Commit 43d00873 authored by Crescent/毛虫's avatar Crescent/毛虫

clean repository

parent 9fd5159a
Pipeline #28780 failed with stages
in 37 seconds
...@@ -53,7 +53,7 @@ merge_databases: ...@@ -53,7 +53,7 @@ merge_databases:
FIELDS: 'name,desc,overallString,picUrl' FIELDS: 'name,desc,overallString,picUrl'
GIT_DEPTH: '1000' GIT_DEPTH: '1000'
OUTPUT_FILENAME: test-release.json OUTPUT_FILENAME: test-release.json
REF_COMMIT: '5.20' # 更新的时候改这里,修改成上一个tag的版本号 REF_COMMIT: '5.21' # 更新的时候改这里,修改成上一个tag的版本号
script: script:
- apt update;apt -y install wget - apt update;apt -y install wget
- currentPath=$PWD - currentPath=$PWD
......
No preview for this file type
No preview for this file type
...@@ -44,7 +44,7 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -44,7 +44,7 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker() local at=Duel.GetAttacker()
if chk==0 then return at:IsRelateToBattle() and at:IsAbleToHand() and Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end if chk==0 then return at:IsRelateToBattle() and at:IsAbleToHand() and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) end
Duel.SetTargetCard(at) Duel.SetTargetCard(at)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,at,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,at,1,0,0)
end end
...@@ -93,8 +93,8 @@ end ...@@ -93,8 +93,8 @@ end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local c=e:GetHandler() local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_PZONE) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_PZONE) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
......
...@@ -14,10 +14,10 @@ function s.initial_effect(c) ...@@ -14,10 +14,10 @@ function s.initial_effect(c)
end end
function s.filter(c,tp) function s.filter(c,tp)
local code=c:GetOriginalCode() local code=c:GetOriginalCode()
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,2,nil,code) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,2,nil,code,tp)
end end
function s.eqfilter(c,code) function s.eqfilter(c,code,tp)
return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
...@@ -32,15 +32,18 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -32,15 +32,18 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local code=tc:GetOriginalCode()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_SZONE)>1
and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,nil,tc:GetOriginalCode())>1 then and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,nil,code,tp)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil,tc:GetOriginalCode()) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,2,2,nil,code,tp)
if #g<2 then return end if #g<2 then return end
g:KeepAlive()
local ec=g:GetFirst() local ec=g:GetFirst()
while ec do while ec do
if Duel.Equip(tp,ec,tc) then if Duel.Equip(tp,ec,tc) then
--equip limit --equip limit
ec:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
...@@ -49,25 +52,20 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,25 +52,20 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(s.eqlimit) e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1) ec:RegisterEffect(e1)
Duel.RegisterFlagEffect(tp,id,0,0,1)
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetOperation(s.desop)
e4:SetReset(RESET_EVENT+RESET_OVERLAY+RESET_TOFIELD)
ec:RegisterEffect(e4)
end end
ec=g:GetNext() ec=g:GetNext()
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetLabelObject(g)
e1:SetCondition(s.chkcon) e1:SetCondition(s.chkcon)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1) e2:SetValue(1)
e2:SetLabelObject(g)
e2:SetCondition(s.chkcon) e2:SetCondition(s.chkcon)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
...@@ -86,13 +84,13 @@ end ...@@ -86,13 +84,13 @@ end
function s.splimit(e,c) function s.splimit(e,c)
return c:GetOriginalRace()&e:GetLabel()==0 return c:GetOriginalRace()&e:GetLabel()==0
end end
function s.chkcon(e,c) function s.chkfilter(c,id,eg)
local tp=e:GetOwner():GetControler() return c:GetFlagEffect(id)>0 and eg:IsContains(c)
return Duel.GetFlagEffect(tp,id)==2
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.chkcon(e)
e:Reset() local eg=e:GetHandler():GetEquipGroup()
Duel.ResetFlagEffect(tp,id) local g=e:GetLabelObject()
return g:Filter(s.chkfilter,nil,id,eg):GetCount()==2
end end
function s.eqlimit(e,c) function s.eqlimit(e,c)
return c==e:GetLabelObject() return c==e:GetLabelObject()
......
...@@ -49,13 +49,13 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,13 +49,13 @@ function s.tgop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.rfilter(c) function s.rfilter(c)
return c:IsRace(RACE_FIEND) and c:IsLevelAbove(6) and c:IsAbleToRemoveAsCost() return not c:IsCode(id) and c:IsRace(RACE_FIEND) and c:IsLevelAbove(6) and c:IsAbleToRemoveAsCost()
end end
function s.rselect(g) function s.rselect(g)
return g:GetClassCount(Card.GetAttributeInGrave)==1 return g:GetClassCount(Card.GetAttributeInGrave)==1
end end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_GRAVE,0,e:GetHandler()) local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return g:CheckSubGroup(s.rselect,2,2) end if chk==0 then return g:CheckSubGroup(s.rselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:SelectSubGroup(tp,s.rselect,false,2,2) local sg=g:SelectSubGroup(tp,s.rselect,false,2,2)
......
