Commit 26f94b41 authored by HuangYuNan's avatar HuangYuNan

0711-bugfix-0

parent 6196f71d
...@@ -59,11 +59,8 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -59,11 +59,8 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
local zone=e:GetHandler():GetLinkedZone(tp) local zone=e:GetHandler():GetLinkedZone(tp)
local lt=c:GetLinkedGroupCount() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
local ft=2-lt
if c:GetSequence()>4 then ft=3-lt end
local tg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_DECK,0,nil,e,tp,zone) local tg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_DECK,0,nil,e,tp,zone)
if tg:GetCount()==0 or ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=Group.CreateGroup() local g=Group.CreateGroup()
while tg:GetCount()>0 and ft>0 do while tg:GetCount()>0 and ft>0 do
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c65010107.initial_effect(c) function c65010107.initial_effect(c)
--activate --activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(65010107,1)) e0:SetDescription(aux.Stringid(65010107,0))
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN) e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0) c:RegisterEffect(e0)
......
...@@ -37,7 +37,7 @@ function c65010124.initial_effect(c) ...@@ -37,7 +37,7 @@ function c65010124.initial_effect(c)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function c65010124.notgtg(e,c) function c65010124.notgtg(e,c)
return c:IsFaceup() and c:IsSetCard(0x9da0) and not c==e:GetHandler() return c:IsFaceup() and c:IsSetCard(0x9da0) and c~=e:GetHandler()
end end
function c65010124.atkcon(e) function c65010124.atkcon(e)
return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL
......
...@@ -60,12 +60,10 @@ end ...@@ -60,12 +60,10 @@ end
function c81011111.spop(e,tp,eg,ep,ev,re,r,rp) function c81011111.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c81011111.bafilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c81011111.bafilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst() if g:GetCount()>0 then
if tc then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end end
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
......
--戈尔贡三姐妹 --戈尔贡三姐妹
function c9980706.initial_effect(c) function c9980706.initial_effect(c)
c:EnableReviveLimit()
--splimit --splimit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -30,7 +30,6 @@ function c9980710.initial_effect(c) ...@@ -30,7 +30,6 @@ function c9980710.initial_effect(c)
e2:SetRange(LOCATION_FZONE) e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_SELF_DESTROY) e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCondition(c9980710.effcon)
e2:SetTarget(c9980710.filter) e2:SetTarget(c9980710.filter)
e2:SetValue(aux.TRUE) e2:SetValue(aux.TRUE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
...@@ -62,9 +61,6 @@ function c9980710.counter(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,9 +61,6 @@ function c9980710.counter(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x1009,ct) e:GetHandler():AddCounter(0x1009,ct)
end end
end end
function c9980710.effcon(e)
return e:GetHandler():GetOverlayCount()>0
end
function c9980710.filter(e,c) function c9980710.filter(e,c)
return (c:IsAttackBelow(500) or c:IsDefenseBelow(500)) and c:IsFaceup() and not c:IsSetCard(0xbc8) and not c:IsImmuneToEffect(e) and c:IsDestructable() return (c:IsAttackBelow(500) or c:IsDefenseBelow(500)) and c:IsFaceup() and not c:IsSetCard(0xbc8) and not c:IsImmuneToEffect(e) and c:IsDestructable()
end end
......
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