Commit 8d1b03d3 authored by gg123gg's avatar gg123gg Committed by GitHub

fix

parent 812a95b6
--双色的恋意
function c12008006.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c12008006.cost)
e1:SetTarget(c12008006.tg)
e1:SetOperation(c12008006.op)
c:RegisterEffect(e1)
end
function c12008006.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local tuc=Duel.GetTurnCount()
if chk==0 then return Duel.GetFlagEffect(tp,12008106)<tuc*2+2 end
Duel.RegisterFlagEffect(tp,12008106,RESET_PHASE+PHASE_END,0,1)
end
function c12008006.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,800)
end
function c12008006.thfilter(c)
return c:IsType(TYPE_MONSTER) and (c:IsSetCard(0x1fb3) or c:IsSetCard(0xfbb)) and c:IsAbleToHand()
end
function c12008006.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Recover(p,d,REASON_EFFECT)<=0 then return end
Duel.BreakEffect()
local ct=Duel.GetFlagEffect(tp,12008006)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.RegisterFlagEffect(tp,12008006,RESET_PHASE+PHASE_END,0,1)
end
if ct<=0 then return end
local g=Duel.GetMatchingGroup(c12008006.thfilter,tp,LOCATION_DECK,0,nil)
if ct>=1 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(12008006,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=g:Select(tp,1,1,nil)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
if ct>=2 then
Duel.Recover(p,d,REASON_EFFECT)
end
local sg=Duel.GetMatchingGroup(c12008006.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
if ct>=3 and sg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(12008006,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local ts=tg:GetFirst()
if ts and Duel.SpecialSummonStep(ts,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
ts:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
local dg=Duel.GetMatchingGroup(c12008006.thfilter2,tp,LOCATION_DECK,0,nil)
if ct>=4 and dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(12008006,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=dg:Select(tp,1,1,nil)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function c12008006.thfilter2(c)
return c:IsCode(12008006) and c:IsAbleToHand()
end
function c12008006.spfilter(c,e,tp)
return (c:IsSetCard(0x1fb3) or c:IsSetCard(0xfbb)) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--双色的恋意
local m=12008006
local cm=_G["c"..m]
function cm.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_DESTROY)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c12008006.cost)
e1:SetTarget(c12008006.tg)
e1:SetOperation(c12008006.op)
c:RegisterEffect(e1)
--recover
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12008006,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(c12008006.spcon)
e2:SetTarget(c12008006.sptg)
e2:SetOperation(c12008006.spop)
c:RegisterEffect(e2)
-- if not c12008006.global_check then
-- c12008006.global_check=true
-- local ge1=Effect.CreateEffect(c)
-- ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-- ge1:SetCode(EVENT_CHAINING)
-- ge1:SetOperation(c12008006.checkop)
-- Duel.RegisterEffect(ge1,0)
-- end
end
-- function c12008006.checkop(e,tp,eg,ep,ev,re,r,rp)
-- if not eg then return end
-- if re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and re:GetHandler():IsCode(12008006) then
-- Duel.RegisterFlagEffect(tp,12008006,RESET_PHASE+PHASE_END,0,1)
-- end
--end
function c12008006.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.RegisterFlagEffect(tp,12008006,RESET_PHASE+PHASE_END,0,1)
end
function c12008006.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,800)
end
function c12008006.spfilter(c)
return c:IsCode(12008006)
end
function c12008006.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if true then Duel.Recover(p,d,REASON_EFFECT) end
local sg=Duel.GetMatchingGroup(c12008006.spfilter,tp,LOCATION_ONFIELD,0,e:GetHandler())
if sg:GetCount()>0 then
Duel.Destroy(sg,REASON_EFFECT)
end
end
function c12008006.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c12008006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetFlagEffect(tp,12008006)
if ct<=0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,800) end
if ct>=1 then
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end
if ct>=3 then
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end
if ct==5 then
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,20000)
end
end
function c12008006.spfilter1(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c12008006.spfilter2(c)
return c:IsCode(12008006) and c:IsAbleToHand()
end
function c12008006.spop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFlagEffect(tp,12008006)
if ct<=0 then Duel.Damage(tp,800,REASON_EFFECT) end
if ct>=1 then Duel.Draw(tp,1,REASON_EFFECT) end
if ct>=3 and Duel.IsExistingMatchingCard(c12008006.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(12008006,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c12008006.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
if ct==5 then
Duel.Recover(tp,20000,REASON_EFFECT)
end
end
\ No newline at end of file
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