Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
zengshangxing
pre-release-database-cdb
Commits
08a6e7e2
Commit
08a6e7e2
authored
Jan 20, 2024
by
Amiya
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
莫忘新卡修复
parent
0085fd27
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
24 additions
and
9 deletions
+24
-9
script/c101204037.lua
script/c101204037.lua
+6
-5
script/c101204063.lua
script/c101204063.lua
+18
-4
No files found.
script/c101204037.lua
View file @
08a6e7e2
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
aux
.
AddFusionProcFunRep
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x1a1
),
2
,
true
)
aux
.
AddFusionProcFunRep
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x1a1
),
2
,
true
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_
TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_
SEARCH
+
CATEGORY_DESTROY
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
...
@@ -54,14 +54,15 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -54,14 +54,15 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter1
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter1
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
~=
0
then
if
g
:
GetCount
()
>
0
and
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
~=
0
then
Duel
.
BreakEffect
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter2
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter2
,
tp
,
LOCATION_DECK
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
2
)
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
2
)
if
tg1
then
Duel
.
SendtoHand
(
tg1
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
tg1
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg1
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg1
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
end
end
end
end
end
function
s
.
tdtg
(
e
,
c
)
function
s
.
tdtg
(
e
,
c
)
return
c
:
IsSetCard
(
0x1a1
)
return
c
:
IsSetCard
(
0x1a1
)
...
...
script/c101204063.lua
View file @
08a6e7e2
...
@@ -7,6 +7,7 @@ function s.initial_effect(c)
...
@@ -7,6 +7,7 @@ function s.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -30,15 +31,28 @@ function s.initial_effect(c)
...
@@ -30,15 +31,28 @@ function s.initial_effect(c)
Duel
.
RegisterEffect
(
ge1
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
end
end
end
function
s
.
spcfilter
(
c
,
tp
)
function
s
.
spcfilter1
(
c
)
return
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
end
function
s
.
spcfilter2
(
c
,
tp
)
return
c
:
IsReason
(
REASON_EFFECT
)
return
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
end
end
function
s
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
spcfilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
s
.
spcfilter
1
,
1
,
nil
)
end
end
function
s
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
if
eg
:
IsExists
(
s
.
spcfilter2
,
1
,
nil
,
0
)
then
Duel
.
RegisterFlagEffect
(
0
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
if
eg
:
IsExists
(
s
.
spcfilter2
,
1
,
nil
,
1
)
then
Duel
.
RegisterFlagEffect
(
1
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
end
end
function
s
.
filter1
(
c
,
e
)
function
s
.
filter1
(
c
,
e
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
and
c
:
IsCanBeFusionMaterial
()
and
not
c
:
IsImmuneToEffect
(
e
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
and
c
:
IsCanBeFusionMaterial
()
and
not
c
:
IsImmuneToEffect
(
e
)
...
@@ -88,7 +102,7 @@ end
...
@@ -88,7 +102,7 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
chkf
=
tp
local
chkf
=
tp
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
s
.
filter2
,
nil
,
e
)
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
s
.
filter2
,
nil
,
e
)
local
mg2
=
Duel
.
GetMatchingGroup
(
s
.
filter1
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
)
local
mg2
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
filter1
)
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
)
if
Duel
.
GetFlagEffect
(
tp
,
id
)
~=
0
then
if
Duel
.
GetFlagEffect
(
tp
,
id
)
~=
0
then
mg1
:
Merge
(
mg2
)
mg1
:
Merge
(
mg2
)
end
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment