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Ai
ygopro-222DIY-cards
Commits
584c32c6
Commit
584c32c6
authored
Jun 14, 2020
by
TanakaKotoha
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iidx goooooooooooooooold
parent
18bd120a
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expansions/script/c10903003.lua
expansions/script/c10903003.lua
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expansions/script/c10903003.lua
View file @
584c32c6
...
@@ -2,113 +2,114 @@
...
@@ -2,113 +2,114 @@
local
m
=
10903003
local
m
=
10903003
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetCondition
(
cm
.
spcon
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x1236
))
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x1236
))
e2
:
SetCondition
(
cm
.
atkcon
)
e2
:
SetCondition
(
cm
.
atkcon
)
e2
:
SetValue
(
800
)
e2
:
SetValue
(
800
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e3
:
SetValue
(
1
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCode
(
EFFECT_CANNOT_DISABLE
)
e4
:
SetCode
(
EFFECT_CANNOT_DISABLE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x1236
))
e4
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x1236
))
e4
:
SetCondition
(
cm
.
atkcon
)
e4
:
SetCondition
(
cm
.
atkcon
)
e4
:
SetValue
(
1
)
e4
:
SetValue
(
1
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e5
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e5
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e5
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e5
:
SetTargetRange
(
0
,
1
)
e5
:
SetTargetRange
(
0
,
1
)
e5
:
SetCondition
(
cm
.
valcon
)
e5
:
SetCondition
(
cm
.
valcon
)
e5
:
SetValue
(
cm
.
val
)
e5
:
SetValue
(
cm
.
val
)
c
:
RegisterEffect
(
e5
)
c
:
RegisterEffect
(
e5
)
local
e6
=
Effect
.
CreateEffect
(
c
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetDescription
(
aux
.
Stringid
(
51316684
,
0
))
e6
:
SetDescription
(
aux
.
Stringid
(
51316684
,
0
))
e6
:
SetCategory
(
CATEGORY_DESTROY
)
e6
:
SetCategory
(
CATEGORY_DESTROY
)
e6
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e6
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCondition
(
cm
.
rmcon
)
e6
:
SetCondition
(
cm
.
rmcon
)
e6
:
SetTarget
(
cm
.
destg
)
e6
:
SetTarget
(
cm
.
destg
)
e6
:
SetOperation
(
cm
.
desop
)
e6
:
SetOperation
(
cm
.
desop
)
c
:
RegisterEffect
(
e6
)
c
:
RegisterEffect
(
e6
)
local
e7
=
Effect
.
CreateEffect
(
c
)
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e7
:
SetCode
(
EFFECT_CHANGE_DAMAGE
)
e7
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e7
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e7
:
SetTargetRange
(
1
,
0
)
e7
:
SetTargetRange
(
1
,
0
)
e7
:
SetValue
(
cm
.
val2
)
e7
:
SetValue
(
cm
.
val2
)
c
:
RegisterEffect
(
e7
)
c
:
RegisterEffect
(
e7
)
end
end
function
cm
.
spfilter
(
c
)
function
cm
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
10903001
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
10903001
)
end
end
function
cm
.
spfilter2
(
c
)
function
cm
.
spfilter2
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
10903002
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
10903002
)
end
end
function
cm
.
spcon
(
e
,
c
)
function
cm
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
atkcon
(
e
)
function
cm
.
atkcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter2
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
valcon
(
e
)
function
cm
.
valcon
(
e
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
return
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
end
end
function
cm
.
filter2
(
c
)
function
cm
.
filter2
(
c
)
return
c
:
IsSetCard
(
0x1236
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
return
c
:
IsSetCard
(
0x1236
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
end
function
cm
.
val
(
e
,
re
,
dam
,
r
,
rp
,
rc
)
function
cm
.
val
(
e
,
re
,
dam
,
r
,
rp
,
rc
)
return
dam
+
Duel
.
GetMatchingGroupCount
(
cm
.
filter2
,
e
:
GetHandler
():
GetControler
(),
LOCATION_MZONE
,
0
,
nil
)
*
600
return
dam
+
Duel
.
GetMatchingGroupCount
(
cm
.
filter2
,
e
:
GetHandler
():
GetControler
(),
LOCATION_MZONE
,
0
,
nil
)
*
600
end
end
function
cm
.
val2
(
e
,
re
,
dam
,
r
,
rp
,
rc
)
function
cm
.
val2
(
e
,
re
,
dam
,
r
,
rp
,
rc
)
return
dam
-
800
if
dam
-
800
<
0
then
return
0
end
return
dam
-
800
end
end
function
cm
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
e
:
GetHandler
():
GetBattledGroup
():
GetCount
()
>
0
and
e
:
GetHandler
():
IsPosition
(
POS_FACEUP_ATTACK
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
e
:
GetHandler
():
GetBattledGroup
():
GetCount
()
>
0
and
e
:
GetHandler
():
IsPosition
(
POS_FACEUP_ATTACK
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
return
c
:
IsFaceup
()
end
end
function
cm
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
cm
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
cm
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
cm
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
end
function
cm
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
end
end
end
end
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