Commit 02d3b945 authored by 篁楠's avatar 篁楠 Committed by GitHub

fix-2

parent f107e091
--魔法决战! --魔法决战!
function c1000417.initial_effect(c) function c1000417.initial_effect(c)
c:SetUniqueOnField(1,1,1000417) c:SetUniqueOnField(1,1,1000417)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c1000417.cost) e1:SetCost(c1000417.cost)
e1:SetOperation(c1000417.activate) e1:SetOperation(c1000417.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--act in hand --act in hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c1000417.handcon) e2:SetCondition(c1000417.handcon)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--activate limit --activate limit
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAINING) e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
e3:SetOperation(c1000417.aclimit1) e3:SetOperation(c1000417.aclimit1)
c:RegisterEffect(e3) c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetCode(EVENT_CHAIN_NEGATED) e4:SetCode(EVENT_CHAIN_NEGATED)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c1000417.aclimit2) e4:SetOperation(c1000417.aclimit2)
c:RegisterEffect(e4) c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD) e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_ACTIVATE) e5:SetCode(EFFECT_CANNOT_ACTIVATE)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetRange(LOCATION_SZONE) e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(0,1) e5:SetTargetRange(0,1)
e5:SetCondition(c1000417.econ) e5:SetCondition(c1000417.econ)
e5:SetValue(c1000417.elimit) e5:SetValue(c1000417.elimit)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function c1000417.filter1(c) function c1000417.filter1(c)
return c:IsType(TYPE_CONTINUOUS) and c:IsFaceup() and c:IsAbleToGrave() and not c:IsCode(1000417) return c:IsType(TYPE_CONTINUOUS) and c:IsFaceup() and c:IsAbleToGrave() and not c:IsCode(1000417)
end end
function c1000417.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c1000417.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1000417.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c1000417.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(c1000417.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(c1000417.filter1,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) Duel.SendtoGrave(g,REASON_COST)
local g=Duel.GetMatchingGroup(c1000417.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) end
Duel.SendtoGrave(g,REASON_EFFECT) function c1000417.activate(e,tp,eg,ep,ev,re,r,rp)
end --destroy
function c1000417.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler()
--destroy local e1=Effect.CreateEffect(c)
local c=e:GetHandler() e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
local e1=Effect.CreateEffect(c) e1:SetRange(LOCATION_SZONE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then
e1:SetCountLimit(1) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then else
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN)
else end
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_DRAW then
end e1:SetLabel(0)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_DRAW then else
e1:SetLabel(0) e1:SetLabel(Duel.GetTurnCount())
else end
e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(c1000417.descon)
end e1:SetOperation(c1000417.desop)
e1:SetCondition(c1000417.descon) Duel.RegisterEffect(e1,tp)
e1:SetOperation(c1000417.desop) end
Duel.RegisterEffect(e1,tp) function c1000417.descon(e,tp,eg,ep,ev,re,r,rp)
end return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetLabel()
function c1000417.descon(e,tp,eg,ep,ev,re,r,rp) end
return Duel.GetTurnPlayer()==tp and Duel.GetTurnCount()~=e:GetLabel() function c1000417.desop(e,tp,eg,ep,ev,re,r,rp)
end local c=e:GetHandler()
function c1000417.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(c,REASON_RULE)
local c=e:GetHandler() end
Duel.Destroy(c,REASON_RULE) function c1000417.cfilter(c)
end return c:IsCode(1000406) and c:IsFaceup() and c:IsType(TYPE_MONSTER)
function c1000417.cfilter(c) end
return c:IsCode(1000406) and c:IsFaceup() and c:IsType(TYPE_MONSTER) function c1000417.handcon(e)
end local g=Duel.GetFieldGroup(e:GetHandlerPlayer(),LOCATION_MZONE,0)
function c1000417.handcon(e) return g:IsExists(c1000417.cfilter,1,nil)
local g=Duel.GetFieldGroup(e:GetHandlerPlayer(),LOCATION_MZONE,0) end
return g:IsExists(c1000417.cfilter,1,nil) function c1000417.aclimit1(e,tp,eg,ep,ev,re,r,rp)
end if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
function c1000417.aclimit1(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(1000417,RESET_EVENT+0x3ff0000+RESET_PHASE+PHASE_END,0,1)
if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end end
e:GetHandler():RegisterFlagEffect(1000417,RESET_EVENT+0x3ff0000+RESET_PHASE+PHASE_END,0,1) function c1000417.aclimit2(e,tp,eg,ep,ev,re,r,rp)
