Commit f8a96718 authored by wind2009's avatar wind2009

Fix ブルーミー

parent 94008dda
--布鲁米 --ブルーミー
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -46,34 +46,35 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,34 +46,35 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local sc=e:GetLabelObject() local sc=e:GetLabelObject()
local g=Group.FromCards(c,sc) local g=Group.FromCards(c,sc)
local fg=g:Filter(Card.IsRelateToEffect,nil,e) local fg=g:Filter(Card.IsRelateToEffect,nil,e)
if fg:GetCount()~=2 then return end if fg:GetCount()==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=fg:FilterSelect(tp,s.tgspfilter,1,1,nil,fg,e,tp) local sg=fg:FilterSelect(tp,s.tgspfilter,1,1,nil,fg,e,tp)
if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then if #sg>0 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Remove(g-sg,POS_FACEUP,REASON_EFFECT) Duel.Remove(g-sg,POS_FACEUP,REASON_EFFECT)
end
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit) e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg) e2:SetTarget(s.atktg)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function s.splimit(e,c) function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO)
end end
function s.atktg(e,c) function s.atktg(e,c)
return not c:IsType(TYPE_SYNCHRO) return not c:IsType(TYPE_SYNCHRO)
end end
function s.synlimit(e,c) function s.synlimit(e,c)
if not c then return false end if not c then return false end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment