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ygopro-222DIY-cards
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Ai
ygopro-222DIY-cards
Commits
84b3d8af
Commit
84b3d8af
authored
Jun 23, 2020
by
TanakaKotoha
Browse files
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fix
parent
24e3642c
Changes
7
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7 changed files
with
226 additions
and
52 deletions
+226
-52
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/lflist.conf
expansions/lflist.conf
+12
-1
expansions/script/c10199992.lua
expansions/script/c10199992.lua
+17
-17
expansions/script/c1156015.lua
expansions/script/c1156015.lua
+16
-16
expansions/script/c16199992.lua
expansions/script/c16199992.lua
+17
-17
expansions/script/c40006827.lua
expansions/script/c40006827.lua
+1
-1
expansions/script/c47510300.lua
expansions/script/c47510300.lua
+163
-0
No files found.
expansions/222DIY.cdb
View file @
84b3d8af
No preview for this file type
expansions/lflist.conf
View file @
84b3d8af
...
...
@@ -1034,7 +1034,18 @@
98600002
0
--欧忒耳佩
#996
99600001
0
--时空魔女 艾米尔
#BUGs
#待下架内容
01156606
0
--色彩艳丽的门番
50218134
0
--炎之数码兽
LV9
凤凰兽
50218135
0
--地之数码兽
LV9
蔷薇兽
50218136
0
--风之数码兽
LV9
力神比多兽
50218137
0
--暗之数码兽
LV9
圣龙兽
50218138
0
--光之数码兽
LV9
炽天使兽
50218144
0
50218145
0
50218146
0
50218147
0
50218148
0
#forbidden
91869203
0
--アマゾネスの射手
...
...
expansions/script/c10199992.lua
View file @
84b3d8af
--Record Author
local
am
=
10199992
local
Version_Number
=
20200323
#
Scl
--
Scl
local
rsdka
=
Dakyria
local
rsdio
=
Diablo
local
rsnr
=
Night_Raven
...
...
@@ -10,12 +10,12 @@ local rsem = Eridiument
local
rsxb
=
XB
local
rsos
=
Oracle_Smith
local
rssp
=
Stellar_Pearl
//
local
rsgd
=
Ghostdom_Dragon
--
local rsgd = Ghostdom_Dragon
local
rsed
=
Epic_Dragon
local
rsdh
=
Devil_Hunter
local
rsds
=
Dark_Souls
#
Scl
-
Special
Mode
--
Scl - Special Mode
local
rssm
=
Special_Mode
local
rssmb
=
Special_Mode_Change_Base_Function
local
rssmt
=
Special_Mode_Turbo_Duel
...
...
@@ -26,18 +26,18 @@ local rssmf = Special_Mode_Fast_Duel
local
rssmm
=
Special_Mode_Multiple_Duel
local
rssmu
=
Special_Mode_Universal_Duel
#
Gale
1472676207
--
Gale 1472676207
local
rsve
=
Voison
local
rsneov
=
Neons
local
tfrsv
=
T
.
Fairies
local
rsss
=
Star_Spirit
#
ChiJiang
626386490
--
ChiJiang 626386490
local
rsnm
=
Nightmare
local
rslf
=
Little_Fox
local
rccv
=
Thermonuclear
#
XiaoMi
643865567
--
XiaoMi 643865567
local
rssg
=
Sex_Gun
local
rsps
=
Pseudo_Soul
local
rsdcc
=
Dragon_Chess_Corps
...
...
@@ -51,45 +51,45 @@ local rsvw = Virus_Wrom
local
rsia
=
Indolent_Angel
local
rsso
=
Simulated_Organism
#
NianBao
583322404
--
NianBao 583322404
local
rslap
=
Lapin
local
rskh
=
Karehana
#
XiaoDaoHeng
1614895649
--
XiaoDaoHeng 1614895649
local
rslrd
=
Life_DeathRound_Dance
#
Huang
1184387005
--
Huang 1184387005
local
rsts
=
Trinity_Sword
#
Luoxing
1151483512
--
Luoxing 1151483512
local
rsdt
=
Dark_Tale
local
rsod
=
Order
#
YunZeZhun
1587361112
--
YunZeZhun 1587361112
local
rsphh
=
Phantom_Thieves_Of_Hearts
local
rsgc
=
Guard_City
#
ZhenDong
--
ZhenDong
local
rsfv
=
Fgo
/
Assassin
#
JingJing
1772438857
--
JingJing 1772438857
local
rsba
=
BlueAngel
#
Akashic
3204027606
--
Akashic 3204027606
local
rszg
=
Zogu
local
rsgs
=
Gran_Sphere
local
rsoc
=
Oligocene_Civilization
local
rsgol
=
Giant_of_Light
local
rssb
=
Space_Beasts
#
HeiBai
1172777968
--
HeiBai 1172777968
local
rstm
=
Toaru_Majutsu_no_Index
#
2558566212
--
2558566212
local
rsgod
=
God
--Set Code
#
Scl
--
Scl
--local = 0x1330
local
Alchement_Bio
=
0x3330
local
Chaos_Alchemy
=
0x5330
...
