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pre-release-database-cdb
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Crescent/毛虫
pre-release-database-cdb
Commits
f8e5ae8b
Commit
f8e5ae8b
authored
Jul 15, 2024
by
Crescent/毛虫
Browse files
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Merge remote-tracking branch 'upstream/master'
parents
924490a8
9ca008af
Changes
7
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Showing
7 changed files
with
65 additions
and
11 deletions
+65
-11
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
ROTA.cdb
ROTA.cdb
+0
-0
pack/2024-07-27 ROTA(1206).ydk
pack/2024-07-27 ROTA(1206).ydk
+2
-1
pics/101206079.jpg
pics/101206079.jpg
+0
-0
script/c101206006.lua
script/c101206006.lua
+1
-0
script/c101206011.lua
script/c101206011.lua
+8
-9
script/c101206079.lua
script/c101206079.lua
+53
-0
No files found.
.gitlab-ci.yml
View file @
f8e5ae8b
...
...
@@ -53,7 +53,7 @@ merge_databases:
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
5.
7
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
5.
10
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
-
apt update;apt -y install wget
-
currentPath=$PWD
...
...
ROTA.cdb
View file @
f8e5ae8b
No preview for this file type
pack/2024-07-27 ROTA(1206).ydk
View file @
f8e5ae8b
...
...
@@ -50,4 +50,5 @@
101206074
101206075
101206076
101206077
\ No newline at end of file
101206077
101206079
\ No newline at end of file
pics/101206079.jpg
0 → 100644
View file @
f8e5ae8b
74.9 KB
script/c101206006.lua
View file @
f8e5ae8b
...
...
@@ -23,6 +23,7 @@ function s.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCountLimit
(
2
)
...
...
script/c101206011.lua
View file @
f8e5ae8b
...
...
@@ -36,8 +36,8 @@ function s.costfilter(c)
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
e
:
GetHandler
()
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
DISCARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
e
:
GetHandler
())
Duel
.
SendtoGrave
(
g
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
@@ -56,15 +56,15 @@ end
function
s
.
eqcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
95937545
)
end
function
s
.
eqfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
function
s
.
eqfilter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
end
function
s
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
s
.
eqfilter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
s
.
eqfilter
(
chkc
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
nil
)
end
and
Duel
.
IsExistingTarget
(
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
eqfilter
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
1
,
nil
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
g
,
1
,
0
,
0
)
if
bit
.
band
(
g
:
GetFirst
():
GetOriginalAttribute
(),
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
~=
0
then
...
...
@@ -78,8 +78,7 @@ end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
not
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
return
end
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
Equip
(
tp
,
tc
,
c
,
false
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_OWNER_RELATE
)
...
...
script/c101206079.lua
0 → 100644
View file @
f8e5ae8b
--靈王の波動
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
discon
)
e1
:
SetTarget
(
s
.
distg
)
e1
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
s
.
handcon
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasCategory
(
CATEGORY_SPECIAL_SUMMON
)
and
Duel
.
IsChainDisablable
(
ev
)
end
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e
:
SetLabel
(
0
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
eg
,
1
,
0
,
0
)
if
e
:
GetHandler
():
IsStatus
(
STATUS_ACT_FROM_HAND
)
then
e
:
SetLabel
(
100
)
end
end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateEffect
(
ev
)
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
TYPE_TRAP
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
if
e
:
GetLabel
()
==
100
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
s
.
aclimit
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
0
,
LOCATION_ONFIELD
)
~=
0
end
function
s
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_EARTH
+
ATTRIBUTE_WIND
)
end
\ No newline at end of file
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