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pre-release-database-cdb
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Crescent/毛虫
pre-release-database-cdb
Commits
d6c4e0cf
Commit
d6c4e0cf
authored
Nov 05, 2024
by
wind2009
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Fix メタル化・鋼炎装甲
parent
93711186
Changes
1
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script/c101207075.lua
script/c101207075.lua
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script/c101207075.lua
View file @
d6c4e0cf
...
@@ -30,10 +30,8 @@ end
...
@@ -30,10 +30,8 @@ end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
local
res
=
e
:
GetLabel
()
==
100
local
res
=
e
:
GetLabel
()
==
100
e
:
SetLabel
(
0
)
return
(
res
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
)
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
return
(
res
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
)
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
end
e
:
SetLabel
(
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -41,7 +39,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -41,7 +39,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
):
GetFirst
()
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
):
GetFirst
()
if
tc
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
true
,
true
,
POS_FACEUP
)
~=
0
if
tc
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
true
,
true
,
POS_FACEUP
)
~=
0
and
e
:
GetLabel
()
==
100
and
c
:
IsOnField
()
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
and
c
:
IsOnField
()
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
c
:
CancelToGrave
(
true
)
c
:
CancelToGrave
(
true
)
...
...
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