...@@ -28,7 +28,7 @@ function s.initial_effect(c) ...@@ -28,7 +28,7 @@ function s.initial_effect(c)
e4:SetCountLimit(1,id) e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg) e4:SetTarget(s.thtg)
e4:SetOperation(s.thop) e4:SetOperation(s.thop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--atkup --atkup
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD) e5:SetType(EFFECT_TYPE_FIELD)
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
...@@ -68,8 +68,11 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -68,8 +68,11 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,ct,nil) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end end
function s.hfilter(c,e)
return c:IsRelateToEffect(e) and c:IsType(TYPE_MONSTER)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.hfilter,nil,e)
if #g>0 then if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
end end
......
...@@ -50,7 +50,7 @@ function s.indcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,7 +50,7 @@ function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return c:IsSummonType(SUMMON_TYPE_FUSION) return c:IsSummonType(SUMMON_TYPE_FUSION)
end end
function s.atkcon(e) function s.atkcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_GRAVE,0)>=25 return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_GRAVE,0)>=25
end end
function s.descon(e,tp,eg,ep,ev,re,r,rp) function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_GRAVE)>=25 return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_GRAVE)>=25
......
...@@ -63,7 +63,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,7 +63,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.descon(e,tp,eg,ep,ev,re,r,rp) function s.descon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and re:IsActiveType(TYPE_SPELL+TYPE_MONSTER) and Duel.IsChainDisablable(ev) return ep==1-tp and re:IsActiveType(TYPE_SPELL+TYPE_MONSTER)
end end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
......
...@@ -49,7 +49,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,7 +49,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,101206071) and Duel.IsPlayerCanDraw(tp,1) if tc and Duel.SSet(tp,tc)~=0 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,101206071) and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
......
...@@ -5,7 +5,7 @@ function s.initial_effect(c) ...@@ -5,7 +5,7 @@ function s.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
...@@ -42,12 +42,10 @@ function s.acfilter(c,tp) ...@@ -42,12 +42,10 @@ function s.acfilter(c,tp)
return c:IsCode(101206052) and not c:IsForbidden() and c:CheckUniqueOnField(tp) return c:IsCode(101206052) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or not Duel.IsExistingMatchingCard(s.acfilter,tp,LOCATION_DECK,0,1,nil,tp) then return false end and Duel.IsExistingMatchingCard(s.acfilter,tp,LOCATION_DECK,0,1,nil,tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
end
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
--天天下百鬼羅刹 --天天下百鬼羅刹
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--summon with no tribute --summon with no tribute
...@@ -84,6 +84,7 @@ function s.mtop(e,tp,eg,ep,ev,re,r,rp) ...@@ -84,6 +84,7 @@ function s.mtop(e,tp,eg,ep,ev,re,r,rp)
if og:GetCount()>0 then if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE) Duel.SendtoGrave(og,REASON_RULE)
end end
tc:CancelToGrave()
Duel.Overlay(g:GetFirst(),Group.FromCards(tc)) Duel.Overlay(g:GetFirst(),Group.FromCards(tc))
end end
end end
\ No newline at end of file
...@@ -35,16 +35,16 @@ function s.initial_effect(c) ...@@ -35,16 +35,16 @@ function s.initial_effect(c)
e3:SetOperation(s.drop) e3:SetOperation(s.drop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.tbfilter(c) function s.tbfilter(c,tp)
return c:IsType(TYPE_NORMAL) and c:IsFaceup() return c:IsType(TYPE_NORMAL) and (c:IsControler(tp) or c:IsFaceup())
end end
function s.ttcon(e,c,minc) function s.ttcon(e,c,minc)
if c==nil then return true end if c==nil then return true end
local g=Duel.GetMatchingGroup(s.tbfilter,c:GetControler(),LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(s.tbfilter,c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil,c:GetControler())
return minc<=1 and Duel.CheckTribute(c,1,1,g,c:GetControler()) return minc<=1 and Duel.CheckTribute(c,1,1,g,c:GetControler())
end end
function s.ttop(e,tp,eg,ep,ev,re,r,rp,c) function s.ttop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(s.tbfilter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(s.tbfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
local tg=Duel.SelectTribute(tp,c,1,1,g) local tg=Duel.SelectTribute(tp,c,1,1,g)
c:SetMaterial(tg) c:SetMaterial(tg)
Duel.Release(tg,REASON_SUMMON+REASON_MATERIAL) Duel.Release(tg,REASON_SUMMON+REASON_MATERIAL)
...@@ -109,6 +109,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -109,6 +109,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
tc=g:GetNext() tc=g:GetNext()
end end
Duel.AdjustInstantly()
Duel.BreakEffect() Duel.BreakEffect()
local g2=Duel.GetMatchingGroup(s.rmfilter1,tp,0,LOCATION_MZONE,nil) local g2=Duel.GetMatchingGroup(s.rmfilter1,tp,0,LOCATION_MZONE,nil)
Duel.Remove(g2,POS_FACEUP,REASON_EFFECT) Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)
......
