Commit dbde3117 authored by wind2009's avatar wind2009

update fixed scripts

parent 2dd3aab7
...@@ -40,10 +40,13 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -40,10 +40,13 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler():GetColumnGroup() local rc=re:GetHandler()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) local dg=rc:GetColumnGroup()
and Duel.Destroy(eg,REASON_EFFECT)~=0 and rc:GetCount()>0 then local c=e:GetHandler()
if c:IsRelateToEffect(e) then dg:RemoveCard(c) end
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re)
and Duel.Destroy(eg,REASON_EFFECT)~=0 and dg:GetCount()>0 then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Destroy(rc,REASON_EFFECT) Duel.Destroy(dg,REASON_EFFECT)
end end
end end
...@@ -16,11 +16,12 @@ function s.filter(c,e,tp) ...@@ -16,11 +16,12 @@ function s.filter(c,e,tp)
return c:IsSetCard(0x1a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) return c:IsSetCard(0x1a4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) and if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst() local tc=g:GetFirst()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
......
...@@ -29,7 +29,7 @@ function s.initial_effect(c) ...@@ -29,7 +29,7 @@ function s.initial_effect(c)
--to hand --to hand
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2)) e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE) e4:SetRange(LOCATION_GRAVE)
e4:SetCost(aux.bfgcost) e4:SetCost(aux.bfgcost)
...@@ -88,17 +88,15 @@ function s.thfilter(c,e,tp) ...@@ -88,17 +88,15 @@ function s.thfilter(c,e,tp)
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst() local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst()
if tc then if tc then
if not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))==0 then if not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.SelectOption(tp,1190,1152)==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
else else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end end
end end
end end
...@@ -51,7 +51,6 @@ function s.recop(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,7 +51,6 @@ function s.recop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Recover(tp,rec,REASON_EFFECT) end Duel.Recover(tp,rec,REASON_EFFECT) end
end end
--spsummon
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsSetCard(0xc9) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0xc9) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
......
...@@ -24,7 +24,7 @@ function s.initial_effect(c) ...@@ -24,7 +24,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.filter(c,id) function s.filter(c,id)
return c:IsFaceup() and c:IsSetCard(0x1a4) and not c:IsCode(id) return c:IsFaceup() and c:IsSetCard(0x1a4) and c:IsHasLevel() and not c:IsCode(id)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -69,7 +69,7 @@ end ...@@ -69,7 +69,7 @@ end
function s.ovop(e,tp,eg,ep,ev,re,r,rp) function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c)) Duel.Overlay(tc,c)
end end
end end
\ No newline at end of file
...@@ -45,7 +45,6 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -45,7 +45,6 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end end
end end
--fusion
function s.filter1(c,e) function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e) return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end end
......
...@@ -93,4 +93,3 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -93,4 +93,3 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
...@@ -27,7 +27,6 @@ function s.initial_effect(c) ...@@ -27,7 +27,6 @@ function s.initial_effect(c)
e3:SetTarget(s.sptg) e3:SetTarget(s.sptg)
e3:SetOperation(s.spop) e3:SetOperation(s.spop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.filter(c) function s.filter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToHand() and not c:IsCode(id) return c:IsRace(RACE_FISH) and c:IsAbleToHand() and not c:IsCode(id)
...@@ -52,7 +51,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +51,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
--spe
function s.costfilter(c) function s.costfilter(c)
return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and c:IsFaceupEx() and not c:IsCode(id) return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and c:IsFaceupEx() and not c:IsCode(id)
end end
......
...@@ -25,9 +25,7 @@ function s.initial_effect(c) ...@@ -25,9 +25,7 @@ function s.initial_effect(c)
e2:SetTarget(s.spstg) e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop) e2:SetOperation(s.spsop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--spell
function s.filter1(c) function s.filter1(c)
return c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() return c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end end
...@@ -55,7 +53,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +53,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
--special
function s.sfilter(c,e,tp) function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......