end if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
function c1000417.aclimit2(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():ResetFlagEffect(1000417)
if ep==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end end
e:GetHandler():ResetFlagEffect(1000417) function c1000417.econ(e)
end return e:GetHandler():GetFlagEffect(1000417)~=0
function c1000417.econ(e) end
return e:GetHandler():GetFlagEffect(1000417)~=0 function c1000417.elimit(e,te,tp)
end return te:IsHasType(EFFECT_TYPE_ACTIVATE)
function c1000417.elimit(e,te,tp)
return te:IsHasType(EFFECT_TYPE_ACTIVATE)
end end
\ No newline at end of file
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--小小的奖励·爱米莉 --小小的奖励·爱米莉
function c81012029.initial_effect(c) function c81012029.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--draw --draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW) e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DESTROYED) e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,81012029) e1:SetCountLimit(1,81012029)
e1:SetCondition(c81012029.drcon) e1:SetCondition(c81012029.drcon)
e1:SetTarget(c81012029.drtg) e1:SetTarget(c81012029.drtg)
e1:SetOperation(c81012029.drop) e1:SetOperation(c81012029.drop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--atkup --atkup
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetValue(c81012029.val) e2:SetValue(c81012029.val)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--negate --negate
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,81012929) e3:SetCountLimit(1,81012929)
e3:SetTarget(c81012029.target) e3:SetTarget(c81012029.target)
e3:SetOperation(c81012029.operation) e3:SetOperation(c81012029.operation)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--tohand --tohand
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_RELEASE) e4:SetCode(EVENT_RELEASE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,81092929) e4:SetCountLimit(1,81092929)
e4:SetTarget(c81012029.thtg) e4:SetTarget(c81012029.thtg)
e4:SetOperation(c81012029.thop) e4:SetOperation(c81012029.thop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function c81012029.cfilter(c,tp) function c81012029.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT) return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT)
end end
function c81012029.drcon(e,tp,eg,ep,ev,re,r,rp) function c81012029.drcon(e,tp,eg,ep,ev,re,r,rp)
local des=eg:GetFirst() local des=eg:GetFirst()
if des:IsReason(REASON_BATTLE) then if des:IsReason(REASON_BATTLE) then
local rc=des:GetReasonCard() local rc=des:GetReasonCard()
return rc and rc:IsType(TYPE_RITUAL) and re:IsType(TYPE_PENDULUM) and rc:IsControler(tp) and rc:IsRelateToBattle() return rc and rc:IsType(TYPE_RITUAL) and rc:IsType(TYPE_PENDULUM) and rc:IsControler(tp) and rc:IsRelateToBattle()
elseif re then elseif re then
local rc=re:GetHandler() local rc=re:GetHandler()
return eg:IsExists(c81012029.cfilter,1,nil,tp) return eg:IsExists(c81012029.cfilter,1,nil,tp)
and rc and rc:IsType(TYPE_RITUAL) and re:IsType(TYPE_PENDULUM) and rc:IsControler(tp) and re:IsActiveType(TYPE_MONSTER) and rc and rc:IsType(TYPE_RITUAL) and rc:IsType(TYPE_PENDULUM) and rc:IsControler(tp) and re:IsActiveType(TYPE_MONSTER)
end end
return false return false
end end
function c81012029.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function c81012029.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp) Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1) Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function c81012029.drop(e,tp,eg,ep,ev,re,r,rp) function c81012029.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT) Duel.Draw(p,d,REASON_EFFECT)
end end
function c81012029.val(e,c) function c81012029.val(e,c)
return Duel.GetMatchingGroupCount(Card.IsFaceup,c:GetControler(),LOCATION_PZONE,LOCATION_PZONE,nil,nil)*500 return Duel.GetMatchingGroupCount(Card.IsFaceup,c:GetControler(),LOCATION_PZONE,LOCATION_PZONE,nil,nil)*500
end end
function c81012029.filter(c) function c81012029.filter(c)
return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_SPECIAL) return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_SPECIAL)
end end
function c81012029.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c81012029.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c81012029.filter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and c81012029.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c81012029.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(c81012029.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c81012029.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,c81012029.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end end
