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AKABA RIJI
MDPro3
Commits
959ac6b9
Commit
959ac6b9
authored
May 26, 2024
by
SherryChaos
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Plain Diff
fix hot key bug
parent
6b484926
Changes
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5 changed files
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13 additions
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288 deletions
+13
-288
Assets/AddressableAssetsData/link.xml
Assets/AddressableAssetsData/link.xml
+0
-280
Assets/AddressableAssetsData/link.xml.meta
Assets/AddressableAssetsData/link.xml.meta
+0
-7
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+4
-0
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+3
-1
Assets/Scripts/MDPro3/UI/Popup/PopupDuelInput.cs
Assets/Scripts/MDPro3/UI/Popup/PopupDuelInput.cs
+6
-0
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Assets/AddressableAssetsData/link.xml
deleted
100644 → 0
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6b484926
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Assets/AddressableAssetsData/link.xml.meta
deleted
100644 → 0
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6b484926
fileFormatVersion: 2
guid: b10cc5464e906614ba465559d4c007de
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Addressables/Text/UpdateContent.txt
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959ac6b9
MDPro3 v1.1.2更新:
1.修复了在决斗中需要输入文字时(如抹杀之指名者),会响应快捷键功能的错误。
MDPro3 v1.1.1更新:
MDPro3 v1.1.1更新:
1.新投稿动画:琰魔龙 红莲魔·渊、龙骑士 D-终。
1.新投稿动画:琰魔龙 红莲魔·渊、龙骑士 D-终。
2.现在在决斗中也能开启加速了,回放模式下为2倍速,其他模式下为1.5倍速。
2.现在在决斗中也能开启加速了,回放模式下为2倍速,其他模式下为1.5倍速。
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
959ac6b9
...
@@ -424,6 +424,8 @@ namespace MDPro3
...
@@ -424,6 +424,8 @@ namespace MDPro3
bool
mate0Random
;
bool
mate0Random
;
bool
mate1Random
;
bool
mate1Random
;
public
static
bool
inputMode
;
public
override
void
PerFrameFunction
()
public
override
void
PerFrameFunction
()
{
{
if
(
isShowed
)
if
(
isShowed
)
...
@@ -571,7 +573,7 @@ namespace MDPro3
...
@@ -571,7 +573,7 @@ namespace MDPro3
ToChat
();
ToChat
();
}
}
if
(
Program
.
I
().
room
.
chatOn
)
if
(
Program
.
I
().
room
.
chatOn
||
inputMode
)
return
;
return
;
if
(
Input
.
GetKeyDown
(
KeyCode
.
Q
))
if
(
Input
.
GetKeyDown
(
KeyCode
.
Q
))
...
...
Assets/Scripts/MDPro3/UI/Popup/PopupDuelInput.cs
View file @
959ac6b9
...
@@ -26,6 +26,8 @@ namespace MDPro3.UI
...
@@ -26,6 +26,8 @@ namespace MDPro3.UI
float
height
=
btnConfirm
.
GetComponent
<
RectTransform
>().
anchoredPosition
.
y
;
float
height
=
btnConfirm
.
GetComponent
<
RectTransform
>().
anchoredPosition
.
y
;
btnConfirm
.
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector2
(
0f
,
height
);
btnConfirm
.
GetComponent
<
RectTransform
>().
anchoredPosition
=
new
Vector2
(
0f
,
height
);
}
}
OcgCore
.
inputMode
=
true
;
}
}
public
override
void
OnConfirm
()
public
override
void
OnConfirm
()
...
@@ -41,5 +43,9 @@ namespace MDPro3.UI
...
@@ -41,5 +43,9 @@ namespace MDPro3.UI
Hide
();
Hide
();
}
}
private
void
OnDestroy
()
{
OcgCore
.
inputMode
=
false
;
}
}
}
}
}
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