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Crescent/毛虫
pre-release-database-cdb
Commits
9b7e8ad3
Commit
9b7e8ad3
authored
Aug 03, 2024
by
八宫一月
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fix--創星竜華-光巴
parent
063f87b7
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script/c100223034.lua
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script/c100223034.lua
View file @
9b7e8ad3
...
@@ -84,7 +84,6 @@ function s.pfilter(c,tp)
...
@@ -84,7 +84,6 @@ function s.pfilter(c,tp)
end
end
function
s
.
gcheck2
(
g
,
tp
)
function
s
.
gcheck2
(
g
,
tp
)
return
g
:
GetCount
()
<=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
return
g
:
GetCount
()
<=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
and
aux
.
dncheck
(
g
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -98,12 +97,13 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -98,12 +97,13 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
local
rg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
local
rg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
sg
=
rg
:
SelectSubGroup
(
tp
,
s
.
gcheck1
,
tru
e
,
1
,
2
,
tp
)
local
sg
=
rg
:
SelectSubGroup
(
tp
,
s
.
gcheck1
,
fals
e
,
1
,
2
,
tp
)
local
ct
=
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
local
ct
=
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
if
ct
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
if
ct
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
if
ct
>
2
then
ct
=
2
end
if
ct
>
2
then
ct
=
2
end
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
pfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
,
tp
)
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
pfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
,
tp
)
local
pg
=
dg
:
SelectSubGroup
(
tp
,
s
.
gcheck2
,
true
,
1
,
ct
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
pg
=
dg
:
SelectSubGroup
(
tp
,
s
.
gcheck2
,
false
,
1
,
ct
,
tp
)
for
tc
in
aux
.
Next
(
pg
)
do
for
tc
in
aux
.
Next
(
pg
)
do
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
end
...
...
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