function c81012029.operation(e,tp,eg,ep,ev,re,r,rp) function c81012029.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET) e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetValue(c81012029.efilter) e3:SetValue(c81012029.efilter)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
end end
function c81012029.efilter(e,te) function c81012029.efilter(e,te)
return te:GetOwner()~=e:GetOwner() return te:GetOwner()~=e:GetOwner()
end end
function c81012029.thfilter(c) function c81012029.thfilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() and not c:IsCode(81012029) return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() and not c:IsCode(81012029)
end end
function c81012029.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c81012029.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c81012029.thfilter,tp,LOCATION_EXTRA,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c81012029.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end end
function c81012029.thop(e,tp,eg,ep,ev,re,r,rp) function c81012029.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c81012029.thfilter,tp,LOCATION_EXTRA,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c81012029.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
--物语纪录·北白蛇神社 --物语纪录·北白蛇神社
function c9980237.initial_effect(c) function c9980237.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--level --level
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetRange(LOCATION_FZONE) e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_HAND,LOCATION_HAND) e2:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x5bc4)) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x5bc4))
e2:SetValue(-1) e2:SetValue(-1)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--atkup --atkup
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE) e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER)) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
e2:SetValue(300) e2:SetValue(300)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND) e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_FZONE) e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c9980237.thcon) e1:SetCondition(c9980237.thcon)
e1:SetTarget(c9980237.thtg) e1:SetTarget(c9980237.thtg)
e1:SetOperation(c9980237.thop) e1:SetOperation(c9980237.thop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--special summon --special summon
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(9980237,0)) e4:SetDescription(aux.Stringid(9980237,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_FZONE) e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1) e4:SetCountLimit(1)
e4:SetCondition(c9980237.spcon) e4:SetCondition(c9980237.spcon)
e4:SetTarget(c9980237.sptg) e4:SetTarget(c9980237.sptg)
e4:SetOperation(c9980237.spop) e4:SetOperation(c9980237.spop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function c9980237.thcon(e,tp,eg,ep,ev,re,r,rp) function c9980237.thcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2 return ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2
end end
function c9980237.thfilter(c) function c9980237.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x5bc4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() return c:IsFaceup() and c:IsSetCard(0x5bc4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end end
function c9980237.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c9980237.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) and chkc:IsControler(tp) and c9980237.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) and chkc:IsControler(tp) and c9980237.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980237.thfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(c9980237.thfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c9980237.thfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil) local g=Duel.SelectTarget(tp,c9980237.thfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function c9980237.sumfilter(c) function c9980237.sumfilter(c)
return c:IsSetCard(0x5bc4) and c:IsType(TYPE_PENDULUM) and c:IsSummonable(true,nil,1) return c:IsSetCard(0x5bc4) and c:IsType(TYPE_PENDULUM) and c:IsSummonable(true,nil,1)
end end
function c9980237.thop(e,tp,eg,ep,ev,re,r,rp) function c9980237.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
local g=Duel.GetMatchingGroup(c9980237.sumfilter,tp,LOCATION_HAND,0,nil) local g=Duel.GetMatchingGroup(c9980237.sumfilter,tp,LOCATION_HAND,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9980237,0)) then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9980237,0)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sc=g:Select(tp,1,1,nil):GetFirst() local sc=g:Select(tp,1,1,nil):GetFirst()