...@@ -23,6 +23,7 @@ function s.initial_effect(c) ...@@ -23,6 +23,7 @@ function s.initial_effect(c)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE) e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCountLimit(1,id+o) e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon) e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg) e3:SetTarget(s.sptg)
...@@ -54,8 +55,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -54,8 +55,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsAbleToDeck() end
and c:IsAbleToDeck() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0)
...@@ -64,8 +64,7 @@ end ...@@ -64,8 +64,7 @@ end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK)
and c:IsLocation(LOCATION_DECK)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) then and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end end
......
...@@ -8,7 +8,7 @@ function s.initial_effect(c) ...@@ -8,7 +8,7 @@ function s.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.dacon) e1:SetCondition(aux.bpcon)
e1:SetTarget(s.datg) e1:SetTarget(s.datg)
e1:SetOperation(s.daop) e1:SetOperation(s.daop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -41,9 +41,6 @@ function s.initial_effect(c) ...@@ -41,9 +41,6 @@ function s.initial_effect(c)
e4:SetOperation(s.spop) e4:SetOperation(s.spop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.datg(e,tp,eg,ep,ev,re,r,rp,chk) function s.datg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end end
......
...@@ -29,11 +29,11 @@ end ...@@ -29,11 +29,11 @@ end
function s.chcon(e,tp,eg,ep,ev,re,r,rp) function s.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain()>=2 return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain()>=2
end end
function s.mfilter(c) function s.mfilter(c,tp)
return c:IsSetCard(0x1a2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx() return c:IsSetCard(0x1a2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx() and c:CheckUniqueOnField(tp)
end end
function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.mfilter,rp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil) and Duel.GetLocationCount(1-rp,LOCATION_SZONE)>0 end if chk==0 then return Duel.IsExistingMatchingCard(s.mfilter,rp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,rp) and Duel.GetLocationCount(1-rp,LOCATION_SZONE)>0 end
end end
function s.chop(e,tp,eg,ep,ev,re,r,rp) function s.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup() local g=Group.CreateGroup()
...@@ -52,7 +52,7 @@ function s.repop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +52,7 @@ function s.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(1-tp,LOCATION_SZONE)==0 then return end if Duel.GetLocationCount(1-tp,LOCATION_SZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOFIELD) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.mfilter),1-tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(1-tp,aux.NecroValleyFilter(s.mfilter),1-tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,1-tp)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
Duel.MoveToField(tc,1-tp,1-tp,LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(tc,1-tp,1-tp,LOCATION_SZONE,POS_FACEUP,true)
......
...@@ -40,11 +40,12 @@ function s.climit(re,rp,tp) ...@@ -40,11 +40,12 @@ function s.climit(re,rp,tp)
return not re:GetHandler():IsType(TYPE_MONSTER) return not re:GetHandler():IsType(TYPE_MONSTER)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,nil) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,0,nil)
if Duel.SendtoGrave(sg,REASON_EFFECT)~=0 then if Duel.SendtoGrave(sg,REASON_EFFECT)~=0 then
local g=Duel.GetOperatedGroup() local g=Duel.GetOperatedGroup()
local ct=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetCount() local ct=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetCount()
if ct~=0 and e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)~=0 if ct~=0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) then and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
......
...@@ -33,7 +33,8 @@ function s.cfilter(c,ec,tp,exclude_modern_count) ...@@ -33,7 +33,8 @@ function s.cfilter(c,ec,tp,exclude_modern_count)
end end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk) function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_EFFECT+TYPE_MONSTER,2100,1000,5,RACE_MACHINE,ATTRIBUTE_LIGHT) and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_EFFECT+TYPE_MONSTER,2100,1000,5,RACE_MACHINE,ATTRIBUTE_LIGHT)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetTargetCard(e:GetHandler()) Duel.SetTargetCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_REMOVED)
end end
...@@ -47,7 +48,7 @@ function s.reop(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,7 +48,7 @@ function s.reop(e,tp,eg,ep,ev,re,r,rp)
local ec=sg:GetFirst() local ec=sg:GetFirst()
if ec and Duel.Equip(tp,ec,tc) then if ec and Duel.Equip(tp,ec,tc) then
aux.SetUnionState(ec) aux.SetUnionState(ec)
if e:GetHandler():IsRelateToChain() and e:GetHandler():IsLocation(LOCATION_HAND) then if e:GetHandler():IsRelateToChain() and e:GetHandler():IsLocation(LOCATION_HAND) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end end
end end
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment