Commit 7be3fa55 authored by TanakaKotoha's avatar TanakaKotoha

fox

parent d51e7382
...@@ -5,7 +5,7 @@ local cm=_G["c"..m] ...@@ -5,7 +5,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--sps --sps
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND) e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,m) e2:SetCountLimit(1,m)
......
--时崎狂三---战斗启幕者 --时崎狂三---战斗启幕者
function c33400006.initial_effect(c) function c33400006.initial_effect(c)
c:EnableCounterPermit(0x34f)
--link summon --link summon
aux.AddLinkProcedure(c,c33400006.mfilter,1) aux.AddLinkProcedure(c,c33400006.mfilter,1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三-祈福 --时崎狂三-祈福
function c33400007.initial_effect(c) function c33400007.initial_effect(c)
c:EnableCounterPermit(0x34f)
--link summon --link summon
aux.AddLinkProcedure(c,nil,2,2,c33400007.lcheck) aux.AddLinkProcedure(c,nil,2,2,c33400007.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三---时之战士 --时崎狂三---时之战士
function c33400008.initial_effect(c) function c33400008.initial_effect(c)
c:EnableCounterPermit(0x34f)
aux.AddLinkProcedure(c,c33400008.mfilter,2) aux.AddLinkProcedure(c,c33400008.mfilter,2)
c:EnableReviveLimit() c:EnableReviveLimit()
--activate from hand --activate from hand
......
--时崎狂三-暗影之主 --时崎狂三-暗影之主
function c33400009.initial_effect(c) function c33400009.initial_effect(c)
c:EnableCounterPermit(0x34f)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),2,99,c33400009.lcheck) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),2,99,c33400009.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三-梦魇 --时崎狂三-梦魇
function c33400010.initial_effect(c) function c33400010.initial_effect(c)
c:EnableCounterPermit(0x34f)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),3,99,c33400010.lcheck) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),3,99,c33400010.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三-时间女王 --时崎狂三-时间女王
function c33400012.initial_effect(c) function c33400012.initial_effect(c)
c:EnableCounterPermit(0x34f)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),c33400012.sfilter,1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),c33400012.sfilter,1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三 校服 --时崎狂三 校服
function c33400013.initial_effect(c) function c33400013.initial_effect(c)
c:EnableCounterPermit(0x34f)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x341),aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三 奇袭 --时崎狂三 奇袭
function c33400014.initial_effect(c) function c33400014.initial_effect(c)
c:EnableCounterPermit(0x34f)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3341),8,2) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3341),8,2)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三 「我们」 --时崎狂三 「我们」
function c33400015.initial_effect(c) function c33400015.initial_effect(c)
c:EnableCounterPermit(0x34f)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3341),4,2) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3341),4,2)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--时崎狂三衍生物 --时崎狂三衍生物
function c33400016.initial_effect(c) function c33400016.initial_effect(c)
c:EnableCounterPermit(0x34f)
end end
--D.A.L-时崎狂三 --D.A.L-时崎狂三
function c33400033.initial_effect(c) function c33400033.initial_effect(c)
c:EnableCounterPermit(0x34f)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcMix(c,false,true,c33400033.fusfilter1,c33400033.fusfilter2,c33400033.fusfilter3,c33400033.fusfilter4,c33400033.fusfilter5) aux.AddFusionProcMix(c,false,true,c33400033.fusfilter1,c33400033.fusfilter2,c33400033.fusfilter3,c33400033.fusfilter4,c33400033.fusfilter5)
...@@ -185,7 +186,7 @@ end ...@@ -185,7 +186,7 @@ end
function c33400033.valcon(e,re,r,rp) function c33400033.valcon(e,re,r,rp)
return r==REASON_BATTLE return r==REASON_BATTLE
end end
function c33400033.op3(e,tp,eg,ep,ev,re,r,rp) function c33400033.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c33400033.filter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SelectTarget(tp,c33400033.filter,tp,LOCATION_ONFIELD,0,1,1,nil)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
......
--神威灵装·三番 --神威灵装·三番
function c33400034.initial_effect(c) function c33400034.initial_effect(c)
c:EnableCounterPermit(0x34f)
end end
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