Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Crescent/毛虫
pre-release-database-cdb
Commits
b4a41fd4
You need to sign in or sign up before continuing.
Commit
b4a41fd4
authored
Aug 14, 2025
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix ヴァレルシュラウド・ドラゴン
parent
9f52ce98
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
28 additions
and
30 deletions
+28
-30
script/c101303205.lua
script/c101303205.lua
+28
-30
No files found.
script/c101303205.lua
View file @
b4a41fd4
...
...
@@ -6,44 +6,42 @@ function s.initial_effect(c)
c
:
EnableReviveLimit
()
--cannot release
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_RELEASE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
Set
Code
(
EFFECT_UNRELEASABLE_SUM
)
e1
:
Set
Value
(
s
.
val
)
e1
:
Set
TargetRange
(
0
,
1
)
e1
:
Set
Target
(
s
.
rellimit
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UNRELEASABLE_NONSUM
)
c
:
RegisterEffect
(
e2
)
--disable
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCountLimit
(
1
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e2
:
SetCondition
(
s
.
discon
)
e2
:
SetTarget
(
s
.
distg
)
e2
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e2
)
--add counter
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_
DESTROY
+
CATEGORY_DISABLE
)
e3
:
SetType
(
EFFECT_TYPE_
QUICK
_O
)
e3
:
SetCode
(
EVENT_
FREE_CHAIN
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_
COUNTER
)
e3
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_TRIGGER
_O
)
e3
:
SetCode
(
EVENT_
PHASE
+
PHASE_BATTLE_START
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_
CARD_TARG
ET
)
e3
:
SetProperty
(
EFFECT_FLAG_
NO_TURN_RES
ET
)
e3
:
SetCountLimit
(
1
)
e3
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e3
:
SetCondition
(
s
.
discon
)
e3
:
SetTarget
(
s
.
distg
)
e3
:
SetOperation
(
s
.
disop
)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
--add counter
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetCategory
(
CATEGORY_COUNTER
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE_START
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_NO_TURN_RESET
)
e4
:
SetCountLimit
(
1
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
val
(
e
,
re
,
r
p
)
return
rp
==
1
-
e
:
GetHandlerPlay
er
()
function
s
.
rellimit
(
e
,
c
,
t
p
)
return
c
==
e
:
GetHandl
er
()
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsMainPhase
()
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment