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pre-release-database-cdb
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Amiya
pre-release-database-cdb
Commits
47317c12
Commit
47317c12
authored
Jan 09, 2024
by
fallenstardust
Browse files
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Plain Diff
fix LEDE-JP011\057 script
parent
8e88fdd1
Changes
2
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Inline
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Showing
2 changed files
with
33 additions
and
5 deletions
+33
-5
script/c101204011.lua
script/c101204011.lua
+31
-3
script/c101204057.lua
script/c101204057.lua
+2
-2
No files found.
script/c101204011.lua
View file @
47317c12
...
...
@@ -26,8 +26,21 @@ end
function
s
.
mvcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ac
=
c
:
GetBattleTarget
()
local
ft1
=
0
local
ft2
=
0
if
c
:
GetOwner
()
==
tp
then
ft1
=
ft1
+
1
else
ft2
=
ft2
+
1
end
if
ac
:
GetOwner
()
==
tp
then
ft1
=
ft1
+
1
else
ft2
=
ft2
+
1
end
e
:
SetLabelObject
(
ac
)
return
ac
and
ac
:
IsFaceup
()
and
ac
:
IsControler
(
1
-
tp
)
return
ac
and
ac
:
IsControler
(
1
-
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
ft1
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_SZONE
)
>=
ft2
end
function
s
.
mvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
...
...
@@ -35,7 +48,22 @@ end
function
s
.
mvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ac
=
e
:
GetLabelObject
()
if
ac
:
IsRelateToBattle
()
and
not
ac
:
IsImmuneToEffect
(
e
)
if
not
ac
:
IsRelateToBattle
()
or
not
c
:
IsRelateToEffect
(
e
)
then
return
false
end
local
ft1
=
0
local
ft2
=
0
if
c
:
GetOwner
()
==
tp
then
ft1
=
ft1
+
1
else
ft2
=
ft2
+
1
end
if
ac
:
GetOwner
()
==
tp
then
ft1
=
ft1
+
1
else
ft2
=
ft2
+
1
end
if
not
(
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>=
ft1
)
or
not
(
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_SZONE
)
>=
ft2
)
then
return
false
end
if
ac
:
IsType
(
TYPE_MONSTER
)
and
not
ac
:
IsImmuneToEffect
(
e
)
and
Duel
.
MoveToField
(
ac
,
tp
,
ac
:
GetOwner
(),
LOCATION_SZONE
,
POS_FACEUP
,
true
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
...
...
@@ -45,7 +73,7 @@ function s.mvop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetValue
(
TYPE_SPELL
+
TYPE_CONTINUOUS
)
ac
:
RegisterEffect
(
e1
)
end
if
c
:
IsRelateToEffect
(
e
)
and
not
c
:
IsImmuneToEffect
(
e
)
if
not
c
:
IsImmuneToEffect
(
e
)
and
Duel
.
MoveToField
(
c
,
tp
,
c
:
GetOwner
(),
LOCATION_SZONE
,
POS_FACEUP
,
true
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
...
...
script/c101204057.lua
View file @
47317c12
...
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_
TO_GRAVE
)
e2
:
SetCode
(
EVENT_
DESTROYED
)
e2
:
SetCondition
(
s
.
tdcon
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetOperation
(
s
.
tdop
)
...
...
@@ -51,7 +51,7 @@ end
function
s
.
tdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsReason
(
REASON_EFFECT
)
and
rp
==
1
-
tp
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
and
re
:
IsActivated
()
end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
...
...
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