Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Amiya
pre-release-database-cdb
Commits
1a548fb7
You need to sign in or sign up before continuing.
Commit
1a548fb7
authored
Dec 20, 2023
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update QCDB-JP001 script
parent
d2e56678
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
70 additions
and
24 deletions
+70
-24
script/c100212001.lua
script/c100212001.lua
+70
-24
No files found.
script/c100212001.lua
View file @
1a548fb7
...
@@ -37,67 +37,113 @@ function c100212001.initial_effect(c)
...
@@ -37,67 +37,113 @@ function c100212001.initial_effect(c)
e3
:
SetTarget
(
c100212001
.
sptg
)
e3
:
SetTarget
(
c100212001
.
sptg
)
e3
:
SetOperation
(
c100212001
.
spop
)
e3
:
SetOperation
(
c100212001
.
spop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
if
not
c100212001
.
global_check
then
c100212001
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge1
:
SetOperation
(
c100212001
.
count
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge2
:
SetOperation
(
c100212001
.
reset
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
c100212001
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
GetHandler
():
IsCode
(
71143015
)
then
c100212001
.
chain_solving
=
true
end
end
function
c100212001
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
c100212001
.
chain_solving
=
false
end
end
function
c100212001
.
FShaddollFilter
(
c
)
function
c100212001
.
FShaddollFilter
(
c
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
end
end
function
c100212001
.
Chaos_FShaddollFilter
(
c
,
mg
,
fe
)
function
c100212001
.
Ultimate_FShaddollFilter
(
c
)
return
c
:
IsFusionSetCard
(
0x
cf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
c100212001
.
FShaddollSpgcheck
,
1
,
3
,
c
,
fe
)
return
c
:
IsFusionSetCard
(
0x
dd
)
or
(
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
))
or
c
:
IsFusionCode
(
23995346
)
end
end
function
c100212001
.
Blue_Eyes_Ultimate_Dragon
(
c
,
g
,
fe
)
function
c100212001
.
Chaos_FShaddollFilter
(
c
,
mg
,
fc
,
chkf
)
return
(
c
:
IsFusionCode
(
23995346
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
c100212001
.
FShaddollSpgcheck
,
1
,
3
,
fc
,
c
,
chkf
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
and
not
fe
:
GetHandler
():
IsCode
(
71143015
))
end
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
0
function
c100212001
.
Blue_Eyes_Ultimate_Dragon
(
c
)
return
c
:
IsFusionCode
(
23995346
)
and
not
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
end
end
function
c100212001
.
FShaddollSpgcheck
(
g
,
c
,
fe
)
function
c100212001
.
FShaddollSpgcheck
(
g
,
fc
,
ec
,
chkf
)
return
(
g
:
FilterCount
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
c
,
g
,
fe
)
==
1
local
sg
=
g
:
Clone
()
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
3
)
sg
:
AddCard
(
ec
)
local
c
=
g
:
Filter
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
return
(
g
:
FilterCount
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
0
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
nil
,
0xdd
)
==
3
)
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
)
end
end
function
c100212001
.
Necessarily_FShaddollFilter
(
c
,
gc
)
function
c100212001
.
Necessarily_FShaddollFilter
(
c
,
gc
)
return
c
:
IsCode
(
gc
:
GetCode
())
return
c
:
IsCode
(
gc
:
GetCode
())
end
end
function
c100212001
.
Necessarily_FShaddollSpgcheck
(
g
,
c
,
fe
,
gc
)
function
c100212001
.
Necessarily_FShaddollSpgcheck
(
g
,
gc
,
fc
,
ec
,
chkf
)
return
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
3
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
local
c
=
g
:
Filter
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
local
sg
=
g
:
Clone
()
sg
:
AddCard
(
ec
)
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
return
((
g
:
FilterCount
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
0
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
nil
,
0xdd
)
==
3
)
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
)
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
)
end
end
function
c100212001
.
