Commit c6d5fe8f authored by gg123gg's avatar gg123gg Committed by GitHub

fix

parent 02d63b22
...@@ -2,105 +2,98 @@ ...@@ -2,105 +2,98 @@
local m=12003029 local m=12003029
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,2)) e1:SetDescription(aux.Stringid(m,2))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetTarget(cm.sctg) e1:SetTarget(cm.sctg)
e1:SetOperation(cm.scop) e1:SetOperation(cm.scop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1)) e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,m+100) e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.spcon) e2:SetCondition(cm.spcon)
e2:SetTarget(cm.sptg) e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop) e2:SetOperation(cm.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.scfilter1(c,e,tp,mc) function cm.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc) local mg=Group.FromCards(c,mc)
return not c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return not c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(cm.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg) and Duel.IsExistingMatchingCard(cm.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end end
function cm.scfilter2(c,mg) function cm.scfilter2(c,mg)
return c:IsSynchroSummonable(nil,mg) return c:IsSynchroSummonable(nil,mg)
end end
function cm.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_HAND) and chkc:IsControler(tp) and cm.scfilter1(chkc,e,tp,e:GetHandler()) end if chkc then return chkc:IsLocation(LOCATION_HAND) and chkc:IsControler(tp) and cm.scfilter1(chkc,e,tp,e:GetHandler()) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) local c=e:GetHandler()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,3)
and Duel.IsExistingTarget(cm.scfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler()) end and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) and Duel.IsExistingMatchingCard(cm.scfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end end
function cm.scop(e,tp,eg,ep,ev,re,r,rp) function cm.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end
local c=e:GetHandler() local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,cm.scfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetHandler()) local mc=Duel.SelectMatchingCard(tp,cm.scfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetHandler())
if not tc:IsRelateToEffect(e) or not c:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) or not Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then return end local tc=mc:GetFirst()
local e1=Effect.CreateEffect(c) Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
e1:SetType(EFFECT_TYPE_SINGLE) Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
e1:SetCode(EFFECT_DISABLE) local e1=Effect.CreateEffect(c)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetType(EFFECT_TYPE_SINGLE)
tc:RegisterEffect(e1) e1:SetCode(EFFECT_DISABLE)
local e2=e1:Clone() e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e1)
tc:RegisterEffect(e2) local e2=e1:Clone()
Duel.SpecialSummonComplete() e2:SetCode(EFFECT_DISABLE_EFFECT)
if not c:IsRelateToEffect(e) then return end tc:RegisterEffect(e2)
local mg=Group.FromCards(c,tc) Duel.SpecialSummonComplete()
local g=Duel.GetMatchingGroup(cm.scfilter2,tp,LOCATION_EXTRA,0,nil,mg) local mg=Group.FromCards(c,tc)
if g:GetCount()>0 then local g=Duel.GetMatchingGroup(cm.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) if g:GetCount()>0 then
local sg=g:Select(tp,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local e1=Effect.CreateEffect(c) local sg=g:Select(tp,1,1,nil)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
e1:SetType(EFFECT_TYPE_SINGLE) end
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_DECKBOT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
c:RegisterEffect(e1,true)
local e2=e1:Clone()
tc:RegisterEffect(e2,true)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end end
function cm.con(e,tp,eg,ep,ev,re,r,rp) function cm.con(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsReason(REASON_DRAW) return not e:GetHandler():IsReason(REASON_DRAW)
end end
function cm.filter(c) function cm.filter(c)
return c:IsSetCard(0xfb8) and not c:IsCode(m) and c:IsAbleToHand() return c:IsSetCard(0xfb8) and not c:IsCode(m) and c:IsAbleToHand()
end end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_DECK) and cm.filter(chkc) end if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_DECK) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SEARCH,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SEARCH,nil,1,tp,LOCATION_DECK)
end end
function cm.op(e,tp,eg,ep,ev,re,r,rp) function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil) local tc=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
end end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp) function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER) return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttribute(ATTRIBUTE_WATER) and re:GetHandler():IsAttribute(ATTRIBUTE_WATER)
end end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,0)
end end
function cm.spop(e,tp,eg,ep,ev,re,r,rp) function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local dg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,1,nil) local dg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.HintSelection(dg) Duel.HintSelection(dg)
Duel.SendtoGrave(dg,REASON_EFFECT) Duel.SendtoGrave(dg,REASON_EFFECT)
end end
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