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ygopro-222DIY-cards
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Ai
ygopro-222DIY-cards
Commits
9314cb59
Commit
9314cb59
authored
May 31, 2023
by
songtongtong
Browse files
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Plain Diff
bug fix and func replace
parent
a79d8f1b
Changes
4
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Showing
4 changed files
with
18 additions
and
9 deletions
+18
-9
expansions/script/c12029400.lua
expansions/script/c12029400.lua
+1
-1
expansions/script/c12029401.lua
expansions/script/c12029401.lua
+1
-1
expansions/script/c12812011.lua
expansions/script/c12812011.lua
+11
-2
expansions/script/c13959998.lua
expansions/script/c13959998.lua
+5
-5
No files found.
expansions/script/c12029400.lua
View file @
9314cb59
...
@@ -91,5 +91,5 @@ function cm.activate1(e,tp,eg,ep,ev,re,r,rp)
...
@@ -91,5 +91,5 @@ function cm.activate1(e,tp,eg,ep,ev,re,r,rp)
c
:
CompleteProcedure
()
c
:
CompleteProcedure
()
end
end
function
readRandomValueInTable
(
Table
)
function
readRandomValueInTable
(
Table
)
return
Table
[
math.random
(
1
,
#
Table
)]
return
Table
[
Duel
.
GetRandomNumber
(
1
,
#
Table
)]
end
end
\ No newline at end of file
expansions/script/c12029401.lua
View file @
9314cb59
...
@@ -84,5 +84,5 @@ function cm.seed()
...
@@ -84,5 +84,5 @@ function cm.seed()
end
end
function
readRandomValueInTable
(
Table
)
function
readRandomValueInTable
(
Table
)
--math.randomseed(cm.seed())
--math.randomseed(cm.seed())
return
Table
[
math.random
(
1
,
#
Table
)]
return
Table
[
Duel
.
GetRandomNumber
(
1
,
#
Table
)]
end
end
\ No newline at end of file
expansions/script/c12812011.lua
View file @
9314cb59
...
@@ -30,6 +30,15 @@ function cm.initial_effect(c)
...
@@ -30,6 +30,15 @@ function cm.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetRange
(
LOCATION_PZONE
)
e2
:
SetTarget
(
cm
.
tg2
)
e2
:
SetOperation
(
cm
.
op2
)
c
:
RegisterEffect
(
e2
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
...
@@ -116,10 +125,10 @@ function cm.splimit(e,c,sump,sumtype,sumpos,targetp)
...
@@ -116,10 +125,10 @@ function cm.splimit(e,c,sump,sumtype,sumpos,targetp)
return
bit
.
band
(
sumtype
,
SUMMON_TYPE_PENDULUM
)
==
SUMMON_TYPE_PENDULUM
and
not
c
:
IsSetCard
(
0xa73
)
return
bit
.
band
(
sumtype
,
SUMMON_TYPE_PENDULUM
)
==
SUMMON_TYPE_PENDULUM
and
not
c
:
IsSetCard
(
0xa73
)
end
end
function
cm
.
tfilter2
(
c
,
tp
)
function
cm
.
tfilter2
(
c
,
tp
)
return
c
:
GetSummonPlayer
()
~=
tp
and
c
:
IsAbleToDeck
()
and
c
:
IsLocation
(
LOCATION_MZONE
)
return
c
:
GetSummonPlayer
()
~=
tp
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
return
eg
:
IsExists
(
cm
.
tfilter2
,
1
,
nil
,
tp
)
end
end
function
cm
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
...
...
expansions/script/c13959998.lua
View file @
9314cb59
...
@@ -263,10 +263,10 @@ function this.ccGen(from,count)
...
@@ -263,10 +263,10 @@ function this.ccGen(from,count)
end
end
local
g
=
{}
local
g
=
{}
for
i
=
1
,
count
do
for
i
=
1
,
count
do
local
temp
=
this
.
CardList
[
from
][
math.random
(
1
,
#
this
.
CardList
[
from
])]
local
temp
=
this
.
CardList
[
from
][
Duel
.
GetRandomNumber
(
1
,
#
this
.
CardList
[
from
])]
local
at
=
this
.
CardList
[
from
..
"AliasTable"
]
local
at
=
this
.
CardList
[
from
..
"AliasTable"
]
if
#
at
[
temp
]
>
1
then
if
#
at
[
temp
]
>
1
then
g
[
i
]
=
at
[
temp
][
math.random
(
1
,
#
at
[
temp
])]
g
[
i
]
=
at
[
temp
][
Duel
.
GetRandomNumber
(
1
,
#
at
[
temp
])]
else
else
g
[
i
]
=
temp
g
[
i
]
=
temp
end
end
...
@@ -754,10 +754,10 @@ function this.picrandom(g)
...
@@ -754,10 +754,10 @@ function this.picrandom(g)
for
_
,
v
in
pairs
(
g
)
do
for
_
,
v
in
pairs
(
g
)
do
if
this
.
CardList
.
MainAliasTable
[
v
]
then
if
this
.
CardList
.
MainAliasTable
[
v
]
then
local
at
=
this
.
CardList
.
MainAliasTable
local
at
=
this
.
CardList
.
MainAliasTable
rg
[
#
rg
+
1
]
=
at
[
v
][
math.random
(
1
,
#
at
[
v
])]
rg
[
#
rg
+
1
]
=
at
[
v
][
Duel
.
GetRandomNumber
(
1
,
#
at
[
v
])]
elseif
this
.
CardList
.
ExtraAliasTable
[
v
]
then
elseif
this
.
CardList
.
ExtraAliasTable
[
v
]
then
local
at
=
this
.
CardList
.
ExtraAliasTable
local
at
=
this
.
CardList
.
ExtraAliasTable
rg
[
#
rg
+
1
]
=
at
[
v
][
math.random
(
1
,
#
at
[
v
])]
rg
[
#
rg
+
1
]
=
at
[
v
][
Duel
.
GetRandomNumber
(
1
,
#
at
[
v
])]
else
else
rg
[
#
rg
+
1
]
=
v
rg
[
#
rg
+
1
]
=
v
end
end
...
@@ -773,7 +773,7 @@ function this.sample(g,ct)
...
@@ -773,7 +773,7 @@ function this.sample(g,ct)
if
i
>
cct
then
if
i
>
cct
then
break
break
end
end
local
idx
=
math.random
(
1
,
cct
-
i
+
1
)
local
idx
=
Duel
.
GetRandomNumber
(
1
,
cct
-
i
+
1
)
rg
[
#
rg
+
1
]
=
g
[
idx
]
rg
[
#
rg
+
1
]
=
g
[
idx
]
if
idx
<
cct
-
i
+
1
then
if
idx
<
cct
-
i
+
1
then
...
...
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