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pre-release-database-cdb
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Crescent/毛虫
pre-release-database-cdb
Commits
e04131e9
Commit
e04131e9
authored
Jul 21, 2024
by
wind2009
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Fix B・F-猛撃のレイピア
parent
1e1c1538
Changes
1
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10 additions
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8 deletions
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-8
script/c101206009.lua
script/c101206009.lua
+10
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script/c101206009.lua
View file @
e04131e9
...
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SUMMON
+
CATEGORY_TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_S
PECIAL_S
UMMON
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
@@ -51,13 +51,14 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
acfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
and
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
~=
0
and
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
acfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
and
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
~=
0
and
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
@@ -83,6 +84,7 @@ function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
HintSelection
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
...
...
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