...
expansions/script/c1156015.lua
View file @
84b3d8af
...
...
@@ -48,7 +48,7 @@ function c1156015.initial_effect(c)
end
--
function
c1156015
.
cknfilter
(
c
)
return
c
:
GetOriginalCode
()
==
77765004
and
not
c
:
IsDisabled
()
return
c
:
GetOriginalCode
()
==
77765004
and
not
c
:
IsDisabled
()
end
function
c1156015
.
lkfilter
(
c
,
lc
,
tp
)
local
flag
=
c
:
IsFaceup
()
and
c
:
IsCanBeLinkMaterial
(
lc
)
...
...
@@ -134,7 +134,7 @@ function c1156015.tg2(e,tp,eg,ep,ev,re,r,rp,chk)
end
--
function
c1156015
.
con2_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsHasEffect
(
EFFECT_QP_ACT_IN_SET_TURN
)
return
not
e
:
GetHandler
():
IsHasEffect
(
EFFECT_QP_ACT_IN_SET_TURN
)
end
function
c1156015
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
(
re
:
GetHandler
():
IsType
(
TYPE_FIELD
)
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
)
and
not
re
:
GetHandler
():
IsImmuneToEffect
(
e
)
then
...
...
@@ -142,26 +142,26 @@ function c1156015.op2(e,tp,eg,ep,ev,re,r,rp)
if
re
:
GetHandler
():
IsType
(
TYPE_FIELD
)
then
if
Duel
.
MoveToField
(
re
:
GetHandler
(),
tp
,
tp
,
LOCATION_FZONE
,
POS_FACEDOWN
,
false
)
then
if
re
:
GetHandler
():
IsType
(
TYPE_QUICKPLAY
)
then
local
e2_1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2_1
:
SetCondition
(
c1156015
.
con2_1
)
re
:
GetHandler
():
RegisterEffect
(
e2_1
)
end
local
e2_1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2_1
:
SetCondition
(
c1156015
.
con2_1
)
re
:
GetHandler
():
RegisterEffect
(
e2_1
)
end
Duel
.
ConfirmCards
(
1
-
tp
,
re
:
GetHandler
())
Duel
.
RaiseEvent
(
re
:
GetHandler
(),
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
else
if
Duel
.
MoveToField
(
re
:
GetHandler
(),
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEDOWN
,
false
)
then
if
re
:
GetHandler
():
IsType
(
TYPE_QUICKPLAY
)
then
local
e2_1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2_1
:
SetCondition
(
c1156015
.
con2_1
)
re
:
GetHandler
():
RegisterEffect
(
e2_1
)
end
local
e2_1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2_1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e2_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e2_1
:
SetCondition
(
c1156015
.
con2_1
)
re
:
GetHandler
():
RegisterEffect
(
e2_1
)
end
Duel
.
ConfirmCards
(
1
-
tp
,
re
:
GetHandler
())
Duel
.
RaiseEvent
(
re
:
GetHandler
(),
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
...
...
expansions/script/c16199992.lua
View file @
84b3d8af
--Record Author
local
am
=
16199992
local
Version_Number
=
20200430
#
Scl
--
Scl
local
rsdka
=
Dakyria
local
rsdio
=
Diablo
local
rsnr
=
Night_Raven
...
...
@@ -10,12 +10,12 @@ local rsem = Eridiument
local
rsxb
=
XB
local
rsos
=
Oracle_Smith
local
rssp
=
Stellar_Pearl
//
local
rsgd
=
Ghostdom_Dragon
--
local rsgd = Ghostdom_Dragon
local
rsed
=
Epic_Dragon
local
rsdh
=
Devil_Hunter
local
rsds
=
Dark_Souls
#
Scl
-
Special
Mode
--
Scl - Special Mode
local
rssm
=
Special_Mode
local
rssmb
=
Special_Mode_Change_Base_Function
local
rssmt
=
Special_Mode_Turbo_Duel
...
...
@@ -26,18 +26,18 @@ local rssmf = Special_Mode_Fast_Duel
local
rssmm
=
Special_Mode_Multiple_Duel
local
rssmu
=
Special_Mode_Universal_Duel
#
Gale
1472676207
--
Gale 1472676207
local
rsve
=
Voison
local
rsneov
=
Neons
local
tfrsv
=
T
.
Fairies
local
rsss
=
Star_Spirit
#
ChiJiang
626386490
--
ChiJiang 626386490
local
rsnm
=
Nightmare
local
rslf
=
Little_Fox
local
rccv
=
Thermonuclear
#
XiaoMi
643865567
--
XiaoMi 643865567
local
rssg
=
Sex_Gun
local
rsps
=
Pseudo_Soul
local
rsdcc
=
Dragon_Chess_Corps
...
...
@@ -51,43 +51,43 @@ local rsvw = Virus_Wrom
local
rsia
=
Indolent_Angel
local
rsso
=
Simulated_Organism
#
NianBao
583322404
--
NianBao 583322404
local
rslap
=
Lapin
local
rskh
=
Karehana
#
XiaoDaoHeng
1614895649
--
XiaoDaoHeng 1614895649
local
rslrd
=
Life_DeathRound_Dance
#
Huang
1184387005
--
Huang 1184387005
local
rsts
=
Trinity_Sword
#
Luoxing
1151483512
--
Luoxing 1151483512
local
rsdt
=
Dark_Tale
local
rsod
=
Order
#
YunZeZhun
1587361112
--
YunZeZhun 1587361112
local
rsphh
=
Phantom_Thieves_Of_Hearts
local
rsgc
=
Guard_City
#
ZhenDong
--
ZhenDong
local
rsfv
=
Fgo
/
Assassin
#
JingJing
1772438857
--
JingJing 1772438857
local
rsba
=
BlueAngel
#
Akashic
3204027606
--
Akashic 3204027606
local
rszg
=
Zogu
local
rsgs
=
Gran_Sphere
local
rsoc
=
Oligocene_Civilization
#
HeiBai
1172777968
--
HeiBai 1172777968
local
rstm
=
Toaru_Majutsu_no_Index
#
2558566212
--
2558566212
local
rsgod
=
God
--Set Code
#
Scl
--
Scl
--local = 0x1330
local
Alchement_Bio
=
0x3330
local
Chaos_Alchemy
=
0x5330
...
...
expansions/script/c40006827.lua
View file @
84b3d8af
--睿智之蓝 LV3-改4
function
c40006827
.
initial_effect
(
c
)
c
:
EnableReviveLimit
PendulumSummonable
()
c
:
EnableReviveLimit
()
aux
.
EnablePendulumAttribute
(
c
)
--spsummon from hand
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
expansions/script/c47510300.lua
0 → 100644
View file @
84b3d8af
--星龙 迪斯卡特里波卡
local
m
=
47510300
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/c81000000"
)
end
,
function
()
require
(
"script/c81000000"
)
end
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
--
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e0
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e0
:
SetRange
(
LOCATION_EXTRA
)
e0
:
SetCondition
(
cm
.
lkcon
)
e0
:
SetOperation
(
cm
.
lkop
)
e0
:
SetValue
(
SUMMON_TYPE_LINK
)
c
:
RegisterEffect
(
e0
)
--splimit
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CANNOT_NEGATE
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
cm
.
splimit
)
c
:
RegisterEffect
(
e1
)
--to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetTarget
(
cm
.
thtg
)
e2
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e2
)
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCondition
(
cm
.
tscon
)
e3
:
SetTarget
(
cm
.
tstg
)
e3
:
SetOperation
(
cm
.
tsop
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
lkfilter
(
c
,
lc
,
tp
)
local
flag
=
c
:
IsFaceup
()
and
c
:
IsCanBeLinkMaterial
(
lc
)
if
c
:
IsType
(
TYPE_MONSTER
)
then
return
flag
and
c
:
IsRace
(
RACE_DRAGON
)
else
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsLocation
(
LOCATION_PZONE
)
end
end
function
cm
.
