Commit 12ce940a authored by Huangnan's avatar Huangnan

咕噜咕噜咕噜咕

parent 91ca0109
--物语纪录·神原骏河
function c1009022.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1009022,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,1009022)
e2:SetCost(c1009022.thcost)
e2:SetTarget(c1009022.thtg)
e2:SetOperation(c1009022.thop)
c:RegisterEffect(e2)
--todeck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(1009022,3))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(c1009022.tdcon)
e3:SetTarget(c1009022.tdtg)
e3:SetOperation(c1009022.tdop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(c1009022.valcheck)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
--summon with s/t
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
e1:SetTargetRange(LOCATION_SZONE,0)
e1:SetValue(POS_FACEUP_ATTACK)
c:RegisterEffect(e1)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
c:RegisterEffect(e1)
--tribute summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(1009022,2))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1)
e3:SetCondition(c1009022.sumcon)
e3:SetCost(c1009022.cost)
e3:SetTarget(c1009022.sumtg)
e3:SetOperation(c1009022.sumop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(1009022,0))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCountLimit(1,10090220)
e4:SetCondition(c1009022.descon)
e4:SetTarget(c1009022.destg)
e4:SetOperation(c1009022.desop)
c:RegisterEffect(e4)
end
function c1009022.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST)
end
function c1009022.thfilter1(c,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x520c) and c:IsAbleToHand()
end
function c1009022.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1009022.thfilter1,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_EXTRA)
end
function c1009022.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c1009022.thfilter1,tp,LOCATION_EXTRA,0,nil)
if g:GetCount()<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,2,2,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
function c1009022.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function c1009022.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectTarget(tp,nil,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
if e:GetLabel()==1
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,g1:GetFirst())
and Duel.SelectYesNo(tp,aux.Stringid(1009022,4)) then
e:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g3=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,g1:GetFirst())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g3,1,0,0)
end
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0)
end
function c1009022.tdop(e,tp,eg,ep,ev,re,r,rp)
local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
local ex2,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND)
local sg1=g1:Filter(Card.IsRelateToEffect,nil,e)
if sg1:GetCount()>0 and Duel.SendtoDeck(sg1,nil,0,REASON_EFFECT)>1 then
local tc1=sg1:GetFirst()
local tc2=sg1:GetNext()
if tc1:GetControler()==tc2:GetControler() and tc1:IsLocation(LOCATION_DECK) and tc2:IsLocation(LOCATION_DECK) then
Duel.SortDecktop(tp,tc1:GetControler(),2)
end
end
if e:GetLabel()==1 and g2 then
local tc=g2:GetFirst()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(g2,nil,REASON_EFFECT)
end
end
end
function c1009022.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,0x520c) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function c1009022.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,1009022)==0 end
Duel.RegisterFlagEffect(tp,1009022,RESET_CHAIN,0,1)
end
function c1009022.sumcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function c1009022.sumfilter(c)
return c:IsSetCard(0x520c) and c:IsSummonable(true,nil,1)
end
function c1009022.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1009022.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c1009022.sumop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,c1009022.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil,1)
end
end
function c1009022.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function c1009022.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c1009022.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--物语纪录·不死之忍
function c1009029.initial_effect(c)
--xyzlimit
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x20c),7,2)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c1009029.pctg)
e1:SetOperation(c1009029.pcop)
c:RegisterEffect(e1)
--negate attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1)
e2:SetCondition(c1009029.condition)
e2:SetCost(c1009029.cost)
e2:SetOperation(c1009029.operation)
c:RegisterEffect(e2)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c1009029.regcon)
e2:SetOperation(c1009029.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(c1009029.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--extra attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetValue(2)
e4:SetCondition(c1009029.effcon)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(1009029,1))
e5:SetCategory(CATEGORY_TODECK)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c1009029.effcon)
e5:SetCost(c1009029.remcost)
e5:SetTarget(c1009029.remtg)
e5:SetOperation(c1009029.remop)
c:RegisterEffect(e5)
--pendulum
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c1009029.pencon)
e4:SetTarget(c1009029.pentg)
e4:SetOperation(c1009029.penop)
c:RegisterEffect(e4)
end
c1009029.pendulum_level=7
function c1009029.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c1009029.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x520c) end
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,nil,0x520c)
Duel.Release(g,REASON_COST)
end
function c1009029.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) and Duel.NegateAttack() then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
end
function c1009029.pcfilter(c)
return c:IsSetCard(0x520c) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c1009029.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c1009029.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c1009029.pcop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c1009029.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c1009029.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) and e:GetLabel()==1
end
function c1009029.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(1009029,RESET_EVENT+RESETS_STANDARD,0,1)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1009029,3))
end
function c1009029.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_ADVANCE) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function c1009029.effcon(e)
return e:GetHandler():GetFlagEffect(1009029)>0
end
function c1009029.remcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c1009029.th1filter(c,p)
return c:GetOwner()==p and c:IsAbleToRemove()
end
function c1009029.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,0,0x1c)
local dc=g:FilterCount(c1009029.th1filter,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c1009029.sgfilter(c,p)
return c:IsLocation(LOCATION_REMOVED) and c:IsControler(p)
end
