.atkcon)
e2:SetCost(aux.bfgcost)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
--spsummon
function s.spfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
--atk up
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(tp) and at:IsType(TYPE_SYNCHRO)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
if at:IsFaceup() and at:IsRelateToBattle() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
at:RegisterEffect(e1)
end
end
--废品盔甲
local s,id=GetID()
function c100200239.initial_effect(c)
--battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e1:SetCondition(s.indcon)
e1:SetOperation(s.indop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
--battle
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
--spsummon
function s.spfilter(c)
return c:IsFaceup()and c:IsOriginalSetCard(0x66,0x1017,0xa3) and c:IsType(TYPE_SYNCHRO) end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil) and aux.exccon(e)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
--魔法妖精 勃艮第
local s,id=GetID()
function c100200240.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DISCARD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.damtg)
e1:SetCondition(s.damcon)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--hands
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1,id+100)
e2:SetCondition(s.hdcon)
e2:SetTarget(s.hdtg)
e2:SetOperation(s.hdop)
c:RegisterEffect(e2)
end
function s.filter(c,tp)
return c:IsPreviousControler(1-tp) and c:IsReason(REASON_EFFECT)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local damage=eg:FilterCount(s.filter,nil,tp)*400
e:SetLabel(damage)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,damage)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,e:GetLabel(),REASON_EFFECT)
end
--hands
function s.hdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,0,LOCATION_HAND,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsDiscardable,tp,0,LOCATION_HAND,nil)
if #g>0 then
Duel.SendtoGrave(g:RandomSelect(tp,1),REASON_EFFECT+REASON_DISCARD)
end
end
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