FShaddollCondition
()
function
c100212001
.
FShaddollCondition
()
return
function
(
e
,
g
,
gc
,
chkf
)
return
function
(
e
,
g
,
gc
,
chkf
)
if
g
==
nil
then
return
aux
.
MustMaterialCheck
(
nil
,
e
:
GetHandlerPlayer
(),
EFFECT_MUST_BE_FMATERIAL
)
end
if
g
==
nil
then
return
aux
.
MustMaterialCheck
(
nil
,
e
:
GetHandlerPlayer
(),
EFFECT_MUST_BE_FMATERIAL
)
end
local
c
=
e
:
GetHandler
()
local
fc
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
mg
=
g
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
local
mg
=
g
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
if
gc
then
if
gc
then
if
not
mg
:
IsContains
(
gc
)
then
return
false
end
if
not
mg
:
IsContains
(
gc
)
then
return
false
end
end
end
return
mg
:
IsExists
(
c100212001
.
Chaos_FShaddollFilter
,
1
,
nil
,
mg
,
e
)
return
mg
:
IsExists
(
c100212001
.
Chaos_FShaddollFilter
,
1
,
nil
,
mg
,
fc
,
chkf
)
end
end
end
end
function
c100212001
.
FShaddollOperation
()
function
c100212001
.
FShaddollOperation
()
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
gc
,
chkf
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
gc
,
chkf
)
local
c
=
e
:
GetHandler
()
local
fc
=
e
:
GetHandler
()
local
mg
=
eg
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
local
tp
=
e
:
GetHandlerPlayer
()
local
mg
=
nil
if
c100212001
.
chain_solving
then
mg
=
eg
:
Filter
(
c100212001
.
Ultimate_FShaddollFilter
,
nil
)
else
mg
=
eg
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
end
local
g
=
nil
local
g
=
nil
if
gc
then
if
gc
then
if
c100212001
.
Chaos_FShaddollFilter
(
c
,
mg
,
e
)
then
if
not
mg
:
IsContains
(
gc
)
then
return
false
end
end
if
gc
then
if
c100212001
.
Chaos_FShaddollFilter
(
gc
,
mg
,
fc
,
chkf
)
then
g
=
Group
.
FromCards
(
gc
)
g
=
Group
.
FromCards
(
gc
)
mg
:
RemoveCard
(
gc
)
mg
:
RemoveCard
(
gc
)
end
end
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
e
)
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
fc
,
chkf
)
mg
:
Sub
(
g
)
mg
:
Sub
(
g
)
end
end
local
sg
=
nil
local
sg
=
nil
if
gc
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
then
if
gc
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
g
,
e
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
false
,
1
,
3
,
gc
,
g
:
GetFirst
(),
fc
,
chkf
)
else
else
if
gc
and
c100212001
.
Blue_Eyes_Ultimate_Dragon
(
gc
,
g
,
e
)
then
if
gc
then
sg
=
Group
.
FromCards
(
gc
)
elseif
gc
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
Necessarily_FShaddollSpgcheck
,
true
,
1
,
3
,
g
,
e
,
gc
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
Necessarily_FShaddollSpgcheck
,
false
,
1
,
3
,
gc
,
g
:
GetFirst
(),
fc
,
chkf
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
g
,
e
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
g
:
GetFirst
(),
fc
,
chkf
)
end
end
end
end
while
not
sg
do
while
not
sg
do
...
@@ -106,7 +152,7 @@ function c100212001.FShaddollOperation()
...
@@ -106,7 +152,7 @@ function c100212001.FShaddollOperation()
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
e
)
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
e
)
mg
:
Sub
(
g
)
mg
:
Sub
(
g
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
g
,
e
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
g
:
GetFirst
(),
fc
,
chkf
)
end
end
g
:
Merge
(
sg
)
g
:
Merge
(
sg
)
Duel
.
SetFusionMaterial
(
g
)
Duel
.
SetFusionMaterial
(
g
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment