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ygopro-222DIY-cards
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Ai
ygopro-222DIY-cards
Commits
a79b8af4
Commit
a79b8af4
authored
Jun 11, 2019
by
2924713558
Committed by
GitHub
Jun 11, 2019
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parent
71c08893
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1 changed file
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expansions/script/c1131201.lua
expansions/script/c1131201.lua
+152
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expansions/script/c1131201.lua
View file @
a79b8af4
--梨花道场
--梨花道场
local
m
=
1131201
local
m
=
1131201
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/c1110198"
)
end
,
function
()
require
(
"script/c1110198"
)
end
)
xpcall
(
function
()
require
(
"expansions/script/c1110198"
)
end
,
function
()
require
(
"script/c1110198"
)
end
)
--
--
function
c1131201
.
initial_effect
(
c
)
function
c1131201
.
initial_effect
(
c
)
--
--
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
--
--
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetCondition
(
c1131201
.
con1
)
e1
:
SetCondition
(
c1131201
.
con1
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
c1131201
.
tg1
)
e1
:
SetTarget
(
c1131201
.
tg1
)
e1
:
SetValue
(
c1131201
.
val1
)
e1
:
SetValue
(
c1131201
.
val1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
--
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
1131201
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
1131201
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
,
1131201
)
e2
:
SetCountLimit
(
1
,
1131201
)
e2
:
SetCondition
(
c1131201
.
con2
)
e2
:
SetCondition
(
c1131201
.
con2
)
e2
:
SetTarget
(
c1131201
.
tg2
)
e2
:
SetTarget
(
c1131201
.
tg2
)
e2
:
SetOperation
(
c1131201
.
op2
)
e2
:
SetOperation
(
c1131201
.
op2
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
--
end
end
--
--
function
c1131201
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c1131201
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
Duel
.
GetTurnPlayer
()
return
tp
==
Duel
.
GetTurnPlayer
()
end
end
--
--
function
c1131201
.
tg1
(
e
,
c
)
function
c1131201
.
tg1
(
e
,
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
(
c
:
IsFaceup
()
or
c
:
IsPublic
())
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
(
c
:
IsFaceup
()
or
c
:
IsPublic
())
end
end
--
--
function
c1131201
.
val1
(
e
,
te
)
function
c1131201
.
val1
(
e
,
te
)
return
te
:
GetOwnerPlayer
()
~=
e
:
GetHandlerPlayer
()
and
te
:
IsActiveType
(
TYPE_MONSTER
)
return
te
:
GetOwnerPlayer
()
~=
e
:
GetHandlerPlayer
()
and
te
:
IsActiveType
(
TYPE_MONSTER
)
end
end
--
--
function
c1131201
.
cfilter2
(
c
)
function
c1131201
.
cfilter2
(
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
end
function
c1131201
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c1131201
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c1131201
.
cfilter2
,
1
,
nil
)
return
eg
:
IsExists
(
c1131201
.
cfilter2
,
1
,
nil
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
<
1
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
<
1
end
end
--
--
function
c1131201
.
tfilter2
(
c
,
e
,
tp
)
function
c1131201
.
tfilter2
(
c
,
e
,
tp
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
GetLevel
()
==
4
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
GetLevel
()
==
4
end
end
function
c1131201
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c1131201
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c1131201
.
tfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c1131201
.
tfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
--
--
function
c1131201
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c1131201
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
1
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c1131201
.
tfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c1131201
.
tfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
sg
:
GetCount
()
<
1
then
return
end
if
sg
:
GetCount
()
<
1
then
return
end
local
sc
=
sg
:
GetFirst
()
local
sc
=
sg
:
GetFirst
()
if
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
e2_1
=
Effect
.
CreateEffect
(
sc
)
local
e2_1
=
Effect
.
CreateEffect
(
c
)
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2_1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2_1
:
SetValue
(
600
)
e2_1
:
SetValue
(
600
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
sc
:
RegisterEffect
(
e2_1
,
true
)
sc
:
RegisterEffect
(
e2_1
,
true
)
local
e2_2
=
Effect
.
CreateEffect
(
sc
)
local
e2_2
=
Effect
.
CreateEffect
(
c
)
e2_2
:
SetDescription
(
aux
.
Stringid
(
1131201
,
1
))
e2_2
:
SetDescription
(
aux
.
Stringid
(
1131201
,
1
))
e2_2
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e2_2
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e2_2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2_2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2_2
:
SetCode
(
EVENT_BATTLED
)
e2_2
:
SetCode
(
EVENT_BATTLED
)
e2_2
:
SetOperation
(
c1131201
.
op2_2
)
e2_2
:
SetCondition
(
c1131201
.
con2_2
)
e2_2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e2_2
:
SetOperation
(
c1131201
.
op2_2
)
sc
:
RegisterEffect
(
e2_2
,
true
)
e2_2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
local
e2_3
=
Effect
.
CreateEffect
(
sc
)
sc
:
RegisterEffect
(
e2_2
,
true
)
e2_3
:
SetDescription
(
aux
.
