Commit 40fea7ee authored by wind2009's avatar wind2009

4.13

parent adf8f9e0
...@@ -53,7 +53,7 @@ merge_databases: ...@@ -53,7 +53,7 @@ merge_databases:
FIELDS: 'name,desc,overallString,picUrl' FIELDS: 'name,desc,overallString,picUrl'
GIT_DEPTH: '1000' GIT_DEPTH: '1000'
OUTPUT_FILENAME: test-release.json OUTPUT_FILENAME: test-release.json
REF_COMMIT: '4.10' # 更新的时候改这里,修改成上一个tag的版本号 REF_COMMIT: '4.12' # 更新的时候改这里,修改成上一个tag的版本号
script: script:
- apt update;apt -y install wget - apt update;apt -y install wget
- currentPath=$PWD - currentPath=$PWD
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
-- pierce
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
...@@ -12,6 +13,7 @@ function s.initial_effect(c) ...@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
...@@ -42,7 +44,7 @@ function s.filter(c) ...@@ -42,7 +44,7 @@ function s.filter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) and not c:IsHasEffect(EFFECT_PIERCE) return c:IsFaceup() and c:IsSetCard(0xc6) and not c:IsHasEffect(EFFECT_PIERCE)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
-- spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
...@@ -12,6 +13,7 @@ function s.initial_effect(c) ...@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- change pos
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION) e2:SetCategory(CATEGORY_POSITION)
...@@ -23,6 +25,7 @@ function s.initial_effect(c) ...@@ -23,6 +25,7 @@ function s.initial_effect(c)
e2:SetTarget(s.postg) e2:SetTarget(s.postg)
e2:SetOperation(s.posop) e2:SetOperation(s.posop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- search
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
...@@ -34,6 +37,7 @@ function s.initial_effect(c) ...@@ -34,6 +37,7 @@ function s.initial_effect(c)
e3:SetTarget(s.thtg) e3:SetTarget(s.thtg)
e3:SetOperation(s.thop) e3:SetOperation(s.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- change pos
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3)) e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_POSITION) e4:SetCategory(CATEGORY_POSITION)
...@@ -74,7 +78,7 @@ function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -74,7 +78,7 @@ function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.posop(e,tp,eg,ep,ev,re,r,rp) function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsPosition(POS_FACEUP_DEFENSE) then if tc:IsRelateToEffect(e) and not tc:IsPosition(POS_DEFENSE) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
end end
end end
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
-- pendulum effect
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
...@@ -10,6 +11,7 @@ function s.initial_effect(c) ...@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1:SetTarget(s.lvtg) e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop) e1:SetOperation(s.lvop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2)) e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
...@@ -20,6 +22,7 @@ function s.initial_effect(c) ...@@ -20,6 +22,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- decrease level
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3)) e3:SetDescription(aux.Stringid(id,3))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
...@@ -28,6 +31,7 @@ function s.initial_effect(c) ...@@ -28,6 +31,7 @@ function s.initial_effect(c)
e3:SetTarget(s.lvtg2) e3:SetTarget(s.lvtg2)
e3:SetOperation(s.lvop2) e3:SetOperation(s.lvop2)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- change level
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,4)) e4:SetDescription(aux.Stringid(id,4))
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
...@@ -95,7 +99,7 @@ function s.cfilter(c) ...@@ -95,7 +99,7 @@ function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) return c:IsFaceup() and c:IsSetCard(0xc6)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
or Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) or Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
-- overlay
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
...@@ -11,6 +12,7 @@ function s.initial_effect(c) ...@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.ovtg) e1:SetTarget(s.ovtg)
e1:SetOperation(s.ovop) e1:SetOperation(s.ovop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- add to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
...@@ -23,6 +25,7 @@ function s.initial_effect(c) ...@@ -23,6 +25,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg) e2:SetTarget(s.thtg)
e2:SetOperation(s.thop) e2:SetOperation(s.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- spsummon
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
...@@ -33,11 +36,12 @@ function s.initial_effect(c) ...@@ -33,11 +36,12 @@ function s.initial_effect(c)
e3:SetTarget(s.sptg) e3:SetTarget(s.sptg)
e3:SetOperation(s.spop) e3:SetOperation(s.spop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- move overlay
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3)) e4:SetDescription(aux.Stringid(id,3))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE) e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o*3) e4:SetCountLimit(1,id+o*3)
e4:SetCondition(s.xyzcon) e4:SetCondition(s.xyzcon)
e4:SetTarget(s.xyztg) e4:SetTarget(s.xyztg)
...@@ -48,11 +52,11 @@ function s.ovfilter(c) ...@@ -48,11 +52,11 @@ function s.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_XYZ) return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_XYZ)
end end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc) and chkc~=e:GetHandler() end local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc) and chkc~=c end
and e:GetHandler():IsCanOverlay() end if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,c) and c:IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,c)
end end
function s.ovop(e,tp,eg,ep,ev,re,r,rp) function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -105,21 +109,21 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -105,21 +109,21 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end if not tc:IsRelateToEffect(e) then return end
local mg=tc:GetOverlayGroup() if tc:GetOverlayCount()>0 and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)~=0
if mg:GetCount()>0 and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.xfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.xfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g>0 then if #g>0 then
Duel.HintSelection(g) Duel.HintSelection(g)
Duel.BreakEffect() Duel.BreakEffect()
local tc=g:GetFirst() local dc=g:GetFirst()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600) e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) dc:RegisterEffect(e1)
end end
end end
end end
......
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