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Crescent/毛虫
pre-release-database-cdb
Commits
1a9d086c
Commit
1a9d086c
authored
Jul 10, 2024
by
Amiya
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of git.mycard.moe:mycard/pre-release-database-cdb
parents
58fbc53c
4331fa0f
Changes
9
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9 changed files
with
171 additions
and
163 deletions
+171
-163
script/c101205085.lua
script/c101205085.lua
+8
-9
script/c101205086.lua
script/c101205086.lua
+4
-3
script/c101205087.lua
script/c101205087.lua
+36
-38
script/c101205088.lua
script/c101205088.lua
+2
-2
script/c101205089.lua
script/c101205089.lua
+6
-6
script/c101205090.lua
script/c101205090.lua
+1
-2
script/c101205091.lua
script/c101205091.lua
+37
-34
script/c101205092.lua
script/c101205092.lua
+31
-30
script/c101205093.lua
script/c101205093.lua
+46
-39
No files found.
script/c101205085.lua
View file @
1a9d086c
...
@@ -11,7 +11,7 @@ function s.initial_effect(c)
...
@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetValue
(
s
.
splimit
)
e1
:
SetValue
(
s
.
splimit
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--to hand or spsummon
--to hand or spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
@@ -20,10 +20,11 @@ function s.initial_effect(c)
...
@@ -20,10 +20,11 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
tscon
)
e2
:
SetCondition
(
s
.
tscon
)
e2
:
SetTarget
(
s
.
tstg
)
e2
:
SetTarget
(
s
.
tstg
)
e2
:
SetOperation
(
s
.
tsop
)
e2
:
SetOperation
(
s
.
tsop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
splimit
(
e
,
se
,
sp
,
st
)
function
s
.
splimit
(
e
,
se
,
sp
,
st
)
return
not
e
:
GetHandler
():
IsLocation
(
LOCATION_EXTRA
)
return
not
e
:
GetHandler
():
IsLocation
(
LOCATION_EXTRA
)
...
@@ -35,7 +36,7 @@ function s.ffilter1(c,fc,sub,mg,sg)
...
@@ -35,7 +36,7 @@ function s.ffilter1(c,fc,sub,mg,sg)
return
c
:
GetEquipGroup
():
IsExists
(
s
.
eqilter
,
1
,
nil
)
return
c
:
GetEquipGroup
():
IsExists
(
s
.
eqilter
,
1
,
nil
)
end
end
function
s
.
ffilter2
(
c
,
fc
,
sub
,
mg
,
sg
)
function
s
.
ffilter2
(
c
,
fc
,
sub
,
mg
,
sg
)
return
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
and
c
:
IsRace
(
RACE_FIEND
)
return
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
and
c
:
GetOriginalRace
()
&
RACE_FIEND
~=
0
end
end
function
s
.
tgfilter
(
c
)
function
s
.
tgfilter
(
c
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
...
@@ -43,15 +44,15 @@ end
...
@@ -43,15 +44,15 @@ end
function
s
.
tscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
tscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
re
then
return
false
end
if
not
re
then
return
false
end
local
rc
=
re
:
GetHandler
()
local
rc
=
re
:
GetHandler
()
return
r
p
==
tp
and
r
&
REASON_COST
>
0
and
eg
:
IsExists
(
s
.
tgfilter
,
1
,
nil
)
return
r
&
REASON_COST
~=
0
and
eg
:
IsExists
(
s
.
tgfilter
,
1
,
nil
)
end
end
function
s
.
eqfilter
(
c
)
function
s
.
eqfilter
(
c
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
end
function
s
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
b1
=
eg
:
IsExists
(
s
.
eqfilter
,
1
,
nil
)
and
Duel
.
Get
FlagEffect
(
tp
,
id
)
==
0
local
b1
=
eg
:
IsExists
(
s
.
eqfilter
,
1
,
nil
)
and
Duel
.
Get
LocationCount
(
tp
,
LOCATION_SZONE
)
>
0
local
b2
=
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
local
b2
=
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
if
chk
==
0
then
return
b1
or
b2
end
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
local
op
=
0
if
b1
and
b2
then
if
b1
and
b2
then
...
@@ -63,17 +64,15 @@ function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -63,17 +64,15 @@ function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
if
op
==
0
then
if
op
==
0
then
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
nil
,
1
,
0
,
0
)
else
else
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
end
end
end
function
s
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
==
0
then
if
e
:
GetLabel
()
==
0
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
ec
=
eg
:
FilterSelect
(
tp
,
s
.
eqfilter
,
1
,
1
,
nil
):
GetFirst
()
local
ec
=
eg
:
FilterSelect
(
tp
,
s
.
eqfilter
,
1
,
1
,
nil
):
GetFirst
()
if
not
Duel
.
Equip
(
tp
,
ec
,
c
)
then
return
end
if
not
Duel
.
Equip
(
tp
,
ec
,
c
)
then
return
end
...
...
script/c101205086.lua
View file @
1a9d086c
...
@@ -10,14 +10,14 @@ function s.initial_effect(c)
...
@@ -10,14 +10,14 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
filter
(
c
,
tp
)
function
s
.
filter
(
c
,
tp
)
local
code
=
c
:
GetOriginalCode
()
local
code
=
c
:
GetOriginalCode
()
return
c
:
IsFaceup
()
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
2
,
nil
,
code
)
return
c
:
IsFaceup
()
and
Duel
.
IsExistingMatchingCard
(
s
.
eqfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
2
,
nil
,
code
)
end
end
function
s
.
eqfilter
(
c
,
code
)
function
s
.
eqfilter
(
c
,
code
)
return
c
:
IsOriginalCodeRule
(
code
)
and
not
c
:
IsForbidden
()
return
c
:
IsOriginalCodeRule
(
code
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
tp
)
end
...
@@ -32,7 +32,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -32,7 +32,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
and
Duel
.
GetMatchingGroupCount
(
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
nil
,
tc
:
GetOriginalCode
())
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
,
tc
:
GetOriginalCode
())
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
eqfilter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
,
tc
:
GetOriginalCode
())
if
#
g
<
2
then
return
end
if
#
g
<
2
then
return
end
...
...
script/c101205087.lua
View file @
1a9d086c
...
@@ -5,63 +5,61 @@ function s.initial_effect(c)
...
@@ -5,63 +5,61 @@ function s.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_MACHINE
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
IsLevelAbove
(
1
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
cfilter
(
chkc
)
end
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
cfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
()
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
()
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
if
c
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
not
tc
:
IsImmuneToEffect
(
e
)
then
if
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
tc
:
GetLevel
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e1
:
SetValue
(
math.ceil
(
tc
:
GetAttack
()
/
2
))
c
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e2
:
SetValue
(
tc
:
GetLevel
())
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e2
)
end
end
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e3
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e2
:
SetValue
(
LOCATION_REMOVED
)
e3
:
SetValue
(
LOCATION_REMOVED
)
c
:
RegisterEffect
(
e2
,
true
)
c
:
RegisterEffect
(
e3
,
true
)
end
if
not
tc
:
IsImmuneToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
math.ceil
(
tc
:
GetAttack
()
/
2
))
tc
:
RegisterEffect
(
e1
)
end
end
local
e
2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e
4
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e
2
:
SetType
(
EFFECT_TYPE_FIELD
)
e
4
:
SetType
(
EFFECT_TYPE_FIELD
)
e
2
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e
4
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e
2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e
4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e
2
:
SetTargetRange
(
1
,
0
)
e
4
:
SetTargetRange
(
1
,
0
)
e
2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e
4
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e
2
:
SetTarget
(
s
.
splimit
)
e
4
:
SetTarget
(
s
.
splimit
)
Duel
.
RegisterEffect
(
e
2
,
tp
)
Duel
.
RegisterEffect
(
e
4
,
tp
)
end
end
function
s
.
splimit
(
e
,
c
)
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
return
not
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
...
...
script/c101205088.lua
View file @
1a9d086c
...
@@ -27,7 +27,7 @@ function s.initial_effect(c)
...
@@ -27,7 +27,7 @@ function s.initial_effect(c)
e2
:
SetCondition
(
s
.
sccon
)
e2
:
SetCondition
(
s
.
sccon
)
e2
:
SetTarget
(
s
.
sctarg
)
e2
:
SetTarget
(
s
.
sctarg
)
e2
:
SetOperation
(
s
.
scop
)
e2
:
SetOperation
(
s
.
scop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
spcost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToGraveAsCost
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToGraveAsCost
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
end
...
@@ -39,7 +39,7 @@ function s.filter(c)
...
@@ -39,7 +39,7 @@ function s.filter(c)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
s
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
...
...
script/c101205089.lua
View file @
1a9d086c
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--fusion material
--fusion material
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFunRep
(
c
,
s
.
ffilter
,
2
,
true
)
aux
.
AddFusionProcFunRep
(
c
,
s
.
ffilter
,
2
,
true
)
--to grave
--to grave
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
@@ -15,13 +15,14 @@ function s.initial_effect(c)
...
@@ -15,13 +15,14 @@ function s.initial_effect(c)
e1
:
SetCondition
(
s
.
tgcon
)
e1
:
SetCondition
(
s
.
tgcon
)
e1
:
SetTarget
(
s
.
tgtg
)
e1
:
SetTarget
(
s
.
tgtg
)
e1
:
SetOperation
(
s
.
tgop
)
e1
:
SetOperation
(
s
.
tgop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e1
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCost
(
s
.
spcost
)
e2
:
SetCost
(
s
.
spcost
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
e2
:
SetOperation
(
s
.
spop
)
...
@@ -34,7 +35,7 @@ function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -34,7 +35,7 @@ function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_FUSION
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_FUSION
)
end
end
function
s
.
tgfilter
(
c
)
function
s
.
tgfilter
(
c
)
return
c
:
IsRace
(
RACE_FIEND
)
return
c
:
IsRace
(
RACE_FIEND
)
and
c
:
IsAbleToGrave
()
end
end
function
s
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
...
@@ -54,7 +55,7 @@ function s.rselect(g)
...
@@ -54,7 +55,7 @@ function s.rselect(g)
return
g
:
GetClassCount
(
Card
.
GetAttributeInGrave
)
==
1
return
g
:
GetClassCount
(
Card
.
GetAttributeInGrave
)
==
1
end
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
rfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
rfilter
,
tp
,
LOCATION_GRAVE
,
0
,
e
:
GetHandler
()
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
s
.
rselect
,
2
,
2
)
end
if
chk
==
0
then
return
g
:
CheckSubGroup
(
s
.
rselect
,
2
,
2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
rselect
,
false
,
2
,
2
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
rselect
,
false
,
2
,
2
)
...
@@ -65,9 +66,8 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -65,9 +66,8 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
...
...
script/c101205090.lua
View file @
1a9d086c
...
@@ -68,13 +68,12 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -68,13 +68,12 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
end
function
s
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
Duel
.
GetTurnPlayer
()
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
return
Duel
.
GetTurnPlayer
()
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFacedown
()
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFacedown
()
and
c
:
IsDefensePos
()
end
end
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
...
...
script/c101205091.lua
View file @
1a9d086c
...
@@ -10,29 +10,30 @@ function s.initial_effect(c)
...
@@ -10,29 +10,30 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--s
earch
--s
psummon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
Set
Category
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
Set
Description
(
aux
.
Stringid
(
id
,
1
)
)
e2
:
Set
Type
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
Set
Category
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
Set
Property
(
EFFECT_FLAG_DELAY
)
e2
:
Set
Type
(
EFFECT_TYPE_IGNITION
)
e2
:
Set
Code
(
EVENT_SUMMON_SUCCESS
)
e2
:
Set
Range
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
th
tg
)
e2
:
SetTarget
(
s
.
sp
tg
)
e2
:
SetOperation
(
s
.
th
op
)
e2
:
SetOperation
(
s
.
sp
op
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
--search
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
local
e3
=
Effect
.
CreateEffect
(
c
)
c
:
RegisterEffect
(
e3
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
--spsummon
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e4
:
SetRange
(
LOCATION_HAND
)
e3
:
SetTarget
(
s
.
thtg
)
e4
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetOperation
(
s
.
thop
)
e4
:
SetTarget
(
s
.
sptg
)
c
:
RegisterEffect
(
e3
)
e4
:
SetOperation
(
s
.
spop
)
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
...
@@ -47,12 +48,25 @@ end
...
@@ -47,12 +48,25 @@ end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
if
e
:
GetHandler
():
IsControlerCanBeChanged
()
then
local
c
=
e
:
GetHandler
()
Duel
.
GetControl
(
e
:
GetHandler
(),
1
-
tp
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
GetControl
(
c
,
1
-
tp
)
end
end
end
end
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
end
function
s
.
thfilter
(
c
)
function
s
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsSetCard
(
0x2be
)
and
c
:
IsAbleToHand
()
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsSetCard
(
0x2be
)
and
c
:
IsAbleToHand
()
end
end
...
@@ -67,15 +81,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -67,15 +81,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
end
end
\ No newline at end of file
script/c101205092.lua
View file @
1a9d086c
...
@@ -10,27 +10,27 @@ function s.initial_effect(c)
...
@@ -10,27 +10,27 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--spsummon
--spsummon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_HAND
)
e4
:
SetCountLimit
(
1
,
id
+
o
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e4
)
--cannot be target
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetTargetRange
(
LOCATION_ONFIELD
,
0
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_SPELL
))
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetValue
(
1
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--cannot be target
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e3
:
SetTargetRange
(
LOCATION_ONFIELD
,
0
)
e3
:
SetTarget
(
aux
.
TargetBoolFunction
(
aux
.
AND
(
Card
.
IsType
,
Card
.