--賜炎の咎姫 --賜炎の咎姫
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--same effect send this card to grave and summon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit() c:EnableReviveLimit()
...@@ -31,6 +33,7 @@ function s.initial_effect(c) ...@@ -31,6 +33,7 @@ function s.initial_effect(c)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE) e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetLabelObject(e0)
e3:SetCountLimit(1,id+o) e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon2) e3:SetCondition(s.spcon2)
e3:SetTarget(s.sptg2) e3:SetTarget(s.sptg2)
...@@ -56,8 +59,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -56,8 +59,12 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
end end
function s.spfilter2(c,tp,se)
return c:IsControler(tp) and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp) function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp) local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.spfilter2,1,nil,1-tp,se)
end end
function s.descheck(c,tp) function s.descheck(c,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp,c)>0 return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp,c)>0
......
...@@ -41,7 +41,6 @@ function c30989084.initial_effect(c) ...@@ -41,7 +41,6 @@ function c30989084.initial_effect(c)
e3:SetOperation(s.rmop) e3:SetOperation(s.rmop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
--to hand
function s.filter(c) function s.filter(c)
return c:IsSetCard(0xc9) and c:IsAbleToHand() return c:IsSetCard(0xc9) and c:IsAbleToHand()
end end
...@@ -58,7 +57,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,7 +57,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp return ep==tp
end end
...@@ -85,7 +83,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -85,7 +83,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)
end end
end end
--remove
function s.cfilter(c,g) function s.cfilter(c,g)
return g:IsContains(c) return g:IsContains(c)
end end
......
...@@ -22,8 +22,6 @@ function s.initial_effect(c) ...@@ -22,8 +22,6 @@ function s.initial_effect(c)
e2:SetOperation(s.thop) e2:SetOperation(s.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--change
function s.cgfilter(c,mc) function s.cgfilter(c,mc)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToRemove() and not c:IsAttribute(mc:GetAttribute()) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToRemove() and not c:IsAttribute(mc:GetAttribute())
end end
...@@ -58,8 +56,6 @@ function s.cgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,8 +56,6 @@ function s.cgop(e,tp,eg,ep,ev,re,r,rp)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
end end
--to hand
function s.cfilter(c) function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x2) and c:IsType(TYPE_SYNCHRO) return c:IsFaceup() and c:IsSetCard(0x2) and c:IsType(TYPE_SYNCHRO)
end end
......
...@@ -34,7 +34,6 @@ function s.initial_effect(c) ...@@ -34,7 +34,6 @@ function s.initial_effect(c)
e3:SetOperation(s.damop) e3:SetOperation(s.damop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
--recover
function s.recfilter(c,lg) function s.recfilter(c,lg)
return lg:IsContains(c) return lg:IsContains(c)
end end
...@@ -55,7 +54,6 @@ function s.recop(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +54,6 @@ function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT) Duel.Recover(p,d,REASON_EFFECT)
end end
--damage
function s.damcon(e,tp,eg,ep,ev,re,r,rp) function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp or 1-tp return ep==tp or 1-tp
end end
......
...@@ -36,7 +36,6 @@ function s.spcon(e,c) ...@@ -36,7 +36,6 @@ function s.spcon(e,c)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil,TYPE_LINK) and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil,TYPE_LINK)
end end
--to hand
function s.cfilter(c,tp,se) function s.cfilter(c,tp,se)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLink(2) and (se==nil or c:GetReasonEffect()~=se) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLink(2) and (se==nil or c:GetReasonEffect()~=se)
and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) and c:IsPreviousControler(tp) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) and c:IsPreviousControler(tp)
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
...@@ -17,11 +18,11 @@ end ...@@ -17,11 +18,11 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ct=math.min(2,Duel.GetLocationCount(tp,LOCATION_MZONE)) local ct=math.min(2,(Duel.GetLocationCount(tp,LOCATION_MZONE)))
if ct<=0 then return end if ct<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
...@@ -36,8 +37,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,8 +37,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
if g:GetClassCount(Card.GetOriginalLevel)==1 then if g:GetClassCount(Card.GetOriginalLevel)==1 then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(c)
e1:SetOwnerPlayer(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
......
