Commit 600436b1 authored by wind2009's avatar wind2009

Merge branch 'patch-1' into 'master'

fix--クリアー・ワールド

See merge request mycard/pre-release-database-cdb!29
parents b651964f d82c9973
......@@ -16,13 +16,6 @@ function c33900648.initial_effect(c)
e2:SetCondition(c33900648.mtcon)
e2:SetOperation(c33900648.mtop)
c:RegisterEffect(e2)
--adjust
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_ADJUST)
e3:SetRange(LOCATION_FZONE)
e3:SetOperation(c33900648.adjustop)
c:RegisterEffect(e3)
--light
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
......@@ -108,40 +101,40 @@ function c33900648.mtop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_COST)
end
end
c33900648[0]=0
c33900648[1]=0
function c33900648.adjustop(e,tp,eg,ep,ev,re,r,rp)
for p=0,1 do
if Duel.IsPlayerAffectedByEffect(p,100222010) then
c33900648[p]=ATTRIBUTE_LIGHT+ATTRIBUTE_DARK+ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND
function c33900648.attributechk(tp)
local attchk=0
if Duel.IsPlayerAffectedByEffect(tp,100222010) then
attchk=ATTRIBUTE_LIGHT+ATTRIBUTE_DARK+ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND
else
local rac=0
local g=Duel.GetMatchingGroup(Card.IsFaceup,p,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
rac=bit.bor(rac,tc:GetAttribute())
tc=g:GetNext()
end
c33900648[p]=rac
end
attchk=rac
end
return attchk
end
function c33900648.lighttg(e,c)
return bit.band(c33900648[c:GetControler()],ATTRIBUTE_LIGHT)~=0
return bit.band(c33900648.attributechk(c:GetControler()),ATTRIBUTE_LIGHT)~=0
and not Duel.IsPlayerAffectedByEffect(c:GetControler(),97811903)
end
function c33900648.darkcon1(e)
return bit.band(c33900648[e:GetHandlerPlayer()],ATTRIBUTE_DARK)~=0
local tp=e:GetHandlerPlayer()
return bit.band(c33900648.attributechk(tp),ATTRIBUTE_DARK)~=0
and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>=2
and not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),97811903)
end
function c33900648.darkcon2(e)
return bit.band(c33900648[1-e:GetHandlerPlayer()],ATTRIBUTE_DARK)~=0
local tp=e:GetHandlerPlayer()
return bit.band(c33900648.attributechk(1-tp),ATTRIBUTE_DARK)~=0
and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)>=2
and not Duel.IsPlayerAffectedByEffect(1-e:GetHandlerPlayer(),97811903)
end
function c33900648.descon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_EARTH)~=0
return bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_EARTH)~=0
end
function c33900648.desfilter(c)
return c:IsPosition(POS_FACEUP_DEFENSE)
......@@ -158,7 +151,7 @@ function c33900648.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(33900648,1))
end
function c33900648.desop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_EARTH)==0
if bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_EARTH)==0
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(Duel.GetTurnPlayer()) and tc:IsType(TYPE_MONSTER) and tc:IsPosition(POS_FACEUP_DEFENSE) then
......@@ -166,7 +159,7 @@ function c33900648.desop(e,tp,eg,ep,ev,re,r,rp)
end
end
function c33900648.hdcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_WATER)~=0
return bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_WATER)~=0
end
function c33900648.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......@@ -175,12 +168,12 @@ function c33900648.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(33900648,2))
end
function c33900648.hdop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_WATER)==0
if bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_WATER)==0
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end
Duel.DiscardHand(Duel.GetTurnPlayer(),nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
function c33900648.damcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_FIRE)~=0
return bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_FIRE)~=0
end
function c33900648.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
......@@ -189,16 +182,18 @@ function c33900648.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(33900648,3))
end
function c33900648.damop(e,tp,eg,ep,ev,re,r,rp)
if bit.band(c33900648[Duel.GetTurnPlayer()],ATTRIBUTE_FIRE)==0
if bit.band(c33900648.attributechk(Duel.GetTurnPlayer()),ATTRIBUTE_FIRE)==0
or Duel.IsPlayerAffectedByEffect(Duel.GetTurnPlayer(),97811903) then return end
Duel.Damage(Duel.GetTurnPlayer(),1000,REASON_EFFECT)
end
function c33900648.windcon1(e)
return bit.band(c33900648[e:GetHandlerPlayer()],ATTRIBUTE_WIND)~=0
local tp=e:GetHandlerPlayer()
return bit.band(c33900648.attributechk(tp),ATTRIBUTE_WIND)~=0
and not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),97811903)
end
function c33900648.windcon2(e)
return bit.band(c33900648[1-e:GetHandlerPlayer()],ATTRIBUTE_WIND)~=0
local tp=e:GetHandlerPlayer()
return bit.band(c33900648.attributechk(1-tp),ATTRIBUTE_WIND)~=0
and not Duel.IsPlayerAffectedByEffect(1-e:GetHandlerPlayer(),97811903)
end
function c33900648.actarget(e,te,tp)
......@@ -210,3 +205,4 @@ end
function c33900648.costop(e,tp,eg,ep,ev,re,r,rp)
Duel.PayLPCost(tp,500)
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment