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Crescent/毛虫
pre-release-database-cdb
Commits
030089c6
Commit
030089c6
authored
Jun 27, 2024
by
wind2009
Browse files
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update remark
parent
c27e716c
Changes
8
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Side-by-side
Showing
8 changed files
with
45 additions
and
27 deletions
+45
-27
script/c100222025.lua
script/c100222025.lua
+1
-1
script/c100222027.lua
script/c100222027.lua
+5
-3
script/c100222028.lua
script/c100222028.lua
+5
-0
script/c100222029.lua
script/c100222029.lua
+4
-1
script/c100222201.lua
script/c100222201.lua
+1
-0
script/c100222202.lua
script/c100222202.lua
+2
-0
script/c100222203.lua
script/c100222203.lua
+22
-22
script/c100222204.lua
script/c100222204.lua
+5
-0
No files found.
script/c100222025.lua
View file @
030089c6
...
...
@@ -58,7 +58,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Overlay
(
sc
,
Group
.
FromCards
(
tc
))
Duel
.
SpecialSummonStep
(
sc
,
SUMMON_TYPE_XYZ
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
sc
:
CompleteProcedure
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCan
BeXyzMaterial
(
sc
)
and
c
:
IsCan
Overlay
()
then
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanOverlay
()
then
c
:
CancelToGrave
()
Duel
.
Overlay
(
sc
,
Group
.
FromCards
(
c
))
end
...
...
script/c100222027.lua
View file @
030089c6
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
aux
.
AddLinkProcedure
(
c
,
s
.
matfilter
,
3
,
3
)
c
:
EnableReviveLimit
()
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -13,6 +14,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--change effect
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -20,6 +22,7 @@ function s.initial_effect(c)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTargetRange
(
1
,
0
)
c
:
RegisterEffect
(
e2
)
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
)
...
...
@@ -51,10 +54,9 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
)
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
not
c
:
IsRelateToChain
()
or
c
:
IsFacedown
()
then
return
end
if
tc
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
c
:
IsRelateToChain
()
and
c
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
script/c100222028.lua
View file @
030089c6
--魅惑の宮殿
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--update atk/def
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
@@ -16,6 +18,7 @@ function s.initial_effect(c)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e3
)
--spsummon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -24,6 +27,7 @@ function s.initial_effect(c)
e4
:
SetCost
(
s
.
spcost
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
--grant effect
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e5
:
SetRange
(
LOCATION_FZONE
)
...
...
@@ -31,6 +35,7 @@ function s.initial_effect(c)
e5
:
SetTarget
(
s
.
eftg
)
e5
:
SetLabelObject
(
e4
)
c
:
RegisterEffect
(
e5
)
--search or spsummon
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e6
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c100222029.lua
View file @
030089c6
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
100222028
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--update atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
@@ -16,6 +18,7 @@ function s.initial_effect(c)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetValue
(
s
.
val
)
c
:
RegisterEffect
(
e2
)
--spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -28,7 +31,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
end
function
s
.
filter
(
c
)
return
(
(
c
:
IsSetCard
(
0x2b6
)
and
c
:
IsType
(
TYPE_MONSTER
)
)
or
c
:
IsCode
(
100222028
))
and
c
:
IsAbleToHand
()
return
(
c
:
IsSetCard
(
0x2b6
)
and
c
:
IsType
(
TYPE_MONSTER
)
or
c
:
IsCode
(
100222028
))
and
c
:
IsAbleToHand
()
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
...
...
script/c100222201.lua
View file @
030089c6
--特異点の悪魔
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c100222202.lua
View file @
030089c6
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
83104731
)
--spsummon itself
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
...
...
@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
spcon
)
c
:
RegisterEffect
(
e1
)
--spsummon from deck
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c100222203.lua
View file @
030089c6
...
...
@@ -3,17 +3,19 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
aux
.
AddXyzProcedure
(
c
,
nil
,
3
,
2
,
nil
,
nil
,
99
)
c
:
EnableReviveLimit
()
--change atk
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
s
.
atkcost
)
e1
:
SetTarget
(
s
.
atktg
)
e1
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e1
)
--increase atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
...
@@ -40,33 +42,31 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
arkfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
arkfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
tc
=
g
:
GetFirst
()
if
tc
:
IsControler
(
tp
)
then
e
:
SetLabel
(
1
)
end
if
g
:
GetCount
()
>
0
and
g
:
GetFirst
():
IsControler
(
tp
)
then
e
:
SetLabel
(
1
)
end
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
arkfilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
tc
:
GetBaseAttack
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e2
:
SetValue
(
tc
:
GetBaseDefense
())
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsLocation
(
LOCATION_MZONE
)
then
if
s
.
arkfilter
(
tc
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
tc
:
GetBaseAttack
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e2
:
SetValue
(
tc
:
GetBaseDefense
())
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
end
if
e
:
GetLabel
()
==
1
then
Duel
.
BreakEffect
()
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
...
...
script/c100222204.lua
View file @
030089c6
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
70902743
)
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
@@ -10,17 +11,20 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
eqtg
)
e1
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e1
)
--equip limit
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e2
:
SetValue
(
s
.
eqlimit
)
c
:
RegisterEffect
(
e2
)
--immune
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_EQUIP
)
e3
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e3
:
SetValue
(
s
.
immval
)
c
:
RegisterEffect
(
e3
)
--change atk
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
...
@@ -30,6 +34,7 @@ function s.initial_effect(c)
e4
:
SetTarget
(
s
.
atktg
)
e4
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e4
)
--remove
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetCategory
(
CATEGORY_REMOVE
+
CATEGORY_ATKCHANGE
)
...
...
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