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
Duel.Summon(tp,sc,true,nil,1) Duel.Summon(tp,sc,true,nil,1)
else else
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
end end
end end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980237,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980237,1))
end end
function c9980237.spcfilter(c,tp,rp) function c9980237.spcfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsPreviousSetCard(0x5bc4) return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsPreviousSetCard(0x5bc4)
and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT))) and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT)))
end end
function c9980237.spcon(e,tp,eg,ep,ev,re,r,rp) function c9980237.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9980237.spcfilter,1,nil,tp,rp) return eg:IsExists(c9980237.spcfilter,1,nil,tp,rp)
end end
function c9980237.filter(c,e,tp) function c9980237.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x5bc4) and c:IsType(TYPE_MONSTER) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_EXTRA)and Duel.GetLocationCountFromEx(tp,tp,c)>0)) return c:IsFaceup() and c:IsSetCard(0x5bc4) and c:IsType(TYPE_MONSTER) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_EXTRA)and Duel.GetLocationCountFromEx(tp,tp,c)>0))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c9980237.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c9980237.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) and chkc:IsControler(tp) and c9980237.filter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) and chkc:IsControler(tp) and c9980237.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9980237.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end and Duel.IsExistingTarget(c9980237.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9980237.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp) local g=Duel.SelectTarget(tp,c9980237.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end end
function c9980237.spop(e,tp,eg,ep,ev,re,r,rp) function c9980237.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980237,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980237,1))
end end
--外传纪录·愤怒之梅丽莎 --外传纪录·愤怒之梅丽莎
function c9980287.initial_effect(c) function c9980287.initial_effect(c)
c:EnableCounterPermit(0x1) c:EnableCounterPermit(0x1)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_SPELLCASTER),2,2,c9980287.lcheck) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_SPELLCASTER),2,2,c9980287.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
--counter --counter
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c9980287.ctcon) e2:SetCondition(c9980287.ctcon)
e2:SetOperation(c9980287.ctop) e2:SetOperation(c9980287.ctop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--atkup --atkup
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetValue(c9980287.atkval) e4:SetValue(c9980287.atkval)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--cannot target --cannot target
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval) e2:SetValue(aux.tgoval)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--indes --indes
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetValue(aux.indoval) e3:SetValue(aux.indoval)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--to hand --to hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980287,0)) e1:SetDescription(aux.Stringid(9980287,0))
e1:SetCategory(CATEGORY_TOHAND) e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,9980287) e1:SetCountLimit(1,9980287)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c9980287.thtg) e1:SetTarget(c9980287.thtg)
e1:SetOperation(c9980287.thop) e1:SetOperation(c9980287.thop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon bgm --spsummon bgm
local e8=Effect.CreateEffect(c) local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS) e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980287.sumsuc) e8:SetOperation(c9980287.sumsuc)
c:RegisterEffect(e8) c:RegisterEffect(e8)
local e9=e8:Clone() local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS) e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9) c:RegisterEffect(e9)
end end
function c9980287.sumsuc(e,tp,eg,ep,ev,re,r,rp) function c9980287.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980287,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980287,1))
end end
function c9980287.lcheck(g,lc) function c9980287.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0xbc4) return g:IsExists(Card.IsLinkSetCard,1,nil,0xbc4)
end end
function c9980287.cfilter(c,ec) function c9980287.cfilter(c,ec)
if c:IsLocation(LOCATION_MZONE) then if c:IsLocation(LOCATION_MZONE) then
