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ygopro-222DIY-cards
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Ai
ygopro-222DIY-cards
Commits
384d572c
Commit
384d572c
authored
Jun 11, 2019
by
2924713558
Committed by
GitHub
Jun 11, 2019
Browse files
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parent
a79b8af4
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expansions/script/c1131004.lua
expansions/script/c1131004.lua
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expansions/script/c1131004.lua
View file @
384d572c
--祈愿祭
local
m
=
1131004
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/c1110198"
)
end
,
function
()
require
(
"script/c1110198"
)
end
)
--
function
c1131004
.
initial_effect
(
c
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCondition
(
c1131004
.
con1
)
e1
:
SetCost
(
c1131004
.
cost1
)
e1
:
SetTarget
(
c1131004
.
tg1
)
e1
:
SetOperation
(
c1131004
.
op1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCondition
(
c1131004
.
con2
)
e2
:
SetTarget
(
c1131004
.
tg2
)
e2
:
SetOperation
(
c1131004
.
op2
)
c
:
RegisterEffect
(
e2
)
--
end
--
function
c1131004
.
cfilter1_1
(
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsFaceup
()
end
function
c1131004
.
cfilter1_2
(
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
not
c
:
IsPublic
()
end
function
c1131004
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
--
function
c1131004
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
if
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELF
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
63
,
nil
)
local
sc
=
sg
:
GetFirst
()
while
sc
do
local
e1_1
=
Effect
.
CreateEffect
(
c
)
e1_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1_1
:
SetCode
(
EFFECT_PUBLIC
)
e1_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
sc
:
RegisterEffect
(
e1_1
)
sc
:
RegisterFlagEffect
(
1131004
,
RESET_EVENT
+
0x1fe0000
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
66
)
sc
=
sg
:
GetNext
()
end
end
--
function
c1131004
.
tg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
and
Duel
.
GetDecktopGroup
(
tp
,
1
):
GetFirst
():
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
--
function
c1131004
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
1
then
return
end
local
sg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
end
--
function
c1131004
.
cfilter2
(
c
,
tp
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
GetSummonPlayer
()
==
tp
end
function
c1131004
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c1131004
.
cfilter2
,
1
,
nil
,
tp
)
end
--
function
c1131004
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
c
,
1
,
0
,
0
)
end
--
function
c1131004
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
<
1
then
return
end
local
e2_1
=
Effect
.
CreateEffect
(
c
)
e2_1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2_1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2_1
:
SetCondition
(
c1131004
.
con2_1
)
e2_1
:
SetOperation
(
c1131004
.
op2_1
)
e2_1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2_1
,
tp
)
end
--
function
c1131004
.
con2_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
re
:
GetHandler
()
local
p
=
tc
:
GetControler
()
return
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
p
==
tp
and
tc
:
IsCode
(
1131004
)
end
--
function
c1131004
.
op2_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Group
.
CreateGroup
()
Duel
.
ChangeTargetCard
(
ev
,
g
)
Duel
.
ChangeChainOperation
(
ev
,
c1131004
.
op2_1_1
)
e
:
Reset
()
end
--
function
c1131004
.
op2_1_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
c
:
CancelToGrave
()
Duel
.
SendtoDeck
(
c
,
nil
,
1
,
REASON_EFFECT
)
end
local
e2_1_1_1
=
Effect
.
CreateEffect
(
c
)
e2_1_1_1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2_1_1_1
:
SetType
(
EFFECT_TYPE_FIELD
)
e2_1_1_1
:
SetCode
(
EFFECT_HAND_LIMIT
)
e2_1_1_1
:
SetTargetRange
(
1
,
0
)
e2_1_1_1
:
SetValue
(
100
)
if
Duel
.
GetTurnPlayer
()
~=
tp
then
e2_1_1_1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
else
e2_1_1_1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_OPPO_TURN
)
end
Duel
.
RegisterEffect
(
e2_1_1_1
,
tp
)
local
e2_1_1_2
=
Effect
.
