Commit c182e00d authored by wind2009's avatar wind2009

Fix 渦巻く海炎

parent 88151c34
No preview for this file type
......@@ -64,8 +64,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.AdjustInstantly()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
......@@ -79,6 +77,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.AdjustInstantly()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
......
--深渊尖枪-三叉
--アビスティング-トリアイナ
local s,id,o=GetID()
function s.initial_effect(c)
--activate
......
......@@ -6,7 +6,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_TOHAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
......@@ -78,17 +78,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
elseif opval[op]==3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
local cg=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=cg:GetFirst()
if tc then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
end
end
function s.thfilter(c)
return c:IsSetCard(0x3d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
......
......@@ -29,7 +29,7 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost()
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.desfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE)
......@@ -50,8 +50,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
if not nocost then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
Duel.DiscardHand(tp,s.costfilter,1,1,REASON_DISCARD+REASON_COST)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
......
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