return c:IsSetCard(0xbc4) and c:IsFaceup() and ec:GetLinkedGroup():IsContains(c) return c:IsSetCard(0xbc4) and c:IsFaceup() and ec:GetLinkedGroup():IsContains(c)
else else
return c:IsPreviousSetCard(0xbc4) and c:IsPreviousPosition(POS_FACEUP) return c:IsPreviousSetCard(0xbc4) and c:IsPreviousPosition(POS_FACEUP)
and bit.extract(ec:GetLinkedZone(c:GetPreviousControler()),c:GetPreviousSequence())~=0 and bit.extract(ec:GetLinkedZone(c:GetPreviousControler()),c:GetPreviousSequence())~=0
end end
end end
function c9980287.ctcon(e,tp,eg,ep,ev,re,r,rp) function c9980287.ctcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9980287.cfilter,1,nil,e:GetHandler()) return eg:IsExists(c9980287.cfilter,1,nil,e:GetHandler())
end end
function c9980287.ctop(e,tp,eg,ep,ev,re,r,rp) function c9980287.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x1,1) e:GetHandler():AddCounter(0x1,1)
end end
function c9980287.atkval(e,c) function c9980287.atkval(e,c)
return Duel.GetCounter(c:GetControler(),1,0,0x1)*100 return Duel.GetCounter(c:GetControler(),1,0,0x1)*100
end end
function c9980287.filter(c) function c9980287.filter(c)
return c:IsFaceup() and c:IsAbleToHand() return c:IsFaceup() and c:IsAbleToHand()
end end
function c9980287.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c9980287.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c9980287.filter(chkc) end if chkc then return chkc:IsOnField() and c9980287.filter(chkc) end
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,0x1,1,REASON_EFFECT) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,0x1,1,REASON_EFFECT)
and Duel.IsExistingTarget(c9980287.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end and Duel.IsExistingTarget(c9980287.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c9980287.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,c9980287.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function c9980287.thop(e,tp,eg,ep,ev,re,r,rp) function c9980287.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsCanRemoveCounter(tp,1,1,0x1,1,REASON_EFFECT) then if Duel.IsCanRemoveCounter(tp,1,1,0x1,1,REASON_EFFECT) then
Duel.RemoveCounter(tp,1,1,0x1,1,REASON_EFFECT) Duel.RemoveCounter(tp,1,1,0x1,1,REASON_EFFECT)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980287,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980287,1))
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
end end
end end
end end
--光之流法—辉彩华刃 --光之流法—辉彩华刃
function c9980512.initial_effect(c) function c9980512.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c9980512.condition) e1:SetCondition(c9980512.condition)
e1:SetTarget(c9980512.target) e1:SetTarget(c9980512.target)
e1:SetOperation(c9980512.activate) e1:SetOperation(c9980512.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c9980513.cfilter(c) function c9980513.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xcbcc) return c:IsFaceup() and c:IsSetCard(0xcbcc)
end end
function c9980512.condition(e,tp,eg,ep,ev,re,r,rp) function c9980512.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() andDuel.IsExistingMatchingCard(c9980513.cfilter,tp,LOCATION_PZONE+LOCATION_MZONE,0,1,nil) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() and Duel.IsExistingMatchingCard(c9980513.cfilter,tp,LOCATION_PZONE+LOCATION_MZONE,0,1,nil)
end end
function c9980512.filter(c) function c9980512.filter(c)
return c:IsFaceup() and c:IsSetCard(0x5bcc) return c:IsFaceup() and c:IsSetCard(0x5bcc)
end end
function c9980512.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c9980512.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9980512.filter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9980512.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980512.filter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(c9980512.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9980512.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,c9980512.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetChainLimit(c9980512.chainlm) Duel.SetChainLimit(c9980512.chainlm)
end end
function c9980512.activate(e,tp,eg,ep,ev,re,r,rp) function c9980512.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetAttack()*2) e1:SetValue(tc:GetAttack()*2)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(tc:GetDefense()*2) e2:SetValue(tc:GetDefense()*2)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_PRE_BATTLE_DAMAGE) e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetCondition(c9980512.rdcon) e3:SetCondition(c9980512.rdcon)
e3:SetOperation(c9980512.rdop) e3:SetOperation(c9980512.rdop)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
end end
function c9980512.chainlm(e,rp,tp) function c9980512.chainlm(e,rp,tp)
return tp==rp return tp==rp
end end
function c9980512.rdcon(e,tp,eg,ep,ev,re,r,rp) function c9980512.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp return ep~=tp
end end
function c9980512.rdop(e,tp,eg,ep,ev,re,r,rp) function c9980512.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,ev/2)
end end
--降临卡片·奇妙降临 --降临卡片·奇妙降临
function c9980590.initial_effect(c) function c9980590.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE) e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1.9980590) e1:SetCountLimit(1.9980590)
e1:SetCondition(c9980590.con1) e1:SetCondition(c9980590.con1)
e1:SetTarget(c9980590.tg) e1:SetTarget(c9980590.tg)
e1:SetOperation(c9980590.op) e1:SetOperation(c9980590.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--remove --remove
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980590,1)) e3:SetDescription(aux.Stringid(9980590,1))
e3:SetCategory(CATEGORY_REMOVE) e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE) e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1.99805900) e3:SetCountLimit(1.99805900)
e3:SetCondition(c9980590.con2) e3:SetCondition(c9980590.con2)
e3:SetTarget(c9980590.tg) e3:SetTarget(c9980590.tg)
e3:SetOperation(c9980590.op) e3:SetOperation(c9980590.op)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980590,0)) e2:SetDescription(aux.Stringid(9980590,0))
e2:SetCategory(CATEGORY_TODECK) e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c9980590.tdcon) e2:SetCondition(c9980590.tdcon)
e2:SetTarget(c9980590.tdtg) e2:SetTarget(c9980590.tdtg)
e2:SetOperation(c9980590.tdop) e2:SetOperation(c9980590.tdop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c9980590.con1(e,tp,eg,ep,ev,re,r,rp) function c9980590.con1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c9980590.confilter,tp,LOCATION_MZONE,0,1,nil) return Duel.IsExistingMatchingCard(c9980590.confilter,tp,LOCATION_MZONE,0,1,nil)
end end
function c9980590.con2(e,tp,eg,ep,ev,re,r,rp) function c9980590.con2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_REVEAL) and Duel.IsExistingMatchingCard(c9980590.confilter,tp,LOCATION_MZONE,0,1,nil) return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_REVEAL) and Duel.IsExistingMatchingCard(c9980590.confilter,tp,LOCATION_MZONE,0,1,nil)
end end
function c9980590.confilter(c) function c9980590.confilter(c)
return c:IsFaceup() and c:IsSetCard(0x6bca) return c:IsFaceup() and c:IsSetCard(0x6bca)
end end
function c9980590.setfilter(c,tp) function c9980590.setfilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
end end
function c9980590.tg(e,tp,eg,ep,ev,re,r,rp,chk) function c9980590.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and c9980590.setfilter(chkc,tp) end if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and c9980590.setfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c9980590.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,e:GetHandler(),tp) end if chk==0 then return Duel.IsExistingTarget(c9980590.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,c9980590.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,e:GetHandler(),tp) local g=Duel.SelectTarget(tp,c9980590.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,e:GetHandler(),tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end end
function c9980590.op(e,tp,eg,ep,ev,re,r,rp) function c9980590.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then if tc:IsRelateToEffect(e) and (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then
Duel.SSet(tp,tc) Duel.SSet(tp,tc)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED) e1:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1,true)
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(200) e1:SetValue(200)
e1:SetTarget(c9980590.filter1) e1:SetTarget(c9980590.filter1)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end end
function c9980590.filter1(e,c) function c9980590.filter1(e,c)
return c:IsSetCard(0x6bca) return c:IsSetCard(0x6bca)
end end
function c9980590.rccfilter(c) function c9980590.rccfilter(c)
return c:IsFaceup() and c:IsSetCard(0x6bca) return c:IsFaceup() and c:IsSetCard(0x6bca)
end end
function c9980590.tdcon(e,tp,eg,ep,ev,re,r,rp) function c9980590.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp return Duel.GetTurnPlayer()==tp
and Duel.IsExistingMatchingCard(c9980590.rccfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(c9980590.rccfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil)
end end
function c9980590.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) function c9980590.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end end
function c9980590.tdop(e,tp,eg,ep,ev,re,r,rp) function c9980590.tdop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT) Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT)
end end
\ No newline at end of file
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