...@@ -68,9 +68,7 @@ function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -68,9 +68,7 @@ function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=tg:SelectSubGroup(tp,aux.TRUE,false,1,11) local g=tg:SelectSubGroup(tp,aux.TRUE,false,1,11)
aux.GCheckAdditional=nil aux.GCheckAdditional=nil
Duel.SetTargetCard(g) Duel.SetTargetCard(g)
if g then
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
end
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
......
...@@ -66,8 +66,8 @@ end ...@@ -66,8 +66,8 @@ end
function s.rmlimit(e,c,tp,r,re) function s.rmlimit(e,c,tp,r,re)
return c:IsAttribute(e:GetLabel()) and re and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsCode(id) and r==REASON_COST return c:IsAttribute(e:GetLabel()) and re and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsCode(id) and r==REASON_COST
end end
function s.tdfilter(c,tp) function s.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToDeck() return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToDeck() and c:IsFaceup()
end end
function s.desfilter(c) function s.desfilter(c)
return c:GetSequence()<5 return c:GetSequence()<5
...@@ -79,17 +79,15 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -79,17 +79,15 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil) local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,6) local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,6)
Duel.SetTargetCard(sg) Duel.SetTargetCard(sg)
if sg then
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0)
end
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=Duel.GetTargetsRelateToChain()
if not tg then return end if #tg==0 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup() local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=tg:GetCount() local ct=g:GetCount()
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil) local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
if ct>0 and dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then if ct>0 and dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect() Duel.BreakEffect()
......
...@@ -104,6 +104,8 @@ end ...@@ -104,6 +104,8 @@ end
function s.thosop(e,tp,eg,ep,ev,re,r,rp) function s.thosop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if aux.NecroValleyNegateCheck(c) then return end
if not aux.NecroValleyFilter()(c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
if c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) then
if ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) if ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
......
...@@ -75,7 +75,7 @@ function s.negfilter(c) ...@@ -75,7 +75,7 @@ function s.negfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsType(TYPE_MONSTER) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsType(TYPE_MONSTER)
end end
function s.negcon(e,tp,eg,ep,ev,re,r,rp) function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and Duel.IsExistingMatchingCard(s.negfilter,tp,LOCATION_REMOVED,0,1,nil) return Duel.GetAttacker():IsControler(1-tp) and Duel.IsExistingMatchingCard(s.negfilter,tp,LOCATION_REMOVED,0,1,nil)
end end
function s.negop(e,tp,eg,ep,ev,re,r,rp) function s.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack() Duel.NegateAttack()
......
...@@ -41,7 +41,6 @@ function s.initial_effect(c) ...@@ -41,7 +41,6 @@ function s.initial_effect(c)
e3:SetOperation(s.spsop) e3:SetOperation(s.spsop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
--move
function s.sumcon(e,tp,eg,ep,ev,re,r,rp) function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end end
...@@ -76,7 +75,6 @@ function s.mvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -76,7 +75,6 @@ function s.mvop(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
--special
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS return e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end end
......
...@@ -46,7 +46,6 @@ end ...@@ -46,7 +46,6 @@ end
function s.indtg(e,c) function s.indtg(e,c)
return e:GetHandler()==c or c:IsRace(RACE_PLANT) return e:GetHandler()==c or c:IsRace(RACE_PLANT)
end end
--remove
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) end if chk==0 then return Duel.CheckLPCost(tp,2000) end
Duel.PayLPCost(tp,2000) Duel.PayLPCost(tp,2000)
...@@ -69,7 +68,6 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -69,7 +68,6 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end end
end end
--atk up
function s.adcon(e,tp,eg,ep,ev,re,r,rp) function s.adcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and e:GetHandler():IsFaceup() return ep==tp and e:GetHandler():IsFaceup()
end end
......
--リペア・ジェネクス・コントローラー --リペア・ジェネクス・コントローラー
--not fully implemented
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--link summon --link summon
......
...@@ -28,8 +28,6 @@ function s.initial_effect(c) ...@@ -28,8 +28,6 @@ function s.initial_effect(c)
e2:SetOperation(s.thop) e2:SetOperation(s.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--disable
function s.disfilter(c) function s.disfilter(c)
return c:IsType(TYPE_EFFECT) and not c:IsDisabled() return c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end end
......
...@@ -60,7 +60,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,7 +60,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
--todeck
function s.rfilter(c) function s.rfilter(c)
return c:IsLevel(1) and c:IsAbleToDeck() return c:IsLevel(1) and c:IsAbleToDeck()
end end
......
...@@ -39,7 +39,6 @@ function s.initial_effect(c) ...@@ -39,7 +39,6 @@ function s.initial_effect(c)
e4:SetOperation(s.mvop) e4:SetOperation(s.mvop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
--sp
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsReason(REASON_DRAW) return not e:GetHandler():IsReason(REASON_DRAW)
end end
...@@ -53,7 +52,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,7 +52,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end end
--th
function s.thfilter(c) function s.thfilter(c)
return c:IsSetCard(0x19c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() return c:IsSetCard(0x19c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end end
...@@ -69,7 +67,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -69,7 +67,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
--move
function s.filter(c) function s.filter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end end
......
...@@ -29,8 +29,6 @@ function s.initial_effect(c) ...@@ -29,8 +29,6 @@ function s.initial_effect(c)
e3:SetOperation(s.ssop) e3:SetOperation(s.ssop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
--spsummon
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end end
...@@ -52,8 +50,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,8 +50,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
end end
end end
--special summon
function s.ssfilter(c) function s.ssfilter(c)
return c:IsType(TYPE_FLIP) and c:IsFaceupEx() and c:IsAbleToRemoveAsCost() return c:IsType(TYPE_FLIP) and c:IsFaceupEx() and c:IsAbleToRemoveAsCost()
end end
......
--氷霊山の龍祖 ランセア --氷霊山の龍祖 ランセア
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
......
...@@ -31,7 +31,6 @@ function s.initial_effect(c) ...@@ -31,7 +31,6 @@ function s.initial_effect(c)
e3:SetOperation(s.thop) e3:SetOperation(s.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.spfilter(c) function s.spfilter(c)
return c:IsFaceup() and c:IsLevelBelow(6) return c:IsFaceup() and c:IsLevelBelow(6)
end end
...@@ -46,7 +45,8 @@ function s.poscon(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +45,8 @@ function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
end end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end end
......
...@@ -44,7 +44,6 @@ function s.initial_effect(c) ...@@ -44,7 +44,6 @@ function s.initial_effect(c)
e4:SetLabelObject(e3) e4:SetLabelObject(e3)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
--sp
function s.cfilter(c) function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH) return c:IsFaceup() and c:IsRace(RACE_FISH)
end end
...@@ -62,7 +61,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,7 +61,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
--remove
function s.spfilter1(c,e,tp) function s.spfilter1(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(6) and c:IsRace(RACE_FISH) and e:GetHandler():IsAbleToRemove() return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(6) and c:IsRace(RACE_FISH) and e:GetHandler():IsAbleToRemove()
end end
...@@ -101,7 +99,6 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -101,7 +99,6 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
--spsummon
function s.spreg(e,tp,eg,ep,ev,re,r,rp) function s.spreg(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetTurnCount() local ct=Duel.GetTurnCount()
e:SetLabel(ct) e:SetLabel(ct)
......
...@@ -23,9 +23,7 @@ function s.initial_effect(c) ...@@ -23,9 +23,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--to spsummon 0x21
function s.condition1(e,tp,eg,ep,ev,re,r,rp) function s.condition1(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) return Duel.GetTurnPlayer()==tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
...@@ -59,7 +57,6 @@ end ...@@ -59,7 +57,6 @@ end
function s.splimit(e,c) function s.splimit(e,c)
return not (c:IsType(TYPE_SYNCHRO) or c:IsType(TYPE_FUSION)) and c:IsLocation(LOCATION_EXTRA) return not (c:IsType(TYPE_SYNCHRO) or c:IsType(TYPE_FUSION)) and c:IsLocation(LOCATION_EXTRA)
end end
--fusion
function s.condition(e,tp,eg,ep,ev,re,r,rp) function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) return Duel.IsExistingMatchingCard(nil,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
......
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