IsFaceup
),
TYPE_SPELL
))
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
c
:
IsFaceup
()
and
not
c
:
IsSetCard
(
0x2be
)
return
c
:
IsFaceup
()
and
not
c
:
IsSetCard
(
0x2be
)
...
@@ -43,25 +43,26 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -43,25 +43,26 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_CONTROL
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_CONTROL
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsFaceup
()
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
1
-
tp
,
POS_FACEUP_DEFENSE
)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
local
tg
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
if
#
tg
==
0
then
return
end
if
#
tg
==
0
then
return
end
Duel
.
DisableShuffleCheck
()
Duel
.
DisableShuffleCheck
()
if
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
>
0
then
if
Duel
.
Remove
(
tg
,
POS_FACEUP
,
REASON_EFFECT
)
>
0
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
Duel
.
BreakEffect
()
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
then
if
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
g
>
0
then
if
#
g
>
0
then
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
g
:
GetFirst
(),
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
Duel
.
SpecialSummon
(
g
:
GetFirst
(),
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
end
end
end
end
if
e
:
GetHandler
():
IsControlerCanBeChanged
()
then
local
c
=
e
:
GetHandler
()
Duel
.
GetControl
(
e
:
GetHandler
(),
1
-
tp
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
GetControl
(
c
,
1
-
tp
)
end
end
end
end
end
end
...
...
script/c101205093.lua
View file @
1a9d086c
...
@@ -10,30 +10,31 @@ function s.initial_effect(c)
...
@@ -10,30 +10,31 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
ChangePositi
on
--
spsumm
on
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
Set
Category
(
CATEGORY_POSITION
)
e2
:
Set
Description
(
aux
.
Stringid
(
id
,
1
)
)
e2
:
Set
Type
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
Set
Category
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
Set
Property
(
EFFECT_FLAG_DELAY
)
e2
:
Set
Type
(
EFFECT_TYPE_IGNITION
)
e2
:
Set
Code
(
EVENT_SUMMON_SUCCESS
)
e2
:
Set
Range
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
pos
tg
)
e2
:
SetTarget
(
s
.
sp
tg
)
e2
:
SetOperation
(
s
.
pos
op
)
e2
:
SetOperation
(
s
.
sp
op
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
--ChangePosition
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
local
e3
=
Effect
.
CreateEffect
(
c
)
c
:
RegisterEffect
(
e3
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
--spsummon
e3
:
SetCategory
(
CATEGORY_POSITION
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e4
:
SetRange
(
LOCATION_HAND
)
e3
:
SetTarget
(
s
.
postg
)
e4
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetOperation
(
s
.
posop
)
e4
:
SetTarget
(
s
.
sptg
)
c
:
RegisterEffect
(
e3
)
e4
:
SetOperation
(
s
.
spop
)
local
e4
=
e3
:
Clone
()
c
:
RegisterEffect
(
e4
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e4
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
c
:
IsFaceup
()
and
not
c
:
IsSetCard
(
0x2be
)
return
c
:
IsFaceup
()
and
not
c
:
IsSetCard
(
0x2be
)
...
@@ -48,18 +49,34 @@ end
...
@@ -48,18 +49,34 @@ end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
if
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
then
Duel
.
Draw
(
1
-
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
1
-
tp
,
1
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
tp
)
local
tg1
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
local
tg1
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
if
tg1
:
GetCount
()
>
0
then
local
tc1
=
tg1
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
Duel
.
ShuffleHand
(
tp
)
Duel
.
SendtoGrave
(
tc1
,
REASON_EFFECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
if
e
:
GetHandler
():
IsControlerCanBeChanged
()
then
local
tc1
=
tg1
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
Duel
.
GetControl
(
e
:
GetHandler
(),
1
-
tp
)
Duel
.
BreakEffect
()
Duel
.
SendtoGrave
(
tc1
,
REASON_EFFECT
)
end
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
GetControl
(
c
,
1
-
tp
)
end
end
end
end
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
end
function
s
.
posfilter
(
c
)
function
s
.
posfilter
(
c
)
return
c
:
IsFacedown
()
and
c
:
IsDefensePos
()
return
c
:
Is
Type
(
TYPE_MONSTER
)
and
c
:
Is
Facedown
()
and
c
:
IsDefensePos
()
end
end
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
...
@@ -70,18 +87,8 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -70,18 +87,8 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
HintSelection
(
g
)
local
pos
=
Duel
.
SelectPosition
(
tp
,
tc
,
POS_FACEUP_ATTACK
+
POS_FACEUP_DEFENSE
)
local
pos
=
Duel
.
SelectPosition
(
tp
,
tc
,
POS_FACEUP_ATTACK
+
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
pos
)
Duel
.
ChangePosition
(
tc
,
pos
)
end
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
and
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
end
end
\ No newline at end of file
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