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pre-release-database-cdb
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zengshangxing
pre-release-database-cdb
Commits
ecddf26a
Commit
ecddf26a
authored
Sep 21, 2023
by
fmole
Browse files
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vjmp
parent
cb90a683
Changes
4
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4 changed files
with
174 additions
and
0 deletions
+174
-0
script/c100200238.lua
script/c100200238.lua
+61
-0
script/c100200239.lua
script/c100200239.lua
+56
-0
script/c100200240.lua
script/c100200240.lua
+57
-0
test-release.cdb
test-release.cdb
+0
-0
No files found.
script/c100200238.lua
0 → 100644
View file @
ecddf26a
--废品盔甲
local
s
,
id
=
GetID
()
function
c100200238
.
initial_effect
(
c
)
--battle
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BE_MATERIAL
)
e1
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetOperation
(
s
.
indop
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
end
--battle
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_SYNCHRO
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
end
--spsummon
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsOriginalSetCard
(
0x66
,
0x1017
,
0xa3
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
aux
.
exccon
(
e
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e1
:
SetValue
(
LOCATION_REMOVED
)
c
:
RegisterEffect
(
e1
,
true
)
end
end
script/c100200239.lua
0 → 100644
View file @
ecddf26a
--废品插座龙
local
s
,
id
=
GetID
()
function
c100200239
.
initial_effect
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCondition
(
s
.
atkcon
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e2
)
end
--spsummon
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
--atk up
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
Duel
.
GetAttacker
()
if
not
ac
:
IsControler
(
tp
)
then
return
false
end
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
atkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
e
:
GetLabelObject
()
if
ac
:
IsRelateToBattle
()
and
ac
:
IsFaceup
()
and
ac
:
IsControler
(
tp
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
800
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
ac
:
RegisterEffect
(
e1
)
end
end
script/c100200240.lua
0 → 100644
View file @
ecddf26a
--魔法妖精 勃艮第
local
s
,
id
=
GetID
()
function
c100200240
.
initial_effect
(
c
)
--damage
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_DAMAGE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_DISCARD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
damtg
)
e1
:
SetCondition
(
s
.
damcon
)
e1
:
SetOperation
(
s
.
damop
)
c
:
RegisterEffect
(
e1
)
--hands
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_HANDES
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_BATTLE_DESTROYED
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCondition
(
s
.
hdcon
)
e2
:
SetTarget
(
s
.
hdtg
)
e2
:
SetOperation
(
s
.
hdop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
filter
(
c
,
tp
)
return
c
:
IsPreviousControler
(
1
-
tp
)
and
c
:
IsReason
(
REASON_EFFECT
)
end
function
s
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
filter
,
1
,
nil
,
tp
)
end
function
s
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
damage
=
eg
:
FilterCount
(
s
.
filter
,
nil
,
tp
)
*
400
e
:
SetLabel
(
damage
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
damage
)
end
function
s
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Damage
(
1
-
tp
,
e
:
GetLabel
(),
REASON_EFFECT
)
end
--hands
function
s
.
hdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
and
e
:
GetHandler
():
IsReason
(
REASON_BATTLE
)
end
function
s
.
hdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDiscardable
,
tp
,
0
,
LOCATION_HAND
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
1
-
tp
,
1
)
end
function
s
.
hdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsDiscardable
,
tp
,
0
,
LOCATION_HAND
,
nil
)
if
#
g
>
0
then
Duel
.
SendtoGrave
(
g
:
RandomSelect
(
tp
,
1
),
REASON_EFFECT
+
REASON_DISCARD
)
end
end
test-release.cdb
View file @
ecddf26a
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