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Crescent/毛虫
pre-release-database-cdb
Commits
b1b75ea4
Commit
b1b75ea4
authored
Apr 27, 2024
by
wind2009
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Fix マルチャミー・プルリア
parent
05356c9d
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script/c101205027.lua
script/c101205027.lua
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script/c101205027.lua
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b1b75ea4
...
@@ -42,45 +42,42 @@ function s.aclimit(e,re,tp)
...
@@ -42,45 +42,42 @@ function s.aclimit(e,re,tp)
end
end
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCondition
(
s
.
drcon1
)
e1
:
SetCondition
(
s
.
drcon1
)
e1
:
SetOperation
(
s
.
drop1
)
e1
:
SetOperation
(
s
.
drop1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCondition
(
s
.
regcon
)
e3
:
SetCondition
(
s
.
regcon
)
e3
:
SetOperation
(
s
.
regop
)
e3
:
SetOperation
(
s
.
regop
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
Duel
.
RegisterEffect
(
e3
,
tp
)
local
e4
=
e3
:
Clone
()
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e4
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e4
,
tp
)
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e5
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetCondition
(
s
.
drcon2
)
e5
:
SetCondition
(
s
.
drcon2
)
e5
:
SetOperation
(
s
.
drop2
)
e5
:
SetOperation
(
s
.
drop2
)
e5
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e5
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e5
,
tp
)
Duel
.
RegisterEffect
(
e5
,
tp
)
local
e6
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e6
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCondition
(
s
.
tdcon
)
e6
:
SetCondition
(
s
.
tdcon
)
e6
:
SetOperation
(
s
.
tdop
)
e6
:
SetOperation
(
s
.
tdop
)
e6
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e6
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e6
,
tp
)
Duel
.
RegisterEffect
(
e6
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
end
end
function
s
.
filter
(
c
,
sp
)
function
s
.
filter
(
c
,
sp
)
return
c
:
IsSummonPlayer
(
sp
)
and
c
:
IsSummonLocation
(
LOCATION_HAND
)
return
c
:
IsSummonPlayer
(
sp
)
and
c
:
IsSummonLocation
(
LOCATION_HAND
)
...
...
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