function c1009029.remop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,0,0x1c)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(c1009029.sgfilter,nil,1-tp)
if ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c1009029.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c1009029.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c1009029.penop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
if Duel.Destroy(g,REASON_EFFECT)~=0 and e:GetHandler():IsRelateToEffect(e) then
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--物语纪录·北白蛇神社
function c1009030.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x520c))
e2:SetValue(-1)
c:RegisterEffect(e2)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
e2:SetValue(300)
c:RegisterEffect(e2)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
e1:SetCondition(c1009030.thcon)
e1:SetTarget(c1009030.thtg)
e1:SetOperation(c1009030.thop)
c:RegisterEffect(e1)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(1009030,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1)
e4:SetCondition(c1009030.spcon)
e4:SetTarget(c1009030.sptg)
e4:SetOperation(c1009030.spop)
c:RegisterEffect(e4)
end
function c1009030.thcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2
end
function c1009030.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x520c) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c1009030.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1009030.thfilter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA+LOCATION_GRAVE)
end
function c1009030.sumfilter(c)
return c:IsSetCard(0x520c) and c:IsType(TYPE_PENDULUM) and c:IsSummonable(true,nil,1)
end
function c1009030.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c1009030.thfilter,tp,LOCATION_EXTRA+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local asg=Duel.SelectMatchingCard(tp,c1009030.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local astc=asg:GetFirst()
if astc and Duel.SelectYesNo(tp,aux.Stringid(1009030,0)) then
Duel.Summon(tp,astc,true,nil,1)
end
end
function c1009030.spcfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsPreviousSetCard(0x520c)
and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT)))
end
function c1009030.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c1009030.spcfilter,1,nil,tp,rp)
end
function c1009030.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x520c) and c:IsType(TYPE_MONSTER) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_EXTRA)and Duel.GetLocationCountFromEx(tp,tp,c)>0))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c1009030.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) and chkc:IsControler(tp) and c1009030.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c1009030.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c1009030.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c1009030.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
--物语纪录·猫
function c1009036.initial_effect(c)
--Activate(effect)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c1009036.condition)
e1:SetCost(c1009036.cost)
e1:SetTarget(c1009036.target)
e1:SetOperation(c1009036.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c1009036.handcon)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(1009036,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(aux.bfgcost)
e3:SetTarget(c1009036.eqtg)
e3:SetOperation(c1009036.eqop)
c:RegisterEffect(e3)
end
function c1009036.handcon(e)
return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,2,nil,0x20c)
end
function c1009036.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x20c) and c:IsAbleToRemoveAsCost()
end
function c1009036.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function c1009036.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1009036.cfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c1009036.cfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c1009036.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c1009036.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function c1009036.efilter(c,tp)
return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_ADVANCE)
and Duel.IsExistingMatchingCard(c1009036.eqfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,c)
end
function c1009036.eqfilter(c,tc)
return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(tc)
end
function c1009036.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c1009036.efilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c1009036.efilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c1009036.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function c1009036.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c1009036.eqfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,tc)
local eq=g:GetFirst()
if eq then
Duel.Equip(tp,eq,tc,true)
end
end
--物语纪录·倾
function c1009037.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c1009037.eqtg)
e1:SetOperation(c1009037.eqop)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(700)
c:RegisterEffect(e2)
--Pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(c1009037.eqlimit)
c:RegisterEffect(e3)
--direct
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(1009037,0))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,1009037)
e3:SetTarget(c1009037.dttg)
e3:SetOperation(c1009037.dtop)
c:RegisterEffect(e3)
--damage
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(c1009037.damcon)
e3:SetTarget(c1009037.damtg)
e3:SetOperation(c1009037.damop)
c:RegisterEffect(e3)
end
function c1009037.eqlimit(e,c)
return c:IsSetCard(0x20c)
end
function c1009037.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(0x20c)
end
function c1009037.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetLocation()==LOCATION_MZONE and c1009037.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c1009037.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c1009037.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c1009037.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c1009037.filter(c)
return c:IsFaceup() and c:IsSetCard(0x20c) and c:IsAbleToHand()
end
function c1009037.dttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c1009037.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c1009037.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c1009037.filter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c1009037.dtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
local ec=c:GetEquipTarget()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(c1009037.dircon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ec:RegisterEffect(e1)
end
end
function c1009037.dircon(e)
return e:GetHandler():GetControler()==e:GetOwnerPlayer()
end
function c1009037.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
end
function c1009037.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local dam=e:GetHandler():GetPreviousEquipTarget():GetBaseAttack()
if dam<0 then dam=0 end
e:SetLabel(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c1009037.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,e:GetLabel(),REASON_EFFECT,true)
Duel.RDComplete()
end
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