Stringid
(
1131201
,
2
))
local
e2_3
=
Effect
.
CreateEffect
(
c
)
e2_3
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e2_3
:
SetDescription
(
aux
.
Stringid
(
1131201
,
2
))
e2_3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2_3
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e2_3
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e2_3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2_3
:
SetOperation
(
c1131201
.
op2_3
)
e2_3
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e2_3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e2_3
:
SetOperation
(
c1131201
.
op2_3
)
sc
:
RegisterEffect
(
e2_3
,
true
)
e2_3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
end
sc
:
RegisterEffect
(
e2_3
,
true
)
end
end
--
end
function
c1131201
.
op2_2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--
local
c
=
e
:
GetHandler
()
function
c1131201
.
con2_2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
bc
=
c
:
GetBattleTarget
()
local
c
=
e
:
GetHandler
()
local
e2_2_1
=
Effect
.
CreateEffect
(
c
)
local
bc
=
c
:
GetBattleTarget
()
e2_2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
return
bc
and
bc
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
not
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
e2_2_1
:
SetCode
(
EFFECT_DISABLE
)
end
e2_2_1
:
SetReset
(
RESET_EVENT
+
0x17a0000
)
function
c1131201
.
op2_2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
bc
:
RegisterEffect
(
e2_2_1
)
local
c
=
e
:
GetHandler
()
local
e2_2_2
=
Effect
.
CreateEffect
(
c
)
local
bc
=
c
:
GetBattleTarget
()
e2_2_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e2_2_1
=
Effect
.
CreateEffect
(
c
)
e2_2_2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2_2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_2_2
:
SetReset
(
RESET_EVENT
+
0x17a0000
)
e2_2_1
:
SetCode
(
EFFECT_DISABLE
)
bc
:
RegisterEffect
(
e2_2_2
)
e2_2_1
:
SetReset
(
RESET_EVENT
+
0x17a0000
)
end
bc
:
RegisterEffect
(
e2_2_1
)
--
local
e2_2_2
=
Effect
.
CreateEffect
(
c
)
function
c1131201
.
op2_3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2_2_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
c
=
e
:
GetHandler
()
e2_2_2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
local
a
=
Duel
.
GetAttacker
()
e2_2_2
:
SetReset
(
RESET_EVENT
+
0x17a0000
)
local
d
=
Duel
.
GetAttackTarget
()
bc
:
RegisterEffect
(
e2_2_2
)
if
d
==
c
then
a
,
d
=
d
,
a
end
end
if
a
~=
c
or
not
d
or
d
:
IsControler
(
tp
)
or
not
d
:
IsRelateToBattle
()
then
return
end
--
local
da
=
d
:
GetTextAttack
()
function
c1131201
.
op2_3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dd
=
d
:
GetTextDefense
()
local
c
=
e
:
GetHandler
()
if
d
:
IsImmuneToEffect
(
e
)
then
local
a
=
Duel
.
GetAttacker
()
da
=
d
:
GetBaseAttack
()
local
d
=
Duel
.
GetAttackTarget
()
dd
=
d
:
GetBaseDefense
()
if
d
==
c
then
a
,
d
=
d
,
a
end
end
if
a
~=
c
or
not
d
or
d
:
IsControler
(
tp
)
or
not
d
:
IsRelateToBattle
()
then
return
end
if
da
<
0
then
da
=
0
end
local
da
=
d
:
GetTextAttack
()
if
dd
<
0
then
dd
=
0
end
local
dd
=
d
:
GetTextDefense
()
local
e2_3_1
=
Effect
.
CreateEffect
(
c
)
if
d
:
IsImmuneToEffect
(
e
)
then
e2_3_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
da
=
d
:
GetBaseAttack
()
e2_3_1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
dd
=
d
:
GetBaseDefense
()
e2_3_1
:
SetRange
(
LOCATION_MZONE
)
end
e2_3_1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
if
da
<
0
then
da
=
0
end
e2_3_1
:
SetValue
(
da
)
if
dd
<
0
then
dd
=
0
end
e2_3_1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
local
e2_3_1
=
Effect
.
CreateEffect
(
c
)
d
:
RegisterEffect
(
e2_3_1
)
e2_3_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e2_3_2
=
Effect
.
CreateEffect
(
c
)
e2_3_1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2_3_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_3_1
:
SetRange
(
LOCATION_MZONE
)
e2_3_2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2_3_1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e2_3_2
:
SetRange
(
LOCATION_MZONE
)
e2_3_1
:
SetValue
(
da
)
e2_3_2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e2_3_1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
e2_3_2
:
SetValue
(
dd
)
d
:
RegisterEffect
(
e2_3_1
)
e2_3_2
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
local
e2_3_2
=
Effect
.
CreateEffect
(
c
)
d
:
RegisterEffect
(
e2_3_2
)
e2_3_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
end
e2_3_2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
--
e2_3_2
:
SetRange
(
LOCATION_MZONE
)
e2_3_2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e2_3_2
:
SetValue
(
dd
)
e2_3_2
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
d
:
RegisterEffect
(
e2_3_2
)
end
--
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