CreateEffect
(
c
)
e2_1_1_2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2_1_1_2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2_1_1_2
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e2_1_1_2
:
SetTargetRange
(
0
,
1
)
e2_1_1_2
:
SetValue
(
c1131004
.
val2_1_1_2
)
e2_1_1_2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2_1_1_2
,
tp
)
end
--
function
c1131004
.
val2_1_1_2
(
e
,
re
,
tp
)
local
rc
=
re
:
GetHandler
()
return
rc
:
IsLocation
(
LOCATION_ONFIELD
)
and
rc
:
IsFacedown
()
end
--
--祈愿祭
local
m
=
1131004
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/c1110198"
)
end
,
function
()
require
(
"script/c1110198"
)
end
)
--
function
c1131004
.
initial_effect
(
c
)
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCondition
(
c1131004
.
con1
)
e1
:
SetCost
(
c1131004
.
cost1
)
e1
:
SetTarget
(
c1131004
.
tg1
)
e1
:
SetOperation
(
c1131004
.
op1
)
c
:
RegisterEffect
(
e1
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCondition
(
c1131004
.
con2
)
e2
:
SetTarget
(
c1131004
.
tg2
)
e2
:
SetOperation
(
c1131004
.
op2
)
c
:
RegisterEffect
(
e2
)
--
end
--
function
c1131004
.
cfilter1_1
(
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
IsFaceup
()
end
function
c1131004
.
cfilter1_2
(
c
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
not
c
:
IsPublic
()
end
function
c1131004
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
--
function
c1131004
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
if
Duel
.
IsExistingMatchingCard
(
c1131004
.
cfilter1_1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELF
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c1131004
.
cfilter1_2
,
tp
,
LOCATION_HAND
,
0
,
1
,
63
,
nil
)
local
sc
=
sg
:
GetFirst
()
while
sc
do
local
e1_1
=
Effect
.
CreateEffect
(
c
)
e1_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1_1
:
SetCode
(
EFFECT_PUBLIC
)
e1_1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
sc
:
RegisterEffect
(
e1_1
)
sc
:
RegisterFlagEffect
(
1131004
,
RESET_EVENT
+
0x1fe0000
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
66
)
sc
=
sg
:
GetNext
()
end
end
--
function
c1131004
.
tg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
and
Duel
.
GetDecktopGroup
(
tp
,
1
):
GetFirst
():
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
--
function
c1131004
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
1
then
return
end
local
sg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
end
--
function
c1131004
.
cfilter2
(
c
,
tp
)
return
muxu
.
check_set_Hinbackc
(
c
)
and
c
:
GetSummonPlayer
()
==
tp
end
function
c1131004
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c1131004
.
cfilter2
,
1
,
nil
,
tp
)
end
--
function
c1131004
.
tg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
c
,
1
,
0
,
0
)
end
--
function
c1131004
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
<
1
then
return
end
if
Duel
.
GetFlagEffect
(
tp
,
1131004
)
<
1
then
return
end
Duel
.
RegisterEffect
(
tp
,
1131004
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e2_1
=
Effect
.
CreateEffect
(
c
)
e2_1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2_1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2_1
:
SetCondition
(
c1131004
.
con2_1
)
e2_1
:
SetOperation
(
c1131004
.
op2_1
)
e2_1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2_1
,
tp
)
end
--
function
c1131004
.
con2_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
re
:
GetHandler
()
local
p
=
tc
:
GetControler
()
return
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
p
==
tp
and
tc
:
IsCode
(
1131004
)
end
--
function
c1131004
.
op2_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Group
.
CreateGroup
()
Duel
.
ChangeTargetCard
(
ev
,
g
)
Duel
.
ChangeChainOperation
(
ev
,
c1131004
.
op2_1_1
)
end
--
function
c1131004
.
op2_1_1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
c
:
CancelToGrave
()
Duel
.
SendtoDeck
(
c
,
nil
,
1
,
REASON_EFFECT
)
end
local
e2_1_1_1
=
Effect
.
CreateEffect
(
c
)
e2_1_1_1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2_1_1_1
:
SetType
(
EFFECT_TYPE_FIELD
)
e2_1_1_1
:
SetCode
(
EFFECT_HAND_LIMIT
)
e2_1_1_1
:
SetTargetRange
(
1
,
0
)
e2_1_1_1
:
SetValue
(
100
)
if
Duel
.
GetTurnPlayer
()
~=
tp
then
e2_1_1_1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
else
e2_1_1_1
:
SetReset
(
RESET_PHASE
+
PHASE_STANDBY
+
RESET_OPPO_TURN
)
end
Duel
.
RegisterEffect
(
e2_1_1_1
,
tp
)
local
e2_1_1_2
=
Effect
.
CreateEffect
(
c
)
e2_1_1_2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2_1_1_2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2_1_1_2
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e2_1_1_2
:
SetTargetRange
(
0
,
1
)
e2_1_1_2
:
SetValue
(
c1131004
.
val2_1_1_2
)
e2_1_1_2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2_1_1_2
,
tp
)
end
--
function
c1131004
.
val2_1_1_2
(
e
,
re
,
tp
)
local
rc
=
re
:
GetHandler
()
return
rc
:
IsLocation
(
LOCATION_ONFIELD
)
and
rc
:
IsFacedown
()
end
--
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