lvfilter
(
c
)
if
c
:
IsType
(
TYPE_LINK
)
and
c
:
GetLink
()
>
1
then
return
1
+
0x10000
*
c
:
GetLink
()
else
return
1
end
end
function
cm
.
lcheck
(
tp
,
sg
,
lc
,
minc
,
ct
)
return
ct
>=
minc
and
sg
:
CheckWithSumEqual
(
cm
.
lvfilter
,
lc
:
GetLink
(),
ct
,
ct
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
lc
)
>
0
end
function
cm
.
lkchenk
(
c
,
tp
,
sg
,
mg
,
lc
,
ct
,
minc
,
maxc
)
sg
:
AddCard
(
c
)
ct
=
ct
+
1
local
res
=
cm
.
lcheck
(
tp
,
sg
,
lc
,
minc
,
ct
)
or
(
ct
<
maxc
and
mg
:
IsExists
(
cm
.
lkchenk
,
1
,
sg
,
tp
,
sg
,
mg
,
lc
,
ct
,
minc
,
maxc
))
sg
:
RemoveCard
(
c
)
ct
=
ct
-
1
return
res
end
function
cm
.
lkcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetMatchingGroup
(
cm
.
lkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
,
c
,
tp
)
local
sg
=
Group
.
CreateGroup
()
for
i
,
pe
in
ipairs
({
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_LMATERIAL
)})
do
local
pc
=
pe
:
GetHandler
()
if
not
mg
:
IsContains
(
pc
)
then
return
false
end
sg
:
AddCard
(
pc
)
end
local
ct
=
sg
:
GetCount
()
local
minc
=
3
local
maxc
=
3
if
ct
>
maxc
then
return
false
end
return
cm
.
lcheck
(
tp
,
sg
,
c
,
minc
,
ct
)
or
mg
:
IsExists
(
cm
.
lkchenk
,
1
,
nil
,
tp
,
sg
,
mg
,
c
,
ct
,
minc
,
maxc
)
end
function
cm
.
lkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
mg
=
Duel
.
GetMatchingGroup
(
cm
.
lkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
,
c
,
tp
)
local
sg
=
Group
.
CreateGroup
()
for
i
,
pe
in
ipairs
({
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_LMATERIAL
)})
do
sg
:
AddCard
(
pe
:
GetHandler
())
end
local
ct
=
sg
:
GetCount
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LMATERIAL
)
sg
:
Select
(
tp
,
ct
,
ct
,
nil
)
local
minc
=
3
local
maxc
=
3
for
i
=
ct
,
maxc
-
1
do
local
cg
=
mg
:
Filter
(
cm
.
lkchenk
,
sg
,
tp
,
sg
,
mg
,
c
,
i
,
minc
,
maxc
)
if
cg
:
GetCount
()
==
0
then
break
end
local
minct
=
1
if
cm
.
lcheck
(
tp
,
sg
,
c
,
minc
,
i
)
then
if
not
Duel
.
SelectYesNo
(
tp
,
210
)
then
break
end
minct
=
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LMATERIAL
)
local
g
=
cg
:
Select
(
tp
,
minct
,
1
,
nil
)
if
g
:
GetCount
()
==
0
then
break
end
sg
:
Merge
(
g
)
end
c
:
SetMaterial
(
sg
)
Duel
.
SendtoGrave
(
sg
,
REASON_MATERIAL
+
REASON_LINK
)
end
function
cm
.
splimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
)
return
bit
.
band
(
sumtype
,
SUMMON_TYPE_PENDULUM
)
~=
SUMMON_TYPE_PENDULUM
end
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
Duel
.
IsPlayerCanSummon
(
tp
)
and
Duel
.
IsPlayerCanAdditionalSummon
(
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
Duel
.
GetFlagEffect
(
tp
,
m
)
~=
0
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetTargetRange
(
LOCATION_HAND
,
0
)
e1
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e1
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_PENDULUM
))
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
cm
.
tscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
(
c
:
IsReason
(
REASON_BATTLE
)
or
(
c
:
GetReasonPlayer
()
==
1
-
tp
and
c
:
IsReason
(
REASON_EFFECT
)))
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
end
function
cm
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
and
c
:
IsAbleToHand
()
end
function
cm
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
thfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
g
:
GetCount
(),
tp
,
LOCATION_EXTRA
)
end
function
cm
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
thfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
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