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Crescent/毛虫
pre-release-database-cdb
Commits
3d063b9c
Commit
3d063b9c
authored
Apr 27, 2024
by
Crescent/毛虫
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Plain Diff
Fix 027
parent
757ac471
Changes
1
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1 changed file
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39 additions
and
42 deletions
+39
-42
script/c101205027.lua
script/c101205027.lua
+39
-42
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script/c101205027.lua
View file @
3d063b9c
...
...
@@ -12,6 +12,7 @@ function s.initial_effect(c)
e1
:
SetCost
(
s
.
drcost
)
e1
:
SetOperation
(
s
.
drop
)
c
:
RegisterEffect
(
e1
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
end
function
s
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
0
)
==
0
...
...
@@ -19,7 +20,6 @@ end
function
s
.
drcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsDiscardable
()
end
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
...
...
@@ -31,56 +31,53 @@ function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
RegisterEffect
(
e3
,
tp
)
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsSetCard
(
0x2b4
)
return
not
(
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsSetCard
(
0x2b4
)
)
end
function
s
.
actcon
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
Duel
.
GetCustomActivityCount
(
id
,
tp
,
ACTIVITY_CHAIN
)
~=
0
return
Duel
.
GetCustomActivityCount
(
id
,
tp
,
ACTIVITY_CHAIN
)
>
1
end
function
s
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsSetCard
(
0x2b4
)
end
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCondition
(
s
.
drcon1
)
e1
:
SetOperation
(
s
.
drop1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCondition
(
s
.
regcon
)
e3
:
SetOperation
(
s
.
regop
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetCondition
(
s
.
drcon2
)
e5
:
SetOperation
(
s
.
drop2
)
e5
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e5
,
tp
)
local
e6
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCondition
(
s
.
tdcon
)
e6
:
SetOperation
(
s
.
tdop
)
e6
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e6
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCondition
(
s
.
drcon1
)
e1
:
SetOperation
(
s
.
drop1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCondition
(
s
.
regcon
)
e3
:
SetOperation
(
s
.
regop
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e5
:
SetCondition
(
s
.
drcon2
)
e5
:
SetOperation
(
s
.
drop2
)
e5
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e5
,
tp
)
local
e6
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e6
:
SetCountLimit
(
1
)
e6
:
SetCondition
(
s
.
tdcon
)
e6
:
SetOperation
(
s
.
tdop
)
e6
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e6
,
tp
)
end
function
s
.
filter
(
c
,
sp
)
return
c
:
IsSummonPlayer
(
sp
)
and
c
:
IsSummonLocation
(
LOCATION_HAND
)
...
...
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