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Crescent/毛虫
pre-release-database-cdb
Commits
f9707599
Commit
f9707599
authored
Jul 10, 2024
by
wind2009
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Fix Kochobo's Hinamatsuri
parent
fc0cb292
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1
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-36
script/c101205087.lua
script/c101205087.lua
+33
-36
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script/c101205087.lua
View file @
f9707599
...
@@ -5,63 +5,60 @@ function s.initial_effect(c)
...
@@ -5,63 +5,60 @@ function s.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_MACHINE
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
IsLevelAbove
(
1
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
cfilter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
cfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
if
c
:
IsRelateToEffect
(
e
)
then
if
not
tc
:
IsImmuneToEffect
(
e
)
then
if
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
tc
:
GetLevel
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e1
:
SetValue
(
math.ceil
(
tc
:
GetAttack
()
/
2
))
c
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e2
:
SetValue
(
tc
:
GetLevel
())
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e2
)
end
end
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
local
e
2
=
Effect
.
CreateEffect
(
c
)
local
e
3
=
Effect
.
CreateEffect
(
c
)
e
2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
2
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e
3
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e
2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e
3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e
2
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e
3
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e
2
:
SetValue
(
LOCATION_REMOVED
)
e
3
:
SetValue
(
LOCATION_REMOVED
)
c
:
RegisterEffect
(
e
2
,
true
)
c
:
RegisterEffect
(
e
3
,
true
)
end
end
if
not
tc
:
IsImmuneToEffect
(
e
)
then
local
e4
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e4
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
math.ceil
(
tc
:
GetAttack
()
/
2
))
e4
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
e4
:
SetTarget
(
s
.
splimit
)
end
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetTarget
(
s
.
splimit
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
return
not
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
...
...
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