Commit 42c3c98c authored by TanakaKotoha's avatar TanakaKotoha

fix 3

parent 183adab3
No preview for this file type
...@@ -49,6 +49,13 @@ function cm.initial_effect(c) ...@@ -49,6 +49,13 @@ function cm.initial_effect(c)
e5:SetOperation(cm.addcount) e5:SetOperation(cm.addcount)
Duel.RegisterEffect(e5,0) Duel.RegisterEffect(e5,0)
end end
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_BATTLE_DESTROYING)
e6:SetCondition(aux.bdocon)
e6:SetOperation(cm.bdop)
c:RegisterEffect(e6)
end end
function cm.immcon(e) function cm.immcon(e)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -74,13 +81,6 @@ function cm.eaop(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,13 +81,6 @@ function cm.eaop(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(500) e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
if not (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or c:GetAttackAnnouncedCount()==0 then return end
if Duel.GetAttacker()==c then
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if #sg>0 then
Duel.Destroy(sg,REASON_EFFECT)
end
end
end end
end end
function cm.resetcount(e,tp,eg,ep,ev,re,r,rp) function cm.resetcount(e,tp,eg,ep,ev,re,r,rp)
...@@ -99,4 +99,10 @@ function cm.damop(e,tp,eg,ep,ev,re,r,rp) ...@@ -99,4 +99,10 @@ function cm.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m) Duel.Hint(HINT_CARD,0,m)
Duel.Damage(1-tp,ct,REASON_EFFECT) Duel.Damage(1-tp,ct,REASON_EFFECT)
end end
end
function cm.bdop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if #sg>0 then
Duel.Destroy(sg,REASON_EFFECT)
end
end end
\ No newline at end of file
--Ruby Rose --Ruby Rose
function c60151501.initial_effect(c) function c60151501.initial_effect(c)
c:SetUniqueOnField(1,0,60151501) c:SetUniqueOnField(1,0,60151501)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(c60151501.cost) e1:SetCost(c60151501.cost)
e1:SetTarget(c60151501.target) e1:SetTarget(c60151501.target)
e1:SetOperation(c60151501.activate) e1:SetOperation(c60151501.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--move --move
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60151501,0)) e2:SetDescription(aux.Stringid(60151501,0))
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1) e2:SetCountLimit(1)
e2:SetTarget(c60151501.mvtg) e2:SetTarget(c60151501.mvtg)
e2:SetOperation(c60151501.seqop) e2:SetOperation(c60151501.seqop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--act in hand --act in hand
local e12=Effect.CreateEffect(c) local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_SINGLE) e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_TRAP_ACT_IN_HAND) e12:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e12:SetCondition(c60151501.handcon) e12:SetCondition(c60151501.handcon)
c:RegisterEffect(e12) c:RegisterEffect(e12)
end end
function c60151501.cfilter(c) function c60151501.cfilter(c)
return c:IsType(TYPE_MONSTER) return c:IsType(TYPE_MONSTER)
end end
function c60151501.handcon(e) function c60151501.handcon(e)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return not Duel.IsExistingMatchingCard(c60151501.cfilter,tp,LOCATION_MZONE,0,1,nil) return not Duel.IsExistingMatchingCard(c60151501.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetTurnPlayer()==tp and Duel.GetTurnPlayer()==tp
end end
function c60151501.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c60151501.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1) e:SetLabel(1)
return true return true
end end
function c60151501.target(e,tp,eg,ep,ev,re,r,rp,chk) function c60151501.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
if e:GetLabel()==0 then return false end if e:GetLabel()==0 then return false end
e:SetLabel(0) e:SetLabel(0)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,60151501,0x9b28,0x21,1500,1500,4,RACE_WARRIOR,ATTRIBUTE_FIRE) end and Duel.IsPlayerCanSpecialSummonMonster(tp,60151501,0x9b28,0x21,1500,1500,4,RACE_WARRIOR,ATTRIBUTE_FIRE) end
e:SetLabel(0) e:SetLabel(0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function c60151501.activate(e,tp,eg,ep,ev,re,r,rp) function c60151501.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,60151501,0x9b28,0x21,1500,1500,4,RACE_WARRIOR,ATTRIBUTE_FIRE) then if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,60151501,0x9b28,0x21,1500,1500,4,RACE_WARRIOR,ATTRIBUTE_FIRE) then
c:AddMonsterAttribute(TYPE_EFFECT) c:AddMonsterAttribute(TYPE_EFFECT)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete() c:RegisterFlagEffect(60151501,RESET_EVENT+0x1fe0000,0,1)
c:RegisterFlagEffect(60151501,RESET_EVENT+0x1fe0000,0,1) end
Duel.SpecialSummonComplete()
end
end end
function c60151501.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c60151501.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0 end and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0 end
end end
function c60151501.spfilter(c) function c60151501.spfilter(c)
return c:IsFaceup() and (c:GetAttack()~=0 or c:GetDefense()~=0) return c:IsFaceup() and (c:GetAttack()~=0 or c:GetDefense()~=0)
end end
function c60151501.seqop(e,tp,eg,ep,ev,re,r,rp) function c60151501.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0) local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(s,2) local nseq=math.log(s,2)
if Duel.MoveSequence(c,nseq)~=0 then if Duel.MoveSequence(c,nseq)~=0 then
Duel.BreakEffect() Duel.BreakEffect()
local g=Duel.GetMatchingGroup(c60151501.spfilter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(c60151501.spfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(60151501,0)) then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(60151501,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,1,1,nil)
local tc=sg:GetFirst() local tc=sg:GetFirst()
Duel.HintSelection(sg) Duel.HintSelection(sg)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(0) e1:SetValue(0)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetReset(RESET_EVENT+0x1fe0000) e2:SetReset(RESET_EVENT+0x1fe0000)
e2:SetValue(0) e2:SetValue(0)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
end end
\ No newline at end of file
...@@ -93,11 +93,12 @@ function c60152603.e1op(e,tp,eg,ep,ev,re,r,rp) ...@@ -93,11 +93,12 @@ function c60152603.e1op(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if e:GetHandler():GetColumnGroupCount()==0 then if e:GetHandler():GetColumnGroupCount()==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_GRAVE,1,1,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(60152603,1)) then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(60152603,1)) then
Duel.HintSelection(g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT) local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)
end end
else else
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
......
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