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Alexis_chen
MDPro3
Commits
684dff98
Commit
684dff98
authored
Apr 04, 2024
by
SherryChaos
Browse files
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Plain Diff
fix bugs
parent
06fbaaca
Changes
2
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2 changed files
with
39 additions
and
8 deletions
+39
-8
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+7
-0
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
+32
-8
No files found.
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
684dff98
...
@@ -1194,6 +1194,7 @@ namespace MDPro3
...
@@ -1194,6 +1194,7 @@ namespace MDPro3
public List<GameCard> materialCards = new List<GameCard>();
public List<GameCard> materialCards = new List<GameCard>();
public List<GameCard> cardsInChain = new List<GameCard>();
public List<GameCard> cardsInChain = new List<GameCard>();
public List<int> codesInChain = new List<int>();
public List<GameCard> cardsBeTarget = new List<GameCard>();
public List<GameCard> cardsBeTarget = new List<GameCard>();
public List<GameCard> cardsInSelection = new List<GameCard>();
public List<GameCard> cardsInSelection = new List<GameCard>();
public List<GameCard> cardsMustBeSelected = new List<GameCard>();
public List<GameCard> cardsMustBeSelected = new List<GameCard>();
...
@@ -1236,6 +1237,7 @@ namespace MDPro3
...
@@ -1236,6 +1237,7 @@ namespace MDPro3
lastHandOffset = 0;
lastHandOffset = 0;
materialCards.Clear();
materialCards.Clear();
cardsInChain.Clear();
cardsInChain.Clear();
codesInChain.Clear();
cardsBeTarget.Clear();
cardsBeTarget.Clear();
cardsInSelection.Clear();
cardsInSelection.Clear();
cardsMustBeSelected.Clear();
cardsMustBeSelected.Clear();
...
@@ -2256,6 +2258,7 @@ namespace MDPro3
...
@@ -2256,6 +2258,7 @@ namespace MDPro3
card.SetCode(code);
card.SetCode(code);
card.AnimationActivate();
card.AnimationActivate();
cardsInChain.Add(card);
cardsInChain.Add(card);
codesInChain.Add(code);
Sleep(100);
Sleep(100);
ES_hint = InterString.Get("「[?]」被发动时", card.GetData().Name);
ES_hint = InterString.Get("「[?]」被发动时", card.GetData().Name);
}
}
...
@@ -2285,6 +2288,9 @@ namespace MDPro3
...
@@ -2285,6 +2288,9 @@ namespace MDPro3
{
{
card = cardsInChain[id - 1];
card = cardsInChain[id - 1];
card.ResolveChain(id);
card.ResolveChain(id);
if (card.GetData().Id != codesInChain[id - 1])
//Hand Shuffle
break;
if (card.disabled || card.negated)
if (card.disabled || card.negated)
break;
break;
...
@@ -2577,6 +2583,7 @@ namespace MDPro3
...
@@ -2577,6 +2583,7 @@ namespace MDPro3
}
}
cardsBeTarget.Clear();
cardsBeTarget.Clear();
cardsInChain.Clear();
cardsInChain.Clear();
codesInChain.Clear();
materialCards.Clear();
materialCards.Clear();
break;
break;
case GameMessage.ChainNegated:
case GameMessage.ChainNegated:
...
...
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
View file @
684dff98
...
@@ -155,19 +155,43 @@ namespace MDPro3.UI
...
@@ -155,19 +155,43 @@ namespace MDPro3.UI
highlight
.
SetActive
(
false
);
highlight
.
SetActive
(
false
);
}
}
void
OnClick
()
void
OnClick
()
{
{
if
(
selecting
)
if
(
selecting
)
{
{
AudioManager
.
PlaySE
(
"SE_DUEL_SELECT"
);
AudioManager
.
PlaySE
(
"SE_DUEL_SELECT"
);
selected
=
true
;
if
(!
selected
)
var
response
=
new
byte
[
3
];
{
response
[
0
]
=
Program
.
I
().
ocgcore
.
isFirst
?
(
byte
)
p
.
controller
:
(
byte
)(
1
-
p
.
controller
);
selected
=
true
;
response
[
1
]
=
(
byte
)
p
.
location
;
select
.
SetActive
(
false
);
response
[
2
]
=
(
byte
)
p
.
sequence
;
selectPush
.
SetActive
(
false
);
var
binaryMaster
=
new
BinaryMaster
();
selectPush
.
SetActive
(
true
);
binaryMaster
.
writer
.
Write
(
response
);
}
Program
.
I
().
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
else
{
selected
=
false
;
select
.
SetActive
(
true
);
}
var
selectedCount
=
0
;
foreach
(
var
place
in
Program
.
I
().
ocgcore
.
places
)
if
(
place
.
selected
)
selectedCount
++;
if
(
selectedCount
==
Program
.
I
().
ocgcore
.
ES_min
)
{
var
binaryMaster
=
new
BinaryMaster
();
foreach
(
var
place
in
Program
.
I
().
ocgcore
.
places
)
if
(
place
.
selected
)
{
var
response
=
new
byte
[
3
];
response
[
0
]
=
Program
.
I
().
ocgcore
.
isFirst
?
(
byte
)
place
.
p
.
controller
:
(
byte
)(
1
-
place
.
p
.
controller
);
response
[
1
]
=
(
byte
)
place
.
p
.
location
;
response
[
2
]
=
(
byte
)
place
.
p
.
sequence
;
binaryMaster
.
writer
.
Write
(
response
);
}
Program
.
I
().
ocgcore
.
SendReturn
(
binaryMaster
.
Get
());
}
}
}
else
if
(
cardSelecting
)
else
if
(
cardSelecting